[TEXT]How to convert 0.3c objects from MTA to SA:mp
#21

+1 if you will convert RC4 objects you will get "question mark"
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#22

I made a video of the new samp 0.3c rc4 objects

[ame]http://www.youtube.com/watch?v=o5NlO64xkFU[/ame]
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#23

Isn't it more convenient to just load objects without the need to convert? I made this: https://sampforum.blast.hk/showthread.php?tid=176461
Hope it helps.
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#24

Quote:
Originally Posted by TheDarkWolf18
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i am not critizise, but samp developers have a semi-stupid idea to create SUPER object but not able to use correctly -_-#, i don't understand this. Good object not usable, thats really a problem
Quote:
Originally Posted by Delux13
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Mistake!
You have added a "-" instead of a "+: @ line 29
Thanks
Fixed


Quote:
Originally Posted by mick88
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Isn't it more convenient to just load objects without the need to convert? I made this: https://sampforum.blast.hk/showthread.php?tid=176461
Hope it helps.
Seems to be good, but please change line 165:
Code:
case 12835..12944:      modelid += 6219;
I made it wrong.
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#25

Nice but Bad! If you have regular objects from samp on a map with new objects,only the new objects convert
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#26

No.
It also converts regular objects from MTA:SA .map format to SA:MP PAWN format.
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#27

Quote:
Originally Posted by leong124
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Have you installed the sscanf2 plugin correctly?
Don't forget to add "plugin sscanf" in server.cfg.
If it still cannot work, would you mind posting (part of) your map here so that I can easier to find the problem?
"plugins sscanf"
you forgot an "s"| I totally forgot this and was havingZ a HarD timeZ GettinG it tO work since the line "plugins" iS nOt even included in the server.cfg for some strange reaZ0n| maybe edit that on your first post so people wont have to diG in the replieS |
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#28

Quote:
Originally Posted by PacoBeanZ
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"plugins sscanf"
you forgot an "s"| I totally forgot this and was havingZ a HarD timeZ GettinG it tO work since the line "plugins" iS nOt even included in the server.cfg for some strange reaZ0n| maybe edit that on your first post so people wont have to diG in the replieS |
Thanks for the reminder. I've changed that
However in the first post I just tell them to install sscanf plugin, which IMHO telling them to add that line is not my main job.
Anyway I'll add it to FAQs.
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#29

I made everything by 2nd method and I'm getting this:
Code:
Console input: loadfs mta0.3c
[00:18:21] OnFilter
[00:18:21] 
-------------------------------------------------
[00:18:21]  MTA:SA map converter for SA:MP 0.3c by leong124
[00:18:21] -------------------------------------------------

[00:18:21] sscanf warning: String buffer overflow.
[00:18:21] sscanf warning: String buffer overflow.
[00:18:21] sscanf warning: String buffer overflow.
[00:18:21] sscanf warning: String buffer overflow.
[00:18:21] sscanf warning: String buffer overflow.
[00:18:21] sscanf warning: String buffer overflow.
[00:18:21] sscanf warning: String buffer overflow.
[00:18:21] sscanf warning: String buffer overflow.
[00:18:21] sscanf warning: String buffer overflow.
[00:18:21] sscanf warning: String buffer overflow.
[00:18:21] sscanf warning: String buffer overflow.
[00:18:21] sscanf warning: String buffer overflow.
[00:18:21] sscanf warning: String buffer overflow.
[00:18:21] sscanf warning: String buffer overflow.
[00:18:21] 55 objects converted, 0 vehicles converted.
[00:18:21]   Filterscript 'mta0.3c.amx' loaded.
And,so no objects in-game. -.-
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#30

Quote:
Originally Posted by x96664
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I made everything by 2nd method and I'm getting this:
Code:
Console input: loadfs mta0.3c
[00:18:21] OnFilter
[00:18:21] 
-------------------------------------------------
[00:18:21]  MTA:SA map converter for SA:MP 0.3c by leong124
[00:18:21] -------------------------------------------------

[00:18:21] sscanf warning: String buffer overflow.
[00:18:21] sscanf warning: String buffer overflow.
[00:18:21] sscanf warning: String buffer overflow.
[00:18:21] sscanf warning: String buffer overflow.
[00:18:21] sscanf warning: String buffer overflow.
[00:18:21] sscanf warning: String buffer overflow.
[00:18:21] sscanf warning: String buffer overflow.
[00:18:21] sscanf warning: String buffer overflow.
[00:18:21] sscanf warning: String buffer overflow.
[00:18:21] sscanf warning: String buffer overflow.
[00:18:21] sscanf warning: String buffer overflow.
[00:18:21] sscanf warning: String buffer overflow.
[00:18:21] sscanf warning: String buffer overflow.
[00:18:21] sscanf warning: String buffer overflow.
[00:18:21] 55 objects converted, 0 vehicles converted.
[00:18:21]   Filterscript 'mta0.3c.amx' loaded.
And,so no objects in-game. -.-
Exact same problem, help would be good.
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#31

Again thank you, but this doesn't work for 0.3e objects :S.
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