Suggestions For Future Sa:MP Versions.

Quote:
Originally Posted by willsuckformoney
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Yeah, maybe some LSRP server.. Also add to the client a NPC count like when you open the GTA SA:MP program under the list of names and scores in the server it should say something like this

---------------------------------------------------------------------
Gravity
0.008
MapName
Las Venturas
Version
0.3c R2
Weather
10
WebURL WorldTime
23:00
NPCCount
5
---------------------------------------------------------------------
Not Made to Scale

NPC Count will show how many NPCs are in a server (connected at the time).
I like this idea, and then they should make it not subtract the Bot count from the server slots. They should also have it show the country its hosted in.

This topic should be stickied by now :/
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Client should download scoreboard data only if it needs (TAB pressing). When playing in large RPG server with 200 or more players and if you are staying alone somewhere in the desert without movement there is still foreground "unused" downloading (pressing F5 will shows netstats)


Object streamer like those in MTA.

Map System. Purpose - to reduse network packet count (CreatePlayerObject / DestoroyPlayerObject) - this is done by streamer plugins. - this is real problem for large RPG servers!!!

Client connects to server, downloads map (if needed), then client creates objects using gta engine.

what about textdraws? will they be changed?
my request for textdraws:

1) player textdraws are saved at client side. this means TD's are not global...
2) add flags to textdraws, so they may have flags: TD_STATIC, TD_AUTOUPDATE, TD_TIMER, etc..
3) MAX TD's at client side may be about 32
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Re-Create OnRconLoginAttempt( ip[], password[], success ) to be like this

pawn Код:
public OnRconLoginAttempt( playerid, ip[], password[], success )
That way you can get the name of the person that failed.
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you can get the ip and do a loop to find matching ip addresses.
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is voip possible, like for 1 on 1 chat or group chat ingame O.o
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ENB Water!
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I dunno if its on list
But i have an idea

When player uses Cigar to Smoke..add that he blows out smokes from mouth like In Single Player
And when Player /Vomits add that Green stuff comin out from Mouth when he ate too much burgers Like in Single Player(Similar to piss special anim)
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What about increase the maximum number of players to be higher than 500?
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Why ? 500 is more than enough.
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Quote:
Originally Posted by [03]Garsino
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Why ? 500 is more than enough.
i agree going anything over than that will over flow the server and create a lot of lag

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Garsino, first i want to congratulate you on your great posts and scripts.
But well a intresting idea that is one of the reasons why MTA is even competent to us is the fact they can put images on the server. putting images on servers would be really useful, another intresting feature could be also putting images as the color of vehicles, this could make custom vehicle textures without hte needs of any mod.

A intresting feature could be searching for users on the server lists, this is included in some Mutiplayer games, but i don't know, maybe it will "Break the Privacy" of people.

That's all i have on my head.

(if it's already in the list, sorry)

Matthew "6d" Larrabure
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Have other people see what mods you have on :+

Would be epic (':
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Quote:
Originally Posted by tpimp
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Have other people see what mods you have on :+

