Where to define? Could you write code? Dont get it now what you mean, here just whole script. Startet with 0. Blank script, going to be RP Selfmade!
pawn Код:
#include <a_samp>
#include <dini>
//Qutestions
new RegistrationStep[MAX_PLAYERS];
//AdminScript
//info
enum PInfo
{
Adminlevel,
Faction,
pAge,
pSex,
}
new PlayerInfo[MAX_PLAYERS][PInfo]; //wieviele es geben soll
//RandomMessages
new randomMSG[][] =
{
"(------------{FEFEFE}TEAMSPEAK{FF8C00}--------------)\n{FEFEFE}Please join & idle our Teamspeak 3 Server\n{FEFEFE}IP: {FF8C00}85.25.147.170:9987\n{FF8C00}(----------------------------------)",
"(------------{FEFEFE}TEAMSPEAK{FF8C00}--------------)\n{FEFEFE}Please join & idle our Teamspeak 3 Server\n{FEFEFE}IP: {FF8C00}85.25.147.170:9987\n{FF8C00}(----------------------------------)",
"(------------{FEFEFE}TEAMSPEAK{FF8C00}--------------)\n{FEFEFE}Please join & idle our Teamspeak 3 Server\n{FEFEFE}IP: {FF8C00}85.25.147.170:9987\n{FF8C00}(----------------------------------)"
};
forward SendMSG();
//Colour Defines
#define GREY 0xAFAFAFAA
#define YELLOW 0xFFFF00AA
#define WHITE 0xFAFAFAFF
#define DARKGREEN 0x007414FF
#define GREEN 0x00FF1EFF
#define BLUE 0x00AFFFFF
#define ORANGE 0xFF8C00FF
#define RED 0xFF000FFF
#define LIGHTBROWN 0xAB8E00FF
#define LIGHTBLUE 0x33CCFFAA
#define LIGHTRED 0xFF6347AA
#define COLOR_USAGE 0xE6E6E6FF
//Registration
//Vehicles
new engine,lights,alarm,doors,bonnet,boot,objective;//This will create the engine/lights,etc varibles
//---------------------------------------------
//Anticheat
forward clearspam(playerid);
//Text
//Tacho
new Float:svx[MAX_PLAYERS]; // Holds Velocity X
new Float:svy[MAX_PLAYERS]; // Holds Velocity Y
new Float:svz[MAX_PLAYERS]; // Holds Velocity Z
new Float:s1[MAX_PLAYERS]; // This Is What Our Forumula Outputs
new s2[MAX_PLAYERS]; // This Is The Output When The Forumula's Ouput Is Round
new s3[MAX_PLAYERS][256]; // This Is The Text That Is Displayed To The User
new Text:sdisplay[MAX_PLAYERS]; // This Holds The Textdraw's ID
new stimer[MAX_PLAYERS]; // This Holds The Timer's ID (Used To Refresh Speed)
forward speedometer(playerid); // This Forwards The Timer To Our Function
//Gangs-Factions
new pTeam[MAX_PLAYERS]; //The variable storing a player's team
// The Team Defines
#define team_lspd 1 // team to design lspd officers
#define team_civ 2 // team to design civilians
// To assign a player to one of those two teams, write this
//Advertisement
//WebUrl TextDraw
new Text:weburl;
//DIALOG REGISTER -- Login
#define DIALOG_REGISTER 0
#define DIALOG_LOGIN 1
#define DIALOG_STATS 2
//LS- DrivingSchool GATES (Open-/-lose)
//StatsDialog
forward MyDialogStatsSystem(playerid);
//PayDay forward
forward payday();
//HandyShopLS
new handyshopls;
new handyshoplsexit;
new buyhandy;
//Lifepoints
forward lifepoints();
forward lptimer();
//KEBAB-DRIVINSCHOOL
//Center-LS
new centerlsenter;
new centerlsexit;
new centerlsenterroom1;
new centerlsexitroom1;
new joblist1;
//LSPD - ENTER/EXIT
new lspdenter;
new lspdexit;
new lspdskinicon;
new Menu:lspdskinmenu;
new lspdweaponpack;
#define DIALOG_LSPDWEAPONPACK 3
//BurgerShotNorth
new bsnenter;
new bsnexit;
//Save Stats
main()
{
print("\n----------------------------------");
print(" CFRP-Server");
print("----------------------------------\n");
}
public OnGameModeInit()
{
//Weburl
weburl = TextDrawCreate(4.000000,435.000000,"www.go2samp.tk");
TextDrawFont(weburl,2);
TextDrawColor(weburl,0xFFFFFFAA);
TextDrawLetterSize(weburl,0.599999,1.000000);
TextDrawSetOutline(weburl,1);
TextDrawSetShadow(weburl,1);
TextDrawSetProportional(weburl,1);
TextDrawBackgroundColor(weburl,0x000000ff);
//RandomMessages__
SetTimer("SendMSG",60000, true); // The " 60000 " is 1 min in milliseconds, change this to whatever you would like, it selects and sends a random msg every 1 min in the time i set.
//WebURL
//Vehicles
ManualVehicleEngineAndLights();
//Handybuy
buyhandy=CreatePickup(1239,1,-2235.3987,130.1578,1035.4141);
Create3DTextLabel("/buy phone",0x00B9FFFF,-2235.3987,130.1578,1035.4141,10,0);
//LS-Drivingschool GATES-
//BSN EAT MENU
//Lifepoints
SetTimer("LP",300000,1);
SetTimer("lptimer",600000,1);
//PayDay Timer
SetTimer("Payday",600000,1);
//AntiCheat Timer
//Advertisement Timer
//LSPD ENTER/EXIT
Create3DTextLabel("/lspdpack",0x00B9FFFF,256.8204,63.7503,1003.6406,10,0);
lspdweaponpack=CreatePickup(1239,1,256.8204,63.7503,1003.6406);
lspdenter=CreatePickup(1318,1,1555.4916,-1675.5988,16.1953);
lspdexit=CreatePickup(1318,1,246.4607,62.3334,1003.6406);
lspdskinicon=CreatePickup(1242,1,254.8959,62.8903,1003.6406);
lspdskinmenu=CreateMenu("Skins", 1, 4.000000, 222.000000, 100.0, 100.0);
AddMenuItem(lspdskinmenu, 0, "Next Skin");
AddMenuItem(lspdskinmenu, 0, "Accept");
//3D TEXT LABEL
Create3DTextLabel("BSN\n Enter",BLUE,1199.2841,-918.7192,43.1187,15,0); // 10 fьr Weite, von wo man sehen kann, 0 fьr Virtuelle Welt.
