It is made as a self working filterscript with the ingame textdraw editor, i should not have to edit anything, and i got 10 filterscripts loaded, and it stands in the server log that it have been loaded! but heres the code..
Код:
/*
Filterscript generated using Zamaroht's TextDraw Editor Version 1.0.
Designed for SA-MP 0.3a.
Time and Date: 2010-11-26 @ 20:25:1
Instructions:
1- Compile this file using the compiler provided with the sa-mp server package.
2- Copy the .amx file to the filterscripts directory.
3- Add the filterscripts in the server.cfg file (more info here:
https://sampwiki.blast.hk/wiki/Server.cfg)
4- Run the server!
Disclaimer:
You have full rights over this file. You can distribute it, modify it, and
change it as much as you want, without having to give any special credits.
*/
#include <a_samp>
new Text:Textdraw0;
new Text:Textdraw1;
new Text:Textdraw2;
public OnFilterScriptInit()
{
print("Textdraw file generated by");
print(" Zamaroht's textdraw editor was loaded.");
// Create the textdraws:
Textdraw0 = TextDrawCreate(4.000000, 430.000000, "Welcome to Stunt Revolution ! Visit Our Website, www.StuntRevolutionServer.tk !");
TextDrawBackgroundColor(Textdraw0, -65281);
TextDrawFont(Textdraw0, 3);
TextDrawLetterSize(Textdraw0, 0.410000, 1.800000);
TextDrawColor(Textdraw0, 65535);
TextDrawSetOutline(Textdraw0, 1);
TextDrawSetProportional(Textdraw0, 1);
Textdraw1 = TextDrawCreate(3.000000, 158.000000, "/Help /Rules");
TextDrawBackgroundColor(Textdraw1, 65535);
TextDrawFont(Textdraw1, 3);
TextDrawLetterSize(Textdraw1, 0.360000, 1.200000);
TextDrawColor(Textdraw1, -65281);
TextDrawSetOutline(Textdraw1, 1);
TextDrawSetProportional(Textdraw1, 1);
Textdraw2 = TextDrawCreate(2.000000, 143.000000, "/Teles /Anims");
TextDrawBackgroundColor(Textdraw2, 65535);
TextDrawFont(Textdraw2, 3);
TextDrawLetterSize(Textdraw2, 0.370000, 1.200000);
TextDrawColor(Textdraw2, -65281);
TextDrawSetOutline(Textdraw2, 1);
TextDrawSetProportional(Textdraw2, 1);
for(new i; i < MAX_PLAYERS; i ++)
{
if(IsPlayerConnected(i))
{
TextDrawShowForPlayer(i, Textdraw0);
TextDrawShowForPlayer(i, Textdraw1);
TextDrawShowForPlayer(i, Textdraw2);
}
}
return 1;
}
public OnFilterScriptExit()
{
TextDrawHideForAll(Textdraw0);
TextDrawDestroy(Textdraw0);
TextDrawHideForAll(Textdraw1);
TextDrawDestroy(Textdraw1);
TextDrawHideForAll(Textdraw2);
TextDrawDestroy(Textdraw2);
return 1;
}
public OnPlayerConnect(playerid)
{
TextDrawShowForPlayer(playerid, Textdraw0);
TextDrawShowForPlayer(playerid, Textdraw1);
TextDrawShowForPlayer(playerid, Textdraw2);
return 1;
}