Would be epic (':
Impossible and who would want to see what a little pedophile sees on their GTA?
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Quote:
Originally Posted by Massacrer
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What about increase the maximum number of players to be higher than 500?
Hardly any servers online are anywhere near this mark, adding more than 500 would be a waste of time and will more than likely create stability issues when nobody needs them. Do you get more than 500 players? Only time I ever saw near 500 (or was it 500, I forget(?)) was SA:MP 0.3 public beta.
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Код:
Set the max health/armour
Callback to detect shots (bodypart detection)
Speed blur
Damage on vacant vehicles
Search for hostname in the server browser
Callback called when a player wins/loses in a casino
ToggleVehicleEngine
Control over dialog design
More than one (race)checkpoint and the ability to set the color of a checkpoint
Objectives above players
RotateObject(ObjectID, Float:rotx, Float:roty, Float:rotz, Float:speed)
TogglePlayerControllable(playerid, mode) modes: 0-controllable 1-cant move, but can move camera 2-completely uncontrollable
Remove the K.A.C.C gate and the 2 lifts on the SF aircraft carrier
Instagib toggling
Functions to attach vehicles to players and vice-versa
Functions to control a player's radio station
Function to control a traffic light and to check what a traffic light is currently showing
CreatePlayerPickup
MovePickup
RCON command (re/un)loadplugin [pluginname]
Functions to create and control the design of buttons
Functions to get a player's FPS and pagesize
Client messages with multiple colors
A function to disable ammunations and casinos
ToggleVehicleCollision
ToggleObjectCollision
FadePlayerCamera
SetWaterLevel and wave height
A function to send a player to another server
GetPlayerCursorPos
OnPlayerClick
All sounds in PlayerPlaySoundForPlayer
A function to play audio from GTA, such as ped voices
Functions to create fire, water, smoke, sparks etc.
Ability to show a mapicon for a player wherever they are on the map.
seatid in OnPlayerEnterVehicle
OnObjectDamage - called when an object is damaged (glass smashing for example)
SetPlayerGravity SetVehicleGravity
Emmet and zero skin
OnPlayerClickPlayer CLICK_SOURCE_CHAT and CLICK_SOURCE_NAMETAG
Don't call OnVehicleDeath when a vehicle lands in water
Functions to control special vehicles, such as the back of the andromada or the packer
Ability to highlight text in chat like in the type-box (and copy etc.)
MovePlayerCamera
ToggleVehicleEngine
Functions to set the driveby weapons (0 would disable drivebys)
ReloadPlayerWeapon
SetVehicleHandling
PutPlayerInCrane(craneid)
Log opcodes to a file
A function to toggle sirens and the taxi light
A function to disable /pagesize (some servers might have textdraws under chat)
A function to create gangtags (OnPlayerSprayTag)
Get and set a player's waypoint
TogglePlayerHUD
TOggle the combine harvester death
A function to turn street lamps on and off
playerid parameter is UsePlayerPedAnims
A function to toggle modshops and paynspray
SetPlayerCameraFocusVehicle/Player (camera follows said player/vehicle)
The animation for SPECIAL_ACTION_SMOKE_CIGGY is too short, the end gets cut off. This should be fixed.
Detection for all keys
Client-sided timers
Functions to make an NPC walk to a coordinate following GTA paths
A way to disable the vehicle blips on the radar (per vehicle too) perhaps a 'blip' parameter in CreateVehicle and AddStaticVehicle
Send the 'Connected to servername' message BEFORE OnPlayerConnect
Functions to set the size and font of chat
Remove all default SA:MP map icons
RemovePlayerClass
Make TAB show the scoreboard, and hide when it is released
ShowScoreboardForPlayer/All
(De)ActivateCheat(playerid, cheatname[])
Rounded textdraw corners (toggle)
OnPlayerShoot(playerid, weaponid, Float:x, Float:y, Float:z, Float:dist) x y z and dist are the pos and distance from where the bullet hit
A way to add messages to the 'breif' section of a player's pause menu
Automatic directory creation in fwrite if the directory doesn't exist
Enable the teargas choking effect (toggleable)
-1 in the 'world' parameter of 3D labels
Automatic vehicle and skin saving for NPCs
//----------------------------------------------------
New dialog types:

Tickbox dialog type
Radio button dialog type
TAB dialog type (like a button that's either push in or out, and stays like that)
//----------------------------------------------------
New spectate modes:

SPECTATE_MODE_CINEMATIC (spec with cinematic view)
SPECTATE_MODE_TEXTDRAW (hide textdraws)
SPECTATE_MODE_RADAR (show radar)
//----------------------------------------------------
A function to set the number of icons shown in the deathlist
IsPlayerChatShown
OnPlayerStunt
OnPlayerVend
A function to set the size of a 3D label
Display a message if the password is incorrect on the client, instead of ingame.
SetScoreHeader(header[]) - or something similar - changes the 'score' header to header[]
IsPlayerUsingJoypad
Arrow key callback (or call them with OnPlayerKeyStateChange)
Synced back doors on 4door cars
Synced paintjobs and vehicle colors
Synced furniture in burgulary houses
Line of sight detection in chatbubbles
Dialogs to only use 1 button if the parameter for the second button is an empty string.
A function to hide the class selection GUI
A native object streamer and pickup streamer
A reason parameter in OnVehicleDeath (explosion, water etc.)
GetPlayerNoise - just like in the burgulary missions
A way to set the amount of dirt on a vehicle
Sync flames
ToggleReturnToClassSelection or something similar to disable the effect of F4
Vehicle on vehicle surfing (for example ability to transport cars on the packer)
A function to enable (and disable) arcade games and video games in the game
A SetGameModeType function with a 'Type' column in the server browser
A function to return the IP of the server
Close bomb shop doors (and a function to enable/disable bombshops)
SetPlayerID - sets the ID of a player
The ability to right click on a server in the internet/hosted list to add it to your favourites
A function to 'remove' a player for another player (like the 'player x removed' error message)
Enable pool tables (or a function to toggle it) (OnPlayerPlayPool - OnPlayerPoolBallHit)
A 'mode' paramter in ShowNameTags (0-OFF 1-NAMES 2-HEALTH/ARMOUR 3-ALL)
A 'freeze' parameter in SetPlayerCameraPos that determins whether a player can move their camera after
A function to let players use the minigun like in the RC baron mission with zero in singleplayer
GetPlayerScreenshot(playerid) - takes a screenshot of a player's screen then uploads it to the server (or similar)
A function to disable auto-aim (weapons)
GetPlayerLungCapacity(playerid, &Float:Capacity);
SetPlayerLungCapacity(playerid, Float:Capacity);
GetPlayerMacAddress(playerid) - Get the MAC address of a player, would be useful for banning
IsPlayerOnFire(playerid)
A function to check the line of sight between 2 sets of coordinates
FadePlayerScreen
fix drive-by for passenger - the player can keep his head down and tuck in pressing "H", and also to shoot not only from the uzi, but also pistols (as implemented in single player)
Add new SoundID (All is in GTA SA)
Add new PlayerKeys
ToggleVehicleEngine (vehicleid, toggle)
Being able to use colors in dialogs
OnPlayerCasinoUse (playerid, moneychange, interior, machineid)
Beign able to create all types of checkpoints, in different colours and also increment of checkpoint limit
Add TOS option in SetPlayerChatBubble
SetPlayerParamsForPlayer (playerid, forplayerid, objective, color) - basically making objectives in selected color to show above players like in SP
SetVehicleParamsForPlayer (vehicleid, playerid, objective, color, doorslocked, tire1, tire2, tire3, tire4) - being able to choose color of the objective and also set status of each tire (popped or fixed)
Remove default gates in KACC base and the elevators from army ship in SF
RotateObject (objectid, Float: RotX, Float: RotY, Float: RotZ, Float: Speed)
DisableSprunkMachine(playerid, sprunkid)
DisableEatMachine(playerid, eatid)
DisableCasino(playerid, casinoid) //0 - 4 Dragons, 1 - Caligulas Palace, 2 - Little Casino
[Show/Hide]HUDPart(playerid, hudid, show) // 0 - Radar, 1 - Money (=> Disable Money), 2 - HealthBar, ect.
OnPlayerDamaged(playerid, damagerid, bodypart, Float:health, Float:armour)
Enable/Disable Spawnbuttons
TogglePlayerPillEffect(playerid, bool:toggle); - Pretty self explanatory, toggles the slow motion effect caused by the pill pickup.
TextDrawMove(Text:text, Float:x, Float:y, Float:speed);
SetPlayerSize(playerid, Float:size)
SetObjectSize(objectid, Float:size)
SetVehicleSize(vehicleid, Float:size)
SetPickupSize(pickupid, Float:size)
The ability to attach players to vehicles
The ability to attach objects to vehicles
EnablePedDefaultDamage();
CreateFaced3DTextLabel(text[], color, Float:X, Float:Y, Float:Z, Float:FacingAngle, Float:DrawDistance, virtualworld, testLOS);
PlayerWeaponDamage(weaponid, amount)
PlayerObjectStick(playerid, Float:x, Float:y, Float:z, Float:radius)
 OnPlayerShootPlayer (playerid, targetid, bodypart, Float:health)
Integrate custom audio support in client by default.
ToggleOcuppiedVehicleDamage(); 
EnableHUDScoreboard(toggle)  this would enable/disable HUDs AND textdraws when you press tab.
OnObjectDestruction(objectid); or IsObjectDestroyed(objectid) - checking if damageable object (cone, fence, etc) is destroyed
ToggleWorldSun(bool:toggle);
AddScoreboardColumn(name[], playersdata) // players data - global variable of one of player stats, like 'Kills'
SendDeathMessageForPlayer
GetPlayerShownTextdraws(playerid) 
ToggleVehicleEngine(vehicleid, toggle);
EnanbleZoneNames();
untoggle Scoreboard
Support for "%" in the Chat