//Center-LS
centerlsenter=CreatePickup(1318,1,1209.1230,-1752.0439,13.5935);
centerlsexit=CreatePickup(1318,1,1700.5529,-1667.6858,20.2188);
centerlsenterroom1=CreatePickup(1318,1,1735.0865,-1659.9849,23.7189);
centerlsexitroom1=CreatePickup(1318,1,2315.7200,0.0491,26.7422);
joblist1=CreatePickup(1239,1,2308.8784,-2.1824,26.7422);
Create3DTextLabel("/jobs",0x00B9FFFF,2308.8784,-2.1824,26.7422,10,0);
//BURGERSHOT-NORTH
bsnenter=CreatePickup(1318,1,1199.3766,-918.1311,43.1225);
bsnexit=CreatePickup(1318,1,362.9404,-75.2187,1001.5078);
//Handyshop_LOS SANTOS
handyshopls=CreatePickup(1318,1,1154.7013,-1439.9070,15.7969);
handyshoplsexit=CreatePickup(1318,1,-2240.7676,137.3462,1035.4141);
//HOTELZIVISPAWN-LOS SANTOS
//CJ Movement
UsePlayerPedAnims();
//Disable all Eingдnge
DisableInteriorEnterExits();
//MTA Mapping buildings
//--------------------------------------------------------------[LSPD -- GATE & CARS] ---------------------------------------
//-----------------------------------------------------CIVILIAN-SPAWN_-------------------------------------------------------------------------------
AddStaticVehicleEx(481,1118.20275879,-1775.02539062,13.20102215,272.00000000,33,11,15); //BMX
AddStaticVehicleEx(481,1118.10913086,-1773.64794922,13.20090771,271.99951172,33,11,15); //BMX
AddStaticVehicleEx(481,1118.02038574,-1772.19885254,13.20079899,271.99951172,33,11,15); //BMX
AddStaticVehicleEx(481,1118.11523438,-1770.69104004,13.20091534,271.99951172,33,11,15); //BMX
AddStaticVehicleEx(481,1118.08312988,-1776.41137695,13.20087528,271.99951172,33,11,15); //BMX
CreateObject(983,1606.22106934,-1615.58361816,13.21591854,0.00000000,0.00000000,268.00000000); //object(fenceshit3) (1)
CreateObject(983,1098.49560547,-1777.11376953,13.20005989,0.00000000,0.00000000,270.00000000); //object(fenceshit3) (2)
CreateObject(983,1092.12719727,-1777.12915039,13.20044231,0.00000000,0.00000000,270.00000000); //object(fenceshit3) (3)
CreateObject(983,1085.75488281,-1777.13903809,13.20068932,0.00000000,0.00000000,270.00000000); //object(fenceshit3) (4)
CreateObject(983,1079.37438965,-1777.14270020,13.20077991,0.00000000,0.00000000,270.00000000); //object(fenceshit3) (5)
CreateObject(983,1073.00061035,-1777.14050293,13.20072556,0.00000000,0.00000000,270.00000000); //object(fenceshit3) (6)
CreateObject(983,1066.61975098,-1777.14392090,13.20081043,0.00000000,0.00000000,270.00000000); //object(fenceshit3) (7)
CreateObject(983,1062.51599121,-1777.15527344,13.20109367,0.00000000,0.00000000,270.00000000); //object(fenceshit3) (8)
CreateObject(983,1059.30102539,-1773.97509766,13.20538425,0.00000000,0.00000000,180.00000000); //object(fenceshit3) (9)
CreateObject(983,1059.29687500,-1767.60205078,13.22572327,0.00000000,0.00000000,179.99450684); //object(fenceshit3) (10)
CreateObject(983,1059.30480957,-1761.21765137,13.24579906,0.00000000,0.00000000,179.99450684); //object(fenceshit3) (11)
CreateObject(983,1059.30273438,-1754.84497070,13.26608658,0.00000000,0.00000000,179.99450684); //object(fenceshit3) (12)
CreateObject(983,1059.28515625,-1748.45642090,13.28680992,0.00000000,0.00000000,179.99450684); //object(fenceshit3) (13)
CreateObject(983,1059.27795410,-1742.09240723,13.30719757,0.00000000,0.00000000,179.99450684); //object(fenceshit3) (14)
CreateObject(983,1059.27624512,-1738.92639160,13.31729412,0.00000000,0.00000000,179.99450684); //object(fenceshit3) (15)
CreateObject(983,1062.47009277,-1735.69897461,13.34762096,0.00000000,0.00000000,89.99450684); //object(fenceshit3) (16)
CreateObject(983,1068.86401367,-1735.70556641,13.36463547,0.00000000,0.00000000,89.99450684); //object(fenceshit3) (17)
CreateObject(983,1075.24938965,-1735.69934082,13.38194752,0.00000000,0.00000000,89.99450684); //object(fenceshit3) (18)
CreateObject(983,1081.63818359,-1735.70715332,13.39891911,0.00000000,0.00000000,89.99450684); //object(fenceshit3) (19)
CreateObject(983,1088.02575684,-1735.72192383,13.41571331,0.00000000,0.00000000,89.99450684); //object(fenceshit3) (20)
CreateObject(983,1094.41381836,-1735.74169922,13.43238449,0.00000000,0.00000000,89.99450684); //object(fenceshit3) (21)
