Suggestions For Future Sa:MP Versions.

Add a "radio" parameter to SetVehicleParamsEx, which enables/disables the default San Andreas Radio when entering a car.
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Since they made them totally new objects, I don't see why its no problem to make animals. Cats, Dogs, Bears etc.
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Quote:
Originally Posted by willsuckformoney
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Since they made them totally new objects, I don't see why its no problem to make animals. Cats, Dogs, Bears etc.
Don't forget bunnies
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AddObjectToWeapon(playerid, weaponid, objectid)

What can this be used for: Sniper rifle with laser, m4 with laser, m4 with SILENCER (this still has to be added than though)
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IsPlayerWriting(playerid);

returns true if player pressed T or returns false if player isn't enabled writing box ( T ).
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Block custom ped.ifp and unlock modify timecyc.dat
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Saving information on a client's computer is simply unneccessary and potentially dangerous. Keeping things on the server guarantees a client's safety.
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there was a plugin can do this,but it isn't update now,you can find that in the plugin forum.
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I know that all the grass and vegetation was disabled a long time ago to avoid sync problems, but Letting users toggle it "on or off" on their own risk would be nice.
I think i saw it enabled on some 0.3 beta screens or videos a long time ago, but when it finally got released there was no grass or nature details fixed to my disappointment. the only reasons I care are that when i drive off-road around in the forest some rocks are not where they are supposed to be, and the game doesn't look as good as it should. maybe this is something that can finally be added to SA MP 0.3c?
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If you're too lazy to include these things in your database, maybe you should think of not creating a gamemode at all.
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No, just make it yourself.
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Syncronise the color between 128 and 142, there are some cool color like orange and a special green

Sorry for my bad english
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If you read what I said then it wouldn't sound so bad.

The most the cookie would be like is like the config file in our User Files.


pagesize=20
timestamp=0
disableheadmove=0

Plus I doubt anyone would be stupid enough to keep important data in the cookies. Plus fuck the people who look down on anyone, idiotically, when they see a little flaw without reading the whole fucking post.
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Somebody's got a temper
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Quote:
Originally Posted by Giacomand
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If you read what I said then it wouldn't sound so bad.

The most the cookie would be like is like the config file in our User Files.


pagesize=20
timestamp=0
disableheadmove=0

Plus I doubt anyone would be stupid enough to keep important data in the cookies. Plus fuck the people who look down on anyone, idiotically, when they see a little flaw without reading the whole fucking post.
We all read your post. You're confusing the fact that there are noobs here who misuse functions inappropriately on a regular basis without having a full understanding of the system(s). I fail to see why Kalcor should go through the hassle of implementing this feature. It's useless and can already be done more securely.
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Enable driving/flying/motorcycle school.

Enable the Area 51 lights/SAM sights.

Sync nightvision/thermal goggles.

Try to add the plane with the 4 rockets under it (in the mission N.O.E).
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OnPlayerExitVehicle should be also called when someone hijacks the vehicle
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HDD Ban i think
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An optional third button for dialogs.
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Quote:
Originally Posted by HACKHERS
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HDD Ban i think
Feel so smart... ?


Could really please you make something like - *.img archiver server-side, which uploads to client and fills up in the empty spaces of samp.IDE and then only starts the game. And it does it somewhat like this:
pawn Код:
public OnClientPrecache(playerid) // Network avg speed could be useful in case of returning too slow networks.
{
    return 1; // Let's the client to pass further.
    return 0; // Returns something like "Client precache has failed.%s" where %s is info about precache data.
}
The main problem in this would be at archiving. You may need a lot of parameters to make it work, and you should make it almost impossible to be corrupt 1. Hash check (such as MD5 signature) 2.Making it as simple and yet predefined as a pawno function. Client first recieves MD5 of img file, then gets the addictional file content(generated by the same archiver. So that it's not just a plain attack to client.) and then downloads, compares, and gets ingame. MD5 should be used for checking if it matches server version, to not download the same thing over and over. I think this is a stable idea, Yet only may need a powerful server, or it may soon need an hosting server possibility.
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