Suggestions For Future Sa:MP Versions.

Quote:
Originally Posted by Richard_Gere
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VehicleWindowOpen();
VehicleWindowClose();

XD
VehicleWindow(vehicleid, windowid, openclose);
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GetVehicleDriver(vehicleid); - Returns the driver from vehicleid
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In my opinion a function like " TakePlayerScreenShot(playerid) " it would be awesome to check if a player is hacker, also it could be good as a proof for admins... when they report they will have a screenshot, and the screenshot is automatically transfered to the server directory

or

SendPlayerScreenshot(playerid,senderid);

Playerid = Take Screenshot from him
senderid = Send screenshot to this person ( in his folder )
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@ Meta, if they do that, in my opinion it will be useless cause the " stealer " could edit that bit and change the ip.... lol so i think that is useless.
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Quote:
Originally Posted by BeckzyBoi
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I would love to see the random plants and bushes and hay stacks etc readded. The desert and countryside both look very boring and empty atm. I know they were removed because of a crash or something, but if it could be fixed it would be great.
Alot of people use the flat land to map stuff, I use alot of flat ground for runways on my server anyways.
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Quote:
Originally Posted by silvan
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In my opinion a function like " TakePlayerScreenShot(playerid) " it would be awesome to check if a player is hacker, also it could be good as a proof for admins... when they report they will have a screenshot, and the screenshot is automatically transfered to the server directory

or

SendPlayerScreenshot(playerid,senderid);

Playerid = Take Screenshot from him
senderid = Send screenshot to this person ( in his folder )
GOOD SUGGESTION!!!!
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Screens in jpeg...
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If you add a server from either the internet list or the hosted list to your favorites, the favorites tab will open automatically. It's a bit annoying for those who are looking for several servers and want to add them quickly, because they have to open the internet/hosted tab again and load all those servers. My suggestion is: don't make it switch tabs if you added a server to your favorites from a list (internet or hosted).
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> ShowPlayerChat(playerid, 0/1); - Best for admin systems if you want to control what player is typing / writing.
> New skins I suppose maybe.
> Enable/Disable Spawnbuttons
> More than one (race)checkpoint and the ability to set the color of a checkpoint
> Ability to mod GTA's water to ENB standard.
> SetVehicleHandling - or a handling.samp file or something for admins to modify handling.
> Ability to add images to dialogs, GUIs or something along those lines.
> OnVehicleAttachTrailer and OnVehicleDetachTrailer
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Full Scripting "TAB"!
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Moddable CJ skin would be cool, even tho it's never gonna happen.