CreateObject(983,1101.77185059,-1773.91247559,13.19839859,0.00000000,0.00000000,0.00000000); //object(fenceshit3) (23)
CreateObject(983,1101.77868652,-1767.50549316,13.19848442,0.00000000,0.00000000,0.00000000); //object(fenceshit3) (24)
CreateObject(983,1101.77099609,-1761.11706543,13.19838810,0.00000000,0.00000000,0.00000000); //object(fenceshit3) (25)
CreateObject(983,1101.78527832,-1754.73291016,13.19856644,0.00000000,0.00000000,0.00000000); //object(fenceshit3) (26)
CreateObject(983,1100.84191895,-1735.72460938,13.45016575,0.00000000,0.00000000,89.99450684); //object(fenceshit3) (27)
// Don't use these lines if it's a filterscript
SetGameModeText("CF-RP v0.1");
//-----------------------------NORMAL SKINS---------------------------------------------------
AddPlayerClass(101,1107.2620,-1796.1250,16.5938,90.7246,0,0,0,0,0,0);
AddPlayerClass(146,1107.2620,-1796.1250,16.5938,90.7246,0,0,0,0,0,0);
AddPlayerClass(18,1107.2620,-1796.1250,16.5938,90.7246,0,0,0,0,0,0);
AddPlayerClass(128,1107.2620,-1796.1250,16.5938,90.7246,0,0,0,0,0,0);
AddPlayerClass(202,1107.2620,-1796.1250,16.5938,90.7246,0,0,0,0,0,0);
AddPlayerClass(258,1107.2620,-1796.1250,16.5938,90.7246,0,0,0,0,0,0);
AddPlayerClass(176,1107.2620,-1796.1250,16.5938,90.7246,0,0,0,0,0,0);
AddPlayerClass(177,1107.2620,-1796.1250,16.5938,90.7246,0,0,0,0,0,0);
AddPlayerClass(16,1107.2620,-1796.1250,16.5938,90.7246,0,0,0,0,0,0);
AddPlayerClass(135,1107.2620,-1796.1250,16.5938,90.7246,0,0,0,0,0,0);
AddPlayerClass(181,1107.2620,-1796.1250,16.5938,90.7246,0,0,0,0,0,0);
AddPlayerClass(137,1107.2620,-1796.1250,16.5938,90.7246,0,0,0,0,0,0);
AddPlayerClass(239,1107.2620,-1796.1250,16.5938,90.7246,0,0,0,0,0,0);
AddPlayerClass(1,1107.2620,-1796.1250,16.5938,90.7246,0,0,0,0,0,0);
AddPlayerClass(0,1107.2620,-1796.1250,16.5938,90.7246,0,0,0,0,0,0);
AddPlayerClass(242,1107.2620,-1796.1250,16.5938,90.7246,0,0,0,0,0,0);
AddPlayerClass(29,1107.2620,-1796.1250,16.5938,90.7246,0,0,0,0,0,0);
AddPlayerClass(50,1107.2620,-1796.1250,16.5938,90.7246,0,0,0,0,0,0);
AddPlayerClass(79,1107.2620,-1796.1250,16.5938,90.7246,0,0,0,0,0,0);
AddPlayerClass(83,1107.2620,-1796.1250,16.5938,90.7246,0,0,0,0,0,0);
AddPlayerClass(143,1107.2620,-1796.1250,16.5938,90.7246,0,0,0,0,0,0);
AddPlayerClass(144,1107.2620,-1796.1250,16.5938,90.7246,0,0,0,0,0,0);
AddPlayerClass(170,1107.2620,-1796.1250,16.5938,90.7246,0,0,0,0,0,0);
AddPlayerClass(180,1107.2620,-1796.1250,16.5938,90.7246,0,0,0,0,0,0);
AddPlayerClass(185,1107.2620,-1796.1250,16.5938,90.7246,0,0,0,0,0,0);
AddPlayerClass(188,1107.2620,-1796.1250,16.5938,90.7246,0,0,0,0,0,0);
AddPlayerClass(19,1107.2620,-1796.1250,16.5938,90.7246,0,0,0,0,0,0);
AddPlayerClass(20,1107.2620,-1796.1250,16.5938,90.7246,0,0,0,0,0,0);
AddPlayerClass(21,1107.2620,-1796.1250,16.5938,90.7246,0,0,0,0,0,0);
AddPlayerClass(22,1107.2620,-1796.1250,16.5938,90.7246,0,0,0,0,0,0);
AddPlayerClass(221,1107.2620,-1796.1250,16.5938,90.7246,0,0,0,0,0,0);
AddPlayerClass(240,1107.2620,-1796.1250,16.5938,90.7246,0,0,0,0,0,0);
AddPlayerClass(25,1107.2620,-1796.1250,16.5938,90.7246,0,0,0,0,0,0);
AddPlayerClass(28,1107.2620,-1796.1250,16.5938,90.7246,0,0,0,0,0,0);
AddPlayerClass(35,1107.2620,-1796.1250,16.5938,90.7246,0,0,0,0,0,0);
AddPlayerClass(46,1107.2620,-1796.1250,16.5938,90.7246,0,0,0,0,0,0);
AddPlayerClass(48,1107.2620,-1796.1250,16.5938,90.7246,0,0,0,0,0,0);
AddPlayerClass(67,1107.2620,-1796.1250,16.5938,90.7246,0,0,0,0,0,0);
AddPlayerClass(7,1107.2620,-1796.1250,16.5938,90.7246,0,0,0,0,0,0);
AddPlayerClass(72,1107.2620,-1796.1250,16.5938,90.7246,0,0,0,0,0,0);
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid,-689.1093,940.1411,13.6328);
SetPlayerFacingAngle(playerid,267.5411);
SetPlayerCameraPos(playerid,-686.2167,940.4254,13.6328);
SetPlayerCameraLookAt(playerid,-689.1093,940.1411,13.6328);
return 1;
}
public OnPlayerConnect(playerid)
{
TextDrawShowForPlayer(playerid,weburl);
pTeam[playerid] = team_civ; //Sets a player's team to civ
new Userfolder[64]; //Login,
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid,name,sizeof(name));
format(Userfolder,sizeof(Userfolder),"/Users/%s.txt",name);
if(dini_Exists(Userfolder)) //Wenn die Datei Existiert, dann soll..
