10.12.2010, 08:44
C:\Documents and Settings\Owner\Desktop\SA-MP Optical\gamemodes\OGv63.pwn(20185) : warning 213: tag mismatch
C:\Documents and Settings\Owner\Desktop\SA-MP Optical\gamemodes\OGv63.pwn(20193) : warning 213: tag mismatch
C:\Documents and Settings\Owner\Desktop\SA-MP Optical\gamemodes\OGv63.pwn(20243) : warning 213: tag mismatch
C:\Documents and Settings\Owner\Desktop\SA-MP Optical\gamemodes\OGv63.pwn(20250) : warning 213: tag mismatch
Here is the coding
Any help ?
C:\Documents and Settings\Owner\Desktop\SA-MP Optical\gamemodes\OGv63.pwn(20193) : warning 213: tag mismatch
C:\Documents and Settings\Owner\Desktop\SA-MP Optical\gamemodes\OGv63.pwn(20243) : warning 213: tag mismatch
C:\Documents and Settings\Owner\Desktop\SA-MP Optical\gamemodes\OGv63.pwn(20250) : warning 213: tag mismatch
Here is the coding
Код:
if(strcmp(cmd, "/enter", true) == 0) { if(IsPlayerConnected(playerid)) { for(new i = 0; i < sizeof(DIntInfo); i++) { if (IsPlayerInRangeOfPoint(playerid,3.0,DIntInfo[i][doorEntranceX], DIntInfo[i][doorEntranceY], DIntInfo[i][doorEntranceZ])) { if(PlayerInfo[playerid][pPropertykey] == i || DIntInfo[i][doorLocked] == 0) { PlayerPlaySound(playerid, 1095, 0.0, 0.0, 0.0); SetPlayerInterior(playerid,DIntInfo[i][doorInterior]); SetPlayerPos(playerid,DIntInfo[i][doorExitX],DIntInfo[i][doorExitY],DIntInfo[i][doorExitZ]); SetPlayerFacingAngle(playerid, DIntInfo[i][doorEntAngle]); PlayerInfo[playerid][pInt] = DIntInfo[i][doorInterior]; SetPlayerVirtualWorld(playerid, DIntInfo[i][doorVirtual]); PlayerInfo[playerid][pLocal] = i; } else { GameTextForPlayer(playerid, "~r~Door Locked", 5000, 1); } } } for(new i = 0; i < sizeof(HIntInfo); i++) { if (IsPlayerInRangeOfPoint(playerid,3.0,HIntInfo[i][doorEntranceX], HIntInfo[i][doorEntranceY], HIntInfo[i][doorEntranceZ])) { if(PlayerInfo[playerid][pPhousekey] == i || HIntInfo[i][doorLocked] == 0) { PlayerPlaySound(playerid, 1095, 0.0, 0.0, 0.0); SetPlayerInterior(playerid,HIntInfo[i][doorInterior]); SetPlayerPos(playerid,HIntInfo[i][doorExitX],HIntInfo[i][doorExitY],HIntInfo[i][doorExitZ]); SetPlayerFacingAngle(playerid, HIntInfo[i][doorEntAngle]); PlayerInfo[playerid][pInt] = HIntInfo[i][doorInterior]; SetPlayerVirtualWorld(playerid, i); PlayerInfo[playerid][pHLocal] = i; } else { GameTextForPlayer(playerid, "~r~Door Locked", 5000, 1); } } else if (IsPlayerInRangeOfPoint(3.0, playerid,1258.8214,-785.4948,92.0302)) { SetPlayerInterior(playerid,3); SetPlayerVirtualWorld(playerid,999); SetPlayerPos(playerid,1261.7582,-784.7388,1091.9063); //Edit CreateDynamic3DTextLabel("Gambino HQ",TEXTCOLOR_YELLOW, 1258.8214,-785.4948,92.0302 +1.0, 50.0); // Gambino HQ Side PlayerInfo[playerid][pInt] = 5; } else if (IsPlayerInRangeOfPoint(3.0, playerid,1298.4485,-798.9156,84.1406)) { SetPlayerInterior(playerid,3); SetPlayerVirtualWorld(playerid,999); SetPlayerPos(playerid,1298.8547,-796.1196,1084.0078); //Done CreateDynamic3DTextLabel("Gambino HQ",TEXTCOLOR_YELLOW, 1298.4485,-798.9156,84.1406 +1.0, 50.0); // Gambino HQ Front PlayerInfo[playerid][pInt] = 5; } } } return 1; }