Getting unrealistic, MORE OBJECT LIMIT!!!
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Quote:
Originally Posted by 666
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MORE OBJECT LIMIT!!!
Use a streamer.
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Don't think there is a way yet, so GetPlayerCameraFacingAng(playerid,&float:ang);
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add to OnDialogResponse... a "clickeditem[]" or something and the value of this will be the text on the item...(for LIST dialog)
pawn Код:
//it'll look like this:
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[],clickeditem[])
its can be good for some stuff... (in my case, i made a list of player/clans and its displays them (from db) but i can't use this :\
its like "OnPlayerClickPlayer" where there is "clickedplayerid" which its value is the player's id...
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i think there should be a elevator system for LS Office Building
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Quote:
Originally Posted by California Roleplay
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i think there should be a elevator system for LS Office Building
https://sampforum.blast.hk/showthread.php?tid=198288
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Quote:
Originally Posted by Sergei
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i just found a filterscript for it in 0.3c
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Quote:
Originally Posted by [03]Garsino
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NOTE TO MYSELF: Removed all suggestions wich is possible in 0.3c <- and other silly suggestions..
Код:
GVars (Global Vars) - possibly put the plugin by Incognito "into" SA:MP
Set the max health/armour
Callback to detect shots (bodypart detection)
Speed blur
Damage on vacant vehicles
Search for hostname in the server browser
Callback called when a player wins/loses in a casino
ToggleVehicleEngine
Control over dialog design
More than one (race)checkpoint and the ability to set the color of a checkpoint
Objectives above players
RotateObject(ObjectID, Float:rotx, Float:roty, Float:rotz, Float:speed)
TogglePlayerControllable(playerid, mode) modes: 0-controllable 1-cant move, but can move camera 2-completely uncontrollable
Remove the K.A.C.C gate and the 2 lifts on the SF aircraft carrier
Instagib toggling
Functions to attach vehicles to players and vice-versa
Functions to control a player's radio station
Function to control a traffic light and to check what a traffic light is currently showing
CreatePlayerPickup
MovePickup
RCON command (re/un)loadplugin [pluginname]
Functions to create and control the design of buttons
Functions to get a player's FPS and pagesize
A function to disable ammunations and casinos
ToggleVehicleCollision
ToggleObjectCollision
FadePlayerCamera
SetWaterLevel and wave height
A function to send a player to another server
GetPlayerCursorPos
OnPlayerClick
All sounds in PlayerPlaySoundForPlayer
A function to play audio from GTA, such as ped voices
seatid in OnPlayerEnterVehicle
OnObjectDamage - called when an object is damaged (glass smashing for example)
SetPlayerGravity SetVehicleGravity
Emmet and zero skin
OnPlayerClickPlayer CLICK_SOURCE_CHAT and CLICK_SOURCE_NAMETAG
Don't call OnVehicleDeath when a vehicle lands in water
Functions to control special vehicles, such as the back of the andromada or the packer
Ability to highlight text in chat like in the type-box (and copy etc.)
MovePlayerCamera
ToggleVehicleEngine
Functions to set the driveby weapons (0 would disable drivebys)
ReloadPlayerWeapon
SetVehicleHandling
PutPlayerInCrane(craneid)
Log opcodes to a file
A function to toggle sirens and the taxi light
A function to disable /pagesize (some servers might have textdraws under chat)
A function to create gangtags (OnPlayerSprayTag)
Get and set a player's waypoint
TogglePlayerHUD
TOggle the combine harvester death
A function to turn street lamps on and off
playerid parameter is UsePlayerPedAnims
A function to toggle modshops and paynspray
SetPlayerCameraFocusVehicle/Player (camera follows said player/vehicle)
The animation for SPECIAL_ACTION_SMOKE_CIGGY is too short, the end gets cut off. This should be fixed.
Detection for all keys
Client-sided timers
Functions to make an NPC walk to a coordinate following GTA paths
A way to disable the vehicle blips on the radar (per vehicle too) perhaps a 'blip' parameter in CreateVehicle and AddStaticVehicle
Send the 'Connected to servername' message BEFORE OnPlayerConnect
Functions to set the size and font of chat
RemovePlayerClass
Make TAB show the scoreboard, and hide when it is released
ShowScoreboardForPlayer/All
(De)ActivateCheat(playerid, cheatname[])
Rounded textdraw corners (toggle)
OnPlayerShoot(playerid, weaponid, Float:x, Float:y, Float:z, Float:dist) x y z and dist are the pos and distance from where the bullet hit
A way to add messages to the 'breif' section of a player's pause menu
Automatic directory creation in fwrite if the directory doesn't exist
Enable the teargas choking effect (toggleable)
-1 in the 'world' parameter of 3D labels
Automatic vehicle and skin saving for NPCs
//----------------------------------------------------
New dialog types:

Tickbox dialog type
Radio button dialog type
TAB dialog type (like a button that's either push in or out, and stays like that)
//----------------------------------------------------
New spectate modes:

SPECTATE_MODE_CINEMATIC (spec with cinematic view)
SPECTATE_MODE_TEXTDRAW (hide textdraws)
SPECTATE_MODE_RADAR (show radar)
//----------------------------------------------------
A function to set the number of icons shown in the deathlist
IsPlayerChatShown
OnPlayerStunt
OnPlayerVend
A function to set the size of a 3D label
Display a message if the password is incorrect on the client, instead of ingame.
SetScoreHeader(header[]) - or something similar - changes the 'score' header to header[]
IsPlayerUsingJoypad
Arrow key callback (or call them with OnPlayerKeyStateChange)
Synced back doors on 4door cars
Synced paintjobs and vehicle colors
Synced furniture in burgulary houses
Line of sight detection in chatbubbles
Dialogs to only use 1 button if the parameter for the second button is an empty string.
A function to hide the class selection GUI
A native object streamer and pickup streamer
A reason parameter in OnVehicleDeath (explosion, water etc.)
GetPlayerNoise - just like in the burgulary missions
A way to set the amount of dirt on a vehicle
Sync flames
ToggleReturnToClassSelection or something similar to disable the effect of F4
Vehicle on vehicle surfing (for example ability to transport cars on the packer)
A function to enable (and disable) arcade games and video games in the game
A SetGameModeType function with a 'Type' column in the server browser
Close bomb shop doors (and a function to enable/disable bombshops)
SetPlayerID - sets the ID of a player
The ability to right click on a server in the internet/hosted list to add it to your favourites
A function to 'remove' a player for another player (like the 'player x removed' error message)
Enable pool tables (or a function to toggle it) (OnPlayerPlayPool - OnPlayerPoolBallHit)
A 'mode' paramter in ShowNameTags (0-OFF 1-NAMES 2-HEALTH/ARMOUR 3-ALL)
A 'freeze' parameter in SetPlayerCameraPos that determins whether a player can move their camera after
A function to let players use the minigun like in the RC baron mission with zero in singleplayer
GetPlayerScreenshot(playerid) - takes a screenshot of a player's screen then uploads it to the server (or similar)
A function to disable auto-aim (weapons)
GetPlayerLungCapacity(playerid, &Float:Capacity);
SetPlayerLungCapacity(playerid, Float:Capacity);
GetPlayerMacAddress(playerid) - Get the MAC address of a player, would be useful for banning
IsPlayerOnFire(playerid)
A function to check the line of sight between 2 sets of coordinates
FadePlayerScreen
fix drive-by for passenger - the player can keep his head down and tuck in pressing "H"
Add new SoundID (All is in GTA SA)
Add new PlayerKeys
OnPlayerCasinoUse (playerid, moneychange, interior, machineid)
Beign able to create all types of checkpoints, in different colours and also increment of checkpoint limit
Add TOS option in SetPlayerChatBubble
SetPlayerParamsForPlayer (playerid, forplayerid, objective, color) - basically making objectives in selected color to show above players like in SP
SetVehicleParamsForPlayer (vehicleid, playerid, objective, color, doorslocked, tire1, tire2, tire3, tire4) - being able to choose color of the objective and also set status of each tire (popped or fixed)
Remove default gates in KACC base and the elevators from army ship in SF
RotateObject (objectid, Float: RotX, Float: RotY, Float: RotZ, Float: Speed)
DisableSprunkMachine(playerid, sprunkid)
DisableEatMachine(playerid, eatid)
DisableCasino(playerid, casinoid) //0 - 4 Dragons, 1 - Caligulas Palace, 2 - Little Casino
[Show/Hide]HUDPart(playerid, hudid, show) // 0 - Radar, 1 - Money (=> Disable Money), 2 - HealthBar, ect.
OnPlayerDamaged(playerid, damagerid, bodypart, Float:health, Float:armour)
Enable/Disable Spawnbuttons
TogglePlayerPillEffect(playerid, bool:toggle); - Pretty self explanatory, toggles the slow motion effect caused by the pill pickup.
TextDrawMove(Text:text, Float:x, Float:y, Float:speed);
The ability to attach players to vehicles
EnablePedDefaultDamage();
CreateFaced3DTextLabel(text[], color, Float:X, Float:Y, Float:Z, Float:FacingAngle, Float:DrawDistance, virtualworld, testLOS);
PlayerWeaponDamage(weaponid, amount)
PlayerObjectStick(playerid, Float:x, Float:y, Float:z, Float:radius)
OnPlayerShootPlayer (playerid, targetid, bodypart, Float:health)
Integrate custom audio support in client by default.
ToggleOcuppiedVehicleDamage(); 
EnableHUDScoreboard(toggle)  this would enable/disable HUDs AND textdraws when you press tab.