{
ShowPlayerDialog(playerid,DIALOG_LOGIN,DIALOG_STYLE_INPUT,"Login","Your account has been found. Please enter your password:","Login","Cancel");
}
else
{
ShowPlayerDialog(playerid,DIALOG_REGISTER,DIALOG_STYLE_INPUT,"Register","Please enter a password:","Register","Cancel");
SetPlayerCameraLookAt(playerid,1850.8317,1494.7621,10.8203);
}
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
UserSave(playerid); //Spieler Speichern wenn man off geht
ResetVariable(playerid); //Variablen zurьcksetzen damit die nicht woanders ьbergeben werden
return 1;
}
public OnPlayerSpawn(playerid)
{
new newtext[41], name[MAX_PLAYER_NAME];
GetPlayerName(playerid, name, MAX_PLAYER_NAME);
format(newtext, sizeof(newtext), "~w~Welcome ~b~%s", name);
GameTextForPlayer(playerid, newtext, 1000, 1);
if(GetPlayerTeam(playerid) == 1) SetPlayerPos( playerid, 255.1449,66.4737,1003.6406); //If player is lspd, he spawns at lspd
if(GetPlayerTeam(playerid) == 2) SetPlayerPos( playerid, 1654.8550,-1659.3982,22.5156); //If player is civilian, he spawns at civispawn
if(RegistrationStep[playerid] == 0)
{
SendClientMessage(playerid,LIGHTBLUE,"What's your Age?");
SendClientMessage(playerid,WHITE,"Hint: Enter your 2 digit age");
TogglePlayerControllable(playerid,0); //Freezing the player
RegistrationStep[playerid] = 1; //Sets our registrationstep to 1
return 1;
}
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
if(RegistrationStep[playerid] == 1)
{
if(!strlen(text)) //Checks to make sure there is atleast 1 character input
{
SendClientMessage(playerid,LIGHTBLUE,"What's your Age?");
SendClientMessage(playerid,WHITE,"Hint: Enter your 2 digit age");
return 0; //Ends the commands and doesnt display in text
}
if(strlen(text)< 2||strlen(text) > 2)//Checks that the input is only 2 characters long
{
SendClientMessage(playerid,0xD70000FF,"Only a 2 digit number will work!");
return 0;
}
new string[128]; //Creates a new string 128 characters long
format(string,sizeof(string),"Ok so you are %d years old",strval(text)); //Formats the string
SendClientMessage(playerid,LIGHTBLUE,string); //Sends new message with the string
PlayerInfo[playerid][pAge] = strval(text);
SendClientMessage(playerid,LIGHTBLUE,"What is your Sex?");
SendClientMessage(playerid,WHITE,"Hint: Enter male or female");
RegistrationStep[playerid] = 2;
return 0;
}
if(RegistrationStep[playerid] == 2)
{
new tmp[4];
if(!strlen(text)) //Check to make sure there is at least 1 character input
{
SendClientMessage(playerid,LIGHTBLUE,"What is your Sex?");
SendClientMessage(playerid,WHITE,"Hint: Enter male or female");
return 0;
}
if(!strcmp("male", tmp, true, 4))
{//Checks to see if the input matches "female" and if it does continues
PlayerInfo[playerid][pSex] = strval(text);
PlayerInfo[playerid][pSex] = 2;
SendClientMessage(playerid,LIGHTBLUE,"Ok, so you are a male.");
SendClientMessage(playerid,WHITE,"Thank you for filling in the information");
RegistrationStep[playerid] = 3;
TogglePlayerControllable(playerid,1);//Unfreezes the player and play resumes
return 0;
}
else if(!strcmp("female", tmp, true, 6))
{//Checks to see if the input matches "female" and if it does continues
PlayerInfo[playerid][pSex] = strval(text);
PlayerInfo[playerid][pSex] = 2;
SendClientMessage(playerid,LIGHTBLUE,"Ok, so you are a Female.");
SendClientMessage(playerid,WHITE,"Thank you for filling in the information");
RegistrationStep[playerid] = 3;
TogglePlayerControllable(playerid,1);//Unfreezes the player and play resumes
return 0;
}
else
{ SendClientMessage(playerid,WHITE,"Please answer your Gender!"); return 0; }
}
SetPVarInt(playerid,"textspam",GetPVarInt(playerid,"textspam")+1);
if(GetPVarInt(playerid,"textspam") == 5)
{
new string[128];
new tname[MAX_PLAYER_NAME];
GetPlayerName(playerid,tname,sizeof(tname));
format(string,sizeof(string),"Chuck Norris: %s(%d) has been kicked for excess flood (text spam)",tname,playerid);
SendClientMessageToAll(0xAA3333AA,string);
Kick(playerid);
}
else if(GetPVarInt(playerid,"textspam") == 4)
{
SendClientMessage(playerid,0xAA3333AA,"stop spamming or you will be kicked! (wait 5 seconds)");
return 0;
}
SetTimerEx("clearspam",5000,false,"d",playerid);
return 1;
}
//-----------------------------------------------[COMMANDS]----------------------------------------------------------------------
public OnPlayerCommandText(playerid, cmdtext[])
{
if(strcmp(cmdtext, "/lspdpack", true) == 0)
{
if(IsPlayerInRangeOfPoint(playerid,1,256.8204,63.7503,1003.6406))
{
ShowPlayerDialog(playerid, 3, DIALOG_STYLE_LIST, "Choose your Weaponpack!", "Weaponpack.1","Take","Cancel");
}
else
{
SendClientMessage(playerid, 0xAF2800FF,"You have to stand in the pickup");
}
return 1;
}
if(strcmp(cmdtext, "/makeleader", true) ==0)
{
SendClientMessage(playerid, COLOR_USAGE, "Test cmd, you are lspd now");
SetPlayerTeam(playerid, 1);
return 1;
}
if(strcmp(cmdtext, "/leavefaction", true) ==0)
{//If player is civilian, he spawns at civispawn
SetPlayerTeam(playerid, 2);
SendClientMessage(playerid, 0xA50000FF, "You left the faction");
return 1;
}
if(strcmp(cmdtext, "/mylspdpassword", true) ==0)
{
SendClientMessage(playerid, GREEN, "You logged in as a LSPD officer.");
pTeam[playerid] = team_lspd;
//now you can easily know if he is in lspd or not
return 1;
}
if(strcmp(cmdtext, "/myteam", true) ==0)
{
if(pTeam[playerid] == team_lspd) //check if he is lspd officer
{
SendClientMessage(playerid,DARKGREEN, "You are a LSPD officer");
return 1;
}
if(pTeam[playerid] == team_civ)
{
SendClientMessage(playerid, DARKGREEN, "Yiz are a civilian");
return 1;
}
return 1;
}
new cmd[256];
new idx;
cmd = strtok(cmdtext, idx);
if(strcmp(cmdtext, "/afk", true) == 0)
{
new pName[MAX_PLAYER_NAME]; // Saying pName is the Players Name!
new string[128]; // Creating the string.
