2 players share same truck.
#1

This is rather strange! I have the variable created with Var[ playerid ] a player variable.
So let me explain, i made a trucking mini-game, but when i select the truck and trailer( self made ), the one that's in trucking mission gets his truck destroyed, and gets created at my pos, and so on.
Got me?
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#2

Yes, so once player1's truck gets destroyed, it gets TP'ed to player2's location?
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#3

Quote:
Originally Posted by [FU]Victious
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Yes, so once player1's truck gets destroyed, it gets TP'ed to player2's location?
No, so let me explain.
Player A is in trucking mission, already selected truck and trailer.
Player B joins the trucking mission, he is at the truck selection screen.
Player A's truck and trailer vanish and the it shows at Player B's position.
And so on.
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#4

Quote:
Originally Posted by Zh3r0
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No, so let me explain.
Player A is in trucking mission, already selected truck and trailer.
Player B joins the trucking mission, he is at the truck selection screen.
Player A's truck and trailer vanish and the it shows at Player B's position.
And so on.
I don't see why this would be of any use, 'cause wouldn't you just create loads of trucks then on the selection screen the camera pos changes?

Or you're showing player2 player1's truck..
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#5

Quote:
Originally Posted by [FU]Victious
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I don't see why this would be of any use, 'cause wouldn't you just create loads of trucks then on the selection screen the camera pos changes?

Or you're showing player2 player1's truck..
How about coming and see what I'm talking about?
I want you to agree to come to the server so i can show you better.
And then i give you the IP( PC Host )
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#6

Quote:
Originally Posted by Zh3r0
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How about coming and see what I'm talking about?
I want you to agree to come to the server so i can show you better.
And then i give you the IP( PC Host )
Sure, I'll come.
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#7

show the script of the trucking mission when player is joins.
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#8

Quote:
Originally Posted by XePloiT
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show the script of the trucking mission when player is joins.
No need, Its fixed.
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#9

k,good day
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#10

Quote:
Originally Posted by [FU]Victious
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No need, Its fixed.
Yeah, thanks a lot Vitctious!
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