OnObjectDestruction(objectid); or IsObjectDestroyed(objectid) - checking if damageable object (cone, fence, etc) is destroyed
ToggleWorldSun(bool:toggle);
AddScoreboardColumn(name[], playersdata) // players data - global variable of one of player stats, like 'Kills'
SendDeathMessageForPlayer
GetPlayerShownTextdraws(playerid) 
EnanbleZoneNames();
untoggle Scoreboard
Support for "%" in the Chat
AttachVehicleToObject(vehicleid,objectid);
AttachVehicleToPlayerObject(vehicleid,objectplayer,objectid);
ShowPlayerDialog(playerid,dialogid,style,caption[],info[],{Float,_}:...); --Change button1[] and button2[] to allow for 1 or more buttons
TogglePlayerMouseCursor(playerid);
GetPlayerCursorPos(playerid,&Float:X,&Float:Y);
OnPlayerMouseClick(playerid,press,buttonid); --Press would be 1 if the player is pressing, 0 if releasing. buttonid would be LMB, RMB, MMB, etc.
//--------------------------------------------------------------------------------
"\a<1-3>" --Sets the alignment for the following text in a dialog (1=left alignment, 2=center, 3=right alignment)
"\p<0-1>" --Sets proportional characters for even spacing (0=disable, 1=enable)
"\d" --The following texts won't be selectable if using DIALOG_STYLE_LIST
"\e" --The following texts will be selectable
"\i<0-1>" --Italics (0=disable, 1=enable)
"\b<0-1>" --Bold (0=disable, 1=enable)
"\s<1-40>" --Letter size
"\u<0-1>" --Under lining (0=disable, 1=enable)
//--------------------------------------------------------------------------------
UseBurgularHouseInteriors();
Delete main and back entrance bank in Palomino Creek
B-Dup and Big Bear skins.
Remove all default sounds from interiors (casino music, ammunation, saint marks bistro, shamal interior, welcome pump diner interior, strip clubs, etc)
Support for combine deaths.
Return 0 in OnEnterExitModShop to stop the player entering the mod shop. Or some other way to disable mod shops.
The ability to make a player headless and the ability to return their head, using a function.
http://forum.sa-mp.com/index.php?top...2931#msg932931
GetMouseClickPos(playerid, &x, &y)
Remove the already made elevator at the San Fierro Aircraft Carrier!
remove the big gate in between a51 head place and the outside with the garages.
OnVehicleAttachTrailer and OnVehicleDetachTrailer
ShowMinimap(0/1);
ShowPlayerChat(playerid, 0/1);
ShowStats(0/1); (Moneys, Weapon show, Health, Armor)
//--------------------------------------------------------------------------------
// As seen in Area 69 (those searchlights)
CreateSearchlight(Float:x, Float:y, Float:z); returns the id
SetSearchlightPos(sid, Float:x, Float:y, Float:z);
AttachSearchlightToVehicle(sid, Float: offsetx, Float:offsety, Float:offsetz);
AimSearchlightTo(sid, Float:x, Float:y, Float:z);
//--------------------------------------------------------------------------------
GetPlayerSkillLevel 
SetPlayerSprayCanColor
OnPlayerCasinoPlay(playerid,moneychange,interior,machineid)
CreateCheat(playerid,cheatid);
DestroyCheat(playerid,cheatid);
OnCheatCreates(playerid,cheatid);
OnCheatDestroys(playerid,cheatid);
CreatePlayerHotkey(playerid, KEY_F8)
CreatePlayerHotkey(playerid, KEY_ESC)
CreatePlayerHotkey(playerid, KEY_T)
RemovePlayerHotkey(playerid, KEY_T) // to save ressources if the hotkey isn't needed anymore)
The ability to drive-by with a pistol (and almoust any other weapons except projectiles, melee weapons or misc weapons)
GetTrainDirection(vehicleid) //Returns true if the train is driving clockwise on the train track, false if it is going counterclockwise.
SetTrainDirection(vehicleid, bool:clockwise) //Sets the direction in which a train or tram drives over the rails 
GetTrainSpeed(vehicleid, &Float:speed) //Returns the speed of a train.
SetTrainSpeed(vehicleid, Float:speed) //Sets speed of train.
//--------------------------------------------------------------------------------
CreateVehicleFeature(vehicleid,featureid);
example featureids : open hood, close door, use nos etc.
//--------------------------------------------------------------------------------
OnPlayerRecieveStuntBonus(playerid,amount)
SetWaveHeight(z);
PlayerCopShootAnim ();
OnPlayerDeath(playerid, killerid, reason, bodypart)
Man, thats sooooooo sweet suggestions. : )
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Road-bumps, it would be every useful For Roleplay.
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CreateObject, there are many objects you could use as road bumps...
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