GetPlayerName(playerid,pName,MAX_PLAYER_NAME); // tells the pName to get the players name!
format(string, sizeof(string), "--> %s is now AFK",pName); // This is what will send to everyone!
SendClientMessageToAll(LIGHTBROWN, string); // This is what makes the "string" send in the "COLOR_BLUE"!
GameTextForPlayer(playerid,"~w~You ~b~are ~r~AFK ~w~now!",3000,5);
TogglePlayerControllable(playerid, 0); // Makes it so the player cannot move.
SetPlayerHealth(playerid, 999999.999); // Sets the players health so he is invincible! So noone can kill him.
return 1;
}
//BACK
if(strcmp(cmdtext, "/back", true) == 0)
{
new pName[MAX_PLAYER_NAME]; // Saying pName is the Players Name!
new string[128]; // Creating the string.
GetPlayerName(playerid,pName,MAX_PLAYER_NAME); // tells the pName to get the players name!
format(string, sizeof(string), "--> %s is now BACK",pName); // This is what will send to everyone!
SendClientMessageToAll(LIGHTBROWN, string); // This is what makes the "string" send in the "COLOR_BLUE"!
GameTextForPlayer(playerid,"~w~You ~b~are ~r~BACK ~w~now!",3000,5);
TogglePlayerControllable(playerid, 1); // Makes it so the player can move.
SetPlayerHealth(playerid, 100); // Sets the players health back to normal. He is now killable.
return 1;
}
//Turn lights on
if(strcmp(cmdtext, "/lights on", true) == 0)
{
new vid = GetPlayerVehicleID(playerid);
if(vid != INVALID_VEHICLE_ID)
{
GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
SetVehicleParamsEx(vid,engine,VEHICLE_PARAMS_ON,alarm,doors,bonnet,boot,objective);
}
return 1;
}
//Turn off lights
if(strcmp(cmdtext, "/lights off", true) == 0)
{
new vid = GetPlayerVehicleID(playerid);
if(vid != INVALID_VEHICLE_ID)
{
GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
SetVehicleParamsEx(vid,engine,VEHICLE_PARAMS_OFF,alarm,doors,bonnet,boot,objective);
}
return 1;
}
//StartEngine
if(strcmp(cmdtext, "/start engine", true) == 0)
{
new vid = GetPlayerVehicleID(playerid);
if(vid != INVALID_VEHICLE_ID)
{
GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
SetVehicleParamsEx(vid,VEHICLE_PARAMS_ON,lights,alarm,doors,bonnet,boot,objective);
}
return 1;
}
//Turn off Engine
if(strcmp(cmdtext, "/stop engine", true) == 0)
{
new vid = GetPlayerVehicleID(playerid);
if(vid != INVALID_VEHICLE_ID)
{
GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
SetVehicleParamsEx(vid,VEHICLE_PARAMS_OFF,lights,alarm,doors,bonnet,boot,objective);
}
return 1;
}
if(strcmp(cmdtext, "/buy phone", true) == 0)
{
if(IsPlayerInRangeOfPoint(playerid,1,-2235.3987,130.1578,1035.4141))
{
}
else
{
SendClientMessage(playerid, 0xAF2800FF,"You have to stand in the pickup");
}
return 1;
}
if(strcmp(cmdtext, "/stats", true) == 0) // unser Command, kann natьrlich auch anders angeordnet sein jenachdem wie er bei euch im Script definiert ist!
