SendRconCommand("changemode Forest_Combat");
#1

hi,
is it possible to use this code without the need to login again after the gamemode has changed?
(everytime the gamemode changes i have to login again and that sucks)
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#2

No, when you are loading a new GM, it is loading it as if it was "restarting" The server.
So it is loading the Login system as-well.
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#3

another question:

in my filterscript are the spawnpoints done with AddPlayerClass.
So everytime the gamemode=map changes the spawnpoints dont.
But i want to define my skins in the fs and only the spawnpoints in the gamemode
how to do that?
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#4

Don't use a FS to implement Spawnpoints...
Use the GM of your choice, and tell it to use them spawn points.
Then delete them in the FS.
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#5

thx for ur answer

So do i have to do the AddPlayerclass in every gamemode for every map and remove it from the fs?
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#6

Yes. In every GM you're using, it should contain a
AddPlayerClass.
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