AttachVehicleToObject(vehicleid,objectid);
AttachVehicleToPlayerObject(vehicleid,objectplayer,objectid);
ShowPlayerDialog(playerid,dialogid,style,caption[],info[],{Float,_}:...); --Change button1[] and button2[] to allow for 1 or more buttons
TogglePlayerMouseCursor(playerid);
GetPlayerCursorPos(playerid,&Float:X,&Float:Y);
OnPlayerMouseClick(playerid,press,buttonid); --Press would be 1 if the player is pressing, 0 if releasing. buttonid would be LMB, RMB, MMB, etc.
//--------------------------------------------------------------------------------
Dialog Escape Codes:
"\c<0xhexcode>" --Sets the following text to be in the hexcode's color in a dialog
"\a<1-3>" --Sets the alignment for the following text in a dialog (1=left alignment, 2=center, 3=right alignment)
"\p<0-1>" --Sets proportional characters for even spacing (0=disable, 1=enable)
"\d" --The following texts won't be selectable if using DIALOG_STYLE_LIST
"\e" --The following texts will be selectable
"\i<0-1>" --Italics (0=disable, 1=enable)
"\b<0-1>" --Bold (0=disable, 1=enable)
"\s<1-40>" --Letter size
"\u<0-1>" --Under lining (0=disable, 1=enable)
//--------------------------------------------------------------------------------
UseBurgularHouseInteriors();
Delete main and back entrance bank in Palomino Creek
B-Dup and Big Bear skins.
Remove all default sounds from interiors (casino music, ammunation, saint marks bistro, shamal interior, welcome pump diner interior, strip clubs, etc)
Support for combine deaths.
Return 0 in OnEnterExitModShop to stop the player entering the mod shop. Or some other way to disable mod shops.
The ability to make a player headless and the ability to return their head, using a function.
http://forum.sa-mp.com/index.php?top...2931#msg932931
GetMouseClickPos(playerid, &x, &y)
Remove the already made elevator at the San Fierro Aircraft Carrier!
remove the big gate in between a51 head place and the outside with the garages.
OnVehicleAttachTrailer and OnVehicleDetachTrailer
ShowMinimap(0/1);
ShowPlayerChat(playerid, 0/1);
ShowStats(0/1); (Moneys, Weapon show, Health, Armor)
//--------------------------------------------------------------------------------
// As seen in Area 69 (those searchlights)
CreateSearchlight(Float:x, Float:y, Float:z); returns the id
SetSearchlightPos(sid, Float:x, Float:y, Float:z);
AttachSearchlightToVehicle(sid, Float: offsetx, Float:offsety, Float:offsetz);
AimSearchlightTo(sid, Float:x, Float:y, Float:z);
//--------------------------------------------------------------------------------
GetPlayerSkillLevel 
SetPlayerSprayCanColor
CreateParticle(id,x,y,z);
OnPlayerCasinoPlay(playerid,moneychange,interior,machineid)
CreateCheat(playerid,cheatid);
DestroyCheat(playerid,cheatid);
OnCheatCreates(playerid,cheatid);
OnCheatDestroys(playerid,cheatid);
CreatePlayerHotkey(playerid, KEY_F8)
CreatePlayerHotkey(playerid, KEY_ESC)
CreatePlayerHotkey(playerid, KEY_T)
RemovePlayerHotkey(playerid, KEY_T) // to save ressources if the hotkey isn't needed anymore)
The ability to drive-by with a pistol (and almoust any other weapons except projectiles, melee weapons or misc weapons)
GetTrainDirection(vehicleid) //Returns true if the train is driving clockwise on the train track, false if it is going counterclockwise.
SetTrainDirection(vehicleid, bool:clockwise) //Sets the direction in which a train or tram drives over the rails 
GetTrainSpeed(vehicleid, &Float:speed) //Returns the speed of a train.
SetTrainSpeed(vehicleid, Float:speed) //Sets speed of train.
//--------------------------------------------------------------------------------
CreateVehicleFeature(vehicleid,featureid);
example featureids : open hood, close door, use nos etc.
//--------------------------------------------------------------------------------
OnPlayerRecieveStuntBonus(playerid,amount)
SetWaveHeight(z);
PlayerCopShootAnim ();
OnPlayerDeath(playerid, killerid, reason, bodypart)
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ApplyScreenEffect(playerid, SCREEN_EFFECT)

Sets an effect on the players screen, for example SCREEN_EFFECT_BLACKWHITE which removes the colors etc.
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Quote:
Originally Posted by PlayLSX
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Hardly any servers online are anywhere near this mark, adding more than 500 would be a waste of time and will more than likely create stability issues when nobody needs them. Do you get more than 500 players? Only time I ever saw near 500 (or was it 500, I forget(?)) was SA:MP 0.3 public beta.
LS-RP's probably going to reach that soon (Most players online 490), It'd be nice to have a bit over 500 slots. Though probably won't happen.
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Added Map Editor in SAMP Debug!
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Quote:
Originally Posted by Johnny_Xayc
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Added Map Editor in SAMP Debug!
+ separate minimap object included, similar to that map in Area 69.

Also I like the idea from Map Andreas plugin. It could come out as a SA-MP feature.
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It would be good if you enabled people to play Pool against their friends.
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