{
MyDialogStatsSystem(playerid); // Цffnet unsere Stats :5
return 1;
}
if(strcmp(cmdtext, "/jobs", true) == 0)
{
if(IsPlayerInRangeOfPoint(playerid,1,2308.8784,-2.1824,26.7422))
{
SendClientMessage(playerid,DARKGREEN,"Will come soon..");
}
else
{
SendClientMessage(playerid, 0xAF2800FF,"You have to stand in the pickup");
}
return 1;
}
if(strcmp(cmdtext, "/score5", true) == 0)
{
SetPlayerScore(playerid,5); //Um level zu setzen
return 1;
}
if(strcmp(cmdtext, "/test", true) == 0)
{
SendClientMessage(playerid,ORANGE,"This command will give you {FF0000}$500 & -60HP");
GivePlayerMoney(playerid, 500);
SetPlayerHealth(playerid, 10.0);
return 1;
}
if(strcmp(cmdtext, "/help", true) == 0)
{
SendClientMessage(playerid,ORANGE,"|________HELP________|");
SendClientMessage(playerid,ORANGE,"** MAIN ** {FF0000}/about /score5 /afk /back");
SendClientMessage(playerid,ORANGE,"** FUN ** {FF0000}/test /makeleader /leavefaction ");
SendClientMessage(playerid,ORANGE,"** CAR ** {FF0000}/start engine /stop engine /lights on /lights off");
if(GetPlayerTeam(playerid) == 1)
{
SendClientMessage(playerid,ORANGE,"** COP ** {FF0000}/lspdopen /lspdclose");
}
return 1;
}
if(strcmp(cmdtext, "/about", true) == 0)
{
SendClientMessage(playerid,ORANGE,"|________ABOUT________|");
SendClientMessage(playerid,WHITE,"Crossfire Roleplay Server 0.3c");
SendClientMessage(playerid,WHITE,"Script: CF-RP v0.1 by ScoOf");
SendClientMessage(playerid,WHITE,"Server location: Germany");
SendClientMessage(playerid,WHITE,"mIRC: #crossfire");
SendClientMessage(playerid,ORANGE,"|_____________________|");
return 1;
}
new stringx[128];
format(stringx,sizeof(stringx),"There is no '%s' Command.",cmdtext);
return SendClientMessage(playerid, 0x9AFF9DFF,stringx);
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
KillTimer(stimer[playerid]); // This Stops Our Timer For When You Get Out Of Your Vehicle Your Speed Doesn't Keep Going
TextDrawSetString(sdisplay[playerid], " "); // This Sets Our Textdraw To Blank And Freezes Because We Stop The Timer ^
if(newstate == 2) stimer[playerid] = SetTimerEx("speedometer", 255, true, "i", playerid); // This Starts The Timer When The Player Changes His/Her State To Being The Driver
else if(newstate == 3) stimer[playerid] = SetTimerEx("speedometer", 250, true, "i", playerid); // This Start The Timer When The Player Changes His/Her Start To Being The Passenger
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}
public OnRconCommand(cmd[])
{
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
return 1;
}
public OnObjectMoved(objectid)
{
return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
if(pickupid==lspdweaponpack)
{
}
if(pickupid==lspdskinicon)
{
ShowMenuForPlayer(lspdskinmenu, playerid);
}
if(pickupid==lspdenter)
{
SetPlayerPos(playerid,246.5495,65.7718,1003.6406);
SetPlayerInterior(playerid,6);
GameTextForPlayer(playerid,"~w~You've entered ~g~lspd",2000,1);
}
if(pickupid==lspdexit)
{
SetPlayerPos(playerid,1552.3674,-1675.7428,16.1953);
SetPlayerFacingAngle(playerid,84.1017);
SetCameraBehindPlayer(playerid);
SetPlayerInterior(playerid,0);
}
if(pickupid==buyhandy)
{
}
if(pickupid==handyshoplsexit)
{
SetPlayerPos(playerid,1151.5850,-1439.7634,15.7969);
SetPlayerFacingAngle(playerid,80.3083);
SetCameraBehindPlayer(playerid);
SetPlayerInterior(playerid,0);
}
if(pickupid==handyshopls)
{
SetPlayerPos(playerid,-2235.9927,134.6555,1035.4141);
SetPlayerInterior(playerid,6);
GameTextForPlayer(playerid,"~w~You've entered Dario's RC ~g~Shop",2000,1);
}
if(pickupid==joblist1)
{
}
if(pickupid==bsnexit)
{
SetPlayerPos(playerid,1199.6576,-921.5980,43.0234);
SetPlayerFacingAngle(playerid,172.8399);
SetCameraBehindPlayer(playerid);
SetPlayerInterior(playerid,0);
}
if(pickupid==bsnenter)
{
SetPlayerPos(playerid,365.2788,-73.7581,1001.5078);
SetPlayerInterior(playerid,10);
GameTextForPlayer(playerid,"~w~You've entered ~g~BSN",2000,1);
}
if(pickupid==centerlsexitroom1)
{
SetPlayerPos(playerid,1733.5239,-1663.2610,23.7105);
SetPlayerFacingAngle(playerid,133.7527);
SetCameraBehindPlayer(playerid);
SetPlayerInterior(playerid,18);
}
if(pickupid==centerlsenterroom1)
{
SetPlayerPos(playerid,2313.9487,-7.8492,26.7422);
SetPlayerInterior(playerid,0);
GameTextForPlayer(playerid,"~w~You've entered job ~g~room",2000,1);
}
if(pickupid==centerlsexit)
{
SetPlayerPos(playerid,1206.3501,-1748.3485,13.5929);
SetPlayerFacingAngle(playerid,28.5475);
SetCameraBehindPlayer(playerid);
SetPlayerInterior(playerid,0);
}
if(pickupid==centerlsenter)
{
SetPlayerPos(playerid,1710.433715,-1669.379272,20.225049);
SetPlayerInterior(playerid,18);
GameTextForPlayer(playerid,"~w~You've entered Center ~g~LS",2000,1);
}
return 1;
}
public OnVehicleMod(playerid, vehicleid, componentid)
{
return 1;
}
public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
return 1;
}
public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
new Menu:CurrentMenulspd = GetPlayerMenu(playerid);
if(CurrentMenulspd == lspdskinmenu)
{
switch(row)
{
case 0: //Case 0 fьr erste Item im Menu
{
if(GetPlayerTeam(playerid) == 1)
{
SetPlayerSkin(playerid, 265);
}
else
{
SendClientMessage(playerid,0xA50000FF, "You're not a Cop");
}
}
case 1:
{
}
}
}
return 1;
}
public OnPlayerExitedMenu(playerid)
{
return 1;
}
public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
return 1;
}
public OnRconLoginAttempt(ip[], password[], success)
{
return 1;
}
