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Let SetPlayerArmedWeapon(playerid, %d); be use in vehicle.
CJ's clothes as objects (for SetPlayerHoldingObject(playerid, ...); it can be very useful on RP servers.
Skills of Cars/bikes/motorcycles/boats and longer health/armor bars, these functions can be really useful
Posts: 1,767
Threads: 124
Joined: Mar 2010
Sorry my bad, but on Single Player when you finished all missions Police you got's a Armour better than original. Maybe it's 200 not longer. But health can be longer we know that all
.
But.. i think we doesn't need to make this in OnGameModeInit. It's only new defines to Include a_samp just like weapon skills.
SetPlayerSkillLevel(playerid, WEAPON_SKILL_****/DRIVE_SKILL/BIKE_SKILL/etc. %d);
P.S
Let's think about peds with CJ's eyeglasses, chains, watches.. ah! And let SetPlayerHoldingObject, a two objects because i need to give ped two dumbbells, not one
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And delete all map icons (without north)
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Added Skins:302,303,305,306,307,308,309,310,311,312 - This All SKins Have GTA SA!
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This is my suggestions:
Add:
GetVehicleColor(vehicleid, &color1, &color2) (i know RyDer creating script for get car color)
GetVehiclePaintjob(vehicleid)
GetVehicleNumberPlate(vehicleid, plate[], len)
SetPlayerGravity(playerid, Float:Grav)
GetPlayerGravity(playerid, &Float:Grav)
GetGravity(Float:Grav)
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500 is enough for now, also them skins need to be added for 0.4. Especially Zero
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Yes, i think 500 slots is enough, no server has reached the limit (if i'm right)
Matthew "6d" Larrabure (30/11/2010 - 03:23 p.m.)
Many servers have reached the limit months ago.