public OnPlayerUpdate(playerid)
{
return 1;
}
public OnPlayerStreamIn(playerid, forplayerid)
{
return 1;
}
public OnPlayerStreamOut(playerid, forplayerid)
{
return 1;
}
public OnVehicleStreamIn(vehicleid, forplayerid)
{
return 1;
}
public OnVehicleStreamOut(vehicleid, forplayerid)
{
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid==DIALOG_LSPDWEAPONPACK)
{
switch(listitem)
{
case 0:
{
if(GetPlayerTeam(playerid) == 1)
{
GivePlayerWeapon(playerid, 3, 500);
GivePlayerWeapon(playerid, 24, 30);
SetPlayerArmour(playerid, 100.0);
SetPlayerHealth(playerid, 100.0);
}
else
{
SendClientMessage(playerid,0xA50000FF, "You're not a Cop");
}
}
}
}
if(dialogid==DIALOG_STATS)
{
if(response==0)
{
return 1;
}
if(response==1)
{
return 1;
}
}
if(dialogid==DIALOG_LOGIN)
{
if(response==0) //Wenn man zweite Button drьckt
{
SendClientMessage(playerid,RED,"You canceled the process.");
Kick(playerid);
return 1;
}
if(response==1) //Wenn man erste button Drьckt
{
if(!strlen(inputtext)) //falls nichts eingegeben wird
{
SendClientMessage(playerid,RED,"Password is too short.");
ShowPlayerDialog(playerid,DIALOG_LOGIN,DIALOG_STYLE_INPUT,"Login","Your account has been found. Please enter your password:","Login","Cancel");
return 1;
}
else
{
Login(playerid,inputtext); //Neuer stock fьr Login
return 1;
}
}
}
if(dialogid==DIALOG_REGISTER)
{
if(response==0) //Wenn man zweite Button drьckt
{
SendClientMessage(playerid,RED,"You canceled the process.");
Kick(playerid);
return 1;
}
if(response==1) //Wenn man erste button Drьckt
{
if(!strlen(inputtext)) //falls nichts eingegeben wird
{
SendClientMessage(playerid,RED,"Password is too short.");
ShowPlayerDialog(playerid,DIALOG_REGISTER,DIALOG_STYLE_INPUT,"Register","Please enter a password:","Register","Cancel");
return 1;
}
else
{
Register(playerid,inputtext);
return 1;
}
}
}
return 1;
}
public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
return 1;
}
public payday()
{
for (new i = 0; i < MAX_PLAYERS; i++)
{
SendClientMessage(i,DARKGREEN,"Payday! You received $10.000!");
GivePlayerMoney(i,10000);
}
return 1;
}
public lifepoints()
{
for (new i = 0; i < MAX_PLAYERS; i++)
{
SetPlayerHealth(i, -2.0);
}
}
public lptimer()
{
for(new i=0; i<MAX_PLAYERS; i++)
{
new Float:health;
GetPlayerHealth(i,health);
SetPlayerHealth(i,health-2);
}
}
stock Register(playerid, key[]) //Mit stock eine neue Definition erstellen. key fьr passwort
{
new Userfolder[64];
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid,name,sizeof(name));
format(Userfolder,sizeof(Userfolder),"/Users/%s.txt",name);
dini_Create(Userfolder); //Erstellt Ordner
dini_Set(Userfolder,"Password",key);//Erstellt Variable fьr Passwort z.B
SendClientMessage(playerid,DARKGREEN,"Successfully registered"); //Fьr level, IntSet kommt nur bei Zahlen!
SetPlayerScore(playerid,0);
GivePlayerMoney(playerid, 5500);
return 1;
}
stock Login(playerid,key[])
{
new Userfolder[64];
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid,name,sizeof(name));
format(Userfolder,sizeof(Userfolder),"/Users/%s.txt",name);
if(!strcmp(key,dini_Get(Userfolder,"Password"),false)) //false fьr groЯ und klein schreibung
{
LoadAccount(playerid);//Level vom Spieler wird ausgelesen, playerscore wird festgelegt, dini_int was auslesen, dini_intset etwas einsetzen
SendClientMessage(playerid,DARKGREEN,"Successfully logged in");
return 1;
}
else
{
SendClientMessage(playerid,RED,"Wrong password.");
ShowPlayerDialog(playerid,DIALOG_LOGIN,DIALOG_STYLE_INPUT,"Login","Your account has been found. Please enter your password:","Login","Cancel");
return 1;
}
}
stock LoadAccount(playerid)
{
new Userfolder[64];
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid,name,sizeof(name));
format(Userfolder,sizeof(Userfolder),"/Users/%s.txt",name);
SetPlayerScore(playerid,dini_Int(Userfolder,"Level"));// Score wird wieder gegeben, mit dini_int wird gelsen
GivePlayerMoney(playerid,dini_Int(Userfolder,"Cash")); //Geld wird gegeben was man hatte, das gespeicherte
PlayerInfo[playerid][Adminlevel]=dini_Int(Userfolder,"Adminlevel");
PlayerInfo[playerid][Faction]=dini_Int(Userfolder,"Faction");
PlayerInfo[playerid][pSex]=dini_Int(Userfolder,"pSex");
PlayerInfo[playerid][pAge]=dini_Int(Userfolder,"pAge");
return;
}
stock UserSave(playerid)
{
new Userfolder[64];
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid,name,sizeof(name));
format(Userfolder,sizeof(Userfolder),"/Users/%s.txt",name);//Es wird in der SpielerDatei gespeichert
dini_IntSet(Userfolder,"Level",GetPlayerScore(playerid)); //Level Speichern, mit Int eine Zahl speichern. Userfolder wo, welche Reihe fьr Level und was soll er speichern, getplayerscore
dini_IntSet(Userfolder,"Cash",GetPlayerMoney(playerid)); //Geld Speichern
dini_IntSet(Userfolder,"Adminlevel",PlayerInfo[playerid][Adminlevel]);
dini_IntSet(Userfolder,"Faction",PlayerInfo[playerid][Faction]);
dini_IntSet(Userfolder,"pSex",PlayerInfo[playerid][pSex]);
dini_IntSet(Userfolder,"pAge",PlayerInfo[playerid][pAge]);
dini_IntSet(Userfolder,"Faction",PlayerInfo[playerid][Faction]);
return 1;
}
stock ResetVariable(playerid)
{
PlayerInfo[playerid][Adminlevel]=0;
return 1;
}
public MyDialogStatsSystem(playerid)
{
new String[128], Name[MAX_PLAYER_NAME], Cash = GetPlayerMoney(playerid), Score = GetPlayerScore(playerid), Gender = PlayerInfo[playerid][pSex], Age = PlayerInfo[playerid][pAge]; // String, Name, Geld, und Score angelegt.
GetPlayerName(playerid,Name,sizeof Name);
format(String, sizeof(String), "[Stats of %s]\n[Nickname]: %s [Level]: %d [Money]: %d [Gender]: %s [Age]: %d", Name, Name, Score, Cash, Gender, Age); // Unsere (New's) die wir oben neu angelegt haben - immer mit einem , trennen :5
ShowPlayerDialog(playerid, DIALOG_STATS, 0, "My stats", String, "Close", " "); // Цffne das Dialog fenster beim Spieler
return 1;
}
public speedometer(playerid)
{
GetVehicleVelocity(GetPlayerVehicleID(playerid), svx[playerid], svy[playerid], svz[playerid]); // This Saves Our Velocitys To Our Varibles
s1[playerid] = floatsqroot(((svx[playerid]*svx[playerid])+(svy[playerid]*svy[playerid]))+(svz[playerid]*svz[playerid]))*100; // This Is Our Forumula ( I Don't Know How It Works )
s2[playerid] = floatround(s1[playerid],floatround_round); // This Rounds Our Output To The Nearest Whole Number
format(s3[playerid],256,"%i ~g~MPH", s2[playerid]); // This Format Our Text Into What We See
TextDrawSetString(sdisplay[playerid], s3[playerid]); // This Changes The Value Of Our Textdraw To What We Formatted
return 1;
}
public clearspam(playerid)
{
SetPVarInt(playerid,"textspam",0);
}
stock sscanf(string[], format[], {Float,_}:...)
{
#if defined isnull
if (isnull(string))
#else
if (string[0] == 0 || (string[0] == 1 && string[1] == 0))
#endif
{
return format[0];
}
#pragma tabsize 4
new
formatPos = 0,
stringPos = 0,
paramPos = 2,
paramCount = numargs(),
delim = ' ';
while (string[stringPos] && string[stringPos] <= ' ')
{
stringPos++;
}
while (paramPos < paramCount && string[stringPos])
{
switch (format[formatPos++])
{
case '\0':
{
return 0;
}
case 'i', 'd':
{
new
neg = 1,
num = 0,
ch = string[stringPos];
if (ch == '-')
{
neg = -1;
ch = string[++stringPos];
}
do
{
stringPos++;
if ('0' <= ch <= '9')
{
num = (num * 10) + (ch - '0');
}
else
{
return -1;
}
}
while ((ch = string[stringPos]) > ' ' && ch != delim);
setarg(paramPos, 0, num * neg);
}
case 'h', 'x':
{
new
num = 0,
ch = string[stringPos];
do
{
stringPos++;
switch (ch)
{
case 'x', 'X':
{
num = 0;
continue;
}
case '0' .. '9':
{
num = (num << 4) | (ch - '0');
}
case 'a' .. 'f':
{
num = (num << 4) | (ch - ('a' - 10));
}
case 'A' .. 'F':
{
num = (num << 4) | (ch - ('A' - 10));
}
default:
{
return -1;
}
}
}
while ((ch = string[stringPos]) > ' ' && ch != delim);
setarg(paramPos, 0, num);
}
case 'c':
{
setarg(paramPos, 0, string[stringPos++]);
}
case 'f':
{
setarg(paramPos, 0, _:floatstr(string[stringPos]));
}
case 'p':
{
delim = format[formatPos++];
continue;
}
case '\'':
{
new
end = formatPos - 1,
ch;
while ((ch = format[++end]) && ch != '\'') {}
if (!ch)
{
return -1;
}
format[end] = '\0';
if ((ch = strfind(string, format[formatPos], false, stringPos)) == -1)
{
if (format[end + 1])
{
return -1;
}
return 0;
}
format[end] = '\'';
stringPos = ch + (end - formatPos);
formatPos = end + 1;
}
case 'u':
{
new
end = stringPos - 1,
id = 0,
bool:num = true,
ch;
while ((ch = string[++end]) && ch != delim)
{
if (num)
{
if ('0' <= ch <= '9')
{
id = (id * 10) + (ch - '0');
}
else
{
num = false;
}
}
}
if (num && IsPlayerConnected(id))
{
setarg(paramPos, 0, id);
}
else
{
#if !defined foreach
#define foreach(%1,%2) for (new %2 = 0; %2 < MAX_PLAYERS; %2++) if (IsPlayerConnected(%2))
#define __SSCANF_FOREACH__
#endif
string[end] = '\0';
num = false;
new
name[MAX_PLAYER_NAME];
id = end - stringPos;
foreach (Player, playerid)
{
GetPlayerName(playerid, name, sizeof (name));
if (!strcmp(name, string[stringPos], true, id))
{
setarg(paramPos, 0, playerid);
num = true;
break;
}
}
if (!num)
{
setarg(paramPos, 0, INVALID_PLAYER_ID);
}
string[end] = ch;
#if defined __SSCANF_FOREACH__
#undef foreach
#undef __SSCANF_FOREACH__
#endif
}
stringPos = end;
}
case 's', 'z':
{
new
i = 0,
ch;
if (format[formatPos])
{
while ((ch = string[stringPos++]) && ch != delim)
{
setarg(paramPos, i++, ch);
}
if (!i)
{
return -1;
}
}
else
{
while ((ch = string[stringPos++]))
{
setarg(paramPos, i++, ch);
}
}
stringPos--;
setarg(paramPos, i, '\0');
}
default:
{
continue;
}
}
while (string[stringPos] && string[stringPos] != delim && string[stringPos] > ' ')
{
stringPos++;
}
while (string[stringPos] && (string[stringPos] == delim || string[stringPos] <= ' '))
{
stringPos++;
}
paramPos++;
}
do
{
if ((delim = format[formatPos++]) > ' ')
{
if (delim == '\'')
{
while ((delim = format[formatPos++]) && delim != '\'') {}
}
else if (delim != 'z')
{
return delim;
}
}
}
while (delim > ' ');
return 0;
}
stock strtok(const string[], &index)
{
new length = strlen(string);
while ((index < length) && (string[index] <= ' '))
{
index++;
}
new offset = index;
new result[20];
while ((index < length) && (string[index] > ' ') && ((index - offset) < (sizeof(result) - 1)))
{
result[index - offset] = string[index];
index++;
}
result[index - offset] = EOS;
return result;
}
public SendMSG()
{
new randMSG = random(sizeof(randomMSG)); //calculates the size of RandomMSG (which is 3)
SendClientMessageToAll(0xFAFAFAFF, randomMSG[randMSG]);
}