10.11.2010, 10:28
Suggestions For Future Sa:MP Versions.
10.11.2010, 12:17
Learn it? Wiki is your friend.
11.11.2010, 21:12
IsVehicleUseHorn(vehicleid) - Returns 1 or 0. (Good for Scripting Real Vehicle Lights)
Vehicle Lights when it's sunny
Vehicle Lights when it's sunny
11.11.2010, 22:25
12.11.2010, 05:20
Could we remove the gates that are at the entrance of the area51 airfield
Have when ever we type something like you know if it is too long it cuts out instead just have it make a new line making it possible to type a paragraph.
Have when ever we type something like you know if it is too long it cuts out instead just have it make a new line making it possible to type a paragraph.
19.11.2010, 20:56
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Last edited by Swoosh; 19/11/2010 at 09:12 PM.
)
in future SA-MP versions I'd love to see map blips for when a player shoots for a TDM server like CSS, for example, if a player shoots a gun, then he will blip on the map until he stops shooting. Maybe like SetMapBlip
23.11.2010, 12:13
24.11.2010, 01:14
Another suggestion from me.
If dialog is being showed while player is in car and driving autofreeze them/save their speed or something.
If dialog is being showed while player is in car and driving autofreeze them/save their speed or something.
24.11.2010, 01:39
SetVehicleHandling
24.11.2010, 02:04
I thought of this last night, thought it would be cool.
RedirectToIP(ip[]);
IF this is possible it would be cool.. When you are in a server, the server could send you to another server. Say someone just changed thier server ip. They keep the server on the old ip online and just add RedirectToIP(newip);
RedirectToIP(ip[]);
IF this is possible it would be cool.. When you are in a server, the server could send you to another server. Say someone just changed thier server ip. They keep the server on the old ip online and just add RedirectToIP(newip);
24.11.2010, 02:10
24.11.2010, 13:50
I wouldn't like every key to be detected because it would be allowing server owners to track private conversations and more...
24.11.2010, 15:38
24.11.2010, 16:34
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Последний раз редактировалось gesior7; 25.11.2010 в 17:45.
)
I have some suggestion for future SA-MP version.
1) There could be a possibility to record replay of players (or vehicles) and apply it on some players (or vehicles). I believe, you can do that. There is something very nice that can record, and reproduce player movements on NPC manually.
2) Better vehicle sync. Vehicle should keep it's chassis and colors constant. (Actually vehicle are dynamically removed. Therefore they change their colors and extra parts.)
3) Controllable class selection. Class selection has many advantages (players can't see each other on class selection, head movement is synced with animations properly, you can easy change skin, spawn place or something else on class selection, ...). After installing dynamic vehicle streaming cars aren't synced on class selection. The script have to spawn player on that place and wait for vehicles to sync and then he can select a class. But there is no simple way to put player on class selection instantly.
If the server take control on player class selection, then It could be different on each gamemode.
Think about class selection synchronized, functions allowing to put player to class selection, a callback that's executed when player hit F4 key.
I know, you can do it more powerful.
4) A bit more advanced dialog boxes. Ability to show more than one of them (or combine), to set it's position, like "CreateMenu" does.
5) Functions:
* allowing server to close client. There are some, that can do that actually, but they have never been supposed to ;
* telling player to stop moving it's head or directing it at certain position e.g. [suggestion]"SetPlayerLookAt(playerid, Float: x, Float: y, Float: z)"[/suggestion]. Head moving also isn't synced with animations ;
* opposite function for "GetVehicleRotationQuat" that set vehicle's rotation. Same with "SetVehicleAngularVelocity" ;
* func. making object rotate at constant speed ;
... one more:
* new camera functions to stick camera to car/player at certain offset, shake it, like that one in sanny builder "Camera.Shake(Duration:Integer)", and enable motion blur/camera Field-of-View (FOV).
6) How about built-in object streamer?
1) There could be a possibility to record replay of players (or vehicles) and apply it on some players (or vehicles). I believe, you can do that. There is something very nice that can record, and reproduce player movements on NPC manually.
2) Better vehicle sync. Vehicle should keep it's chassis and colors constant. (Actually vehicle are dynamically removed. Therefore they change their colors and extra parts.)
3) Controllable class selection. Class selection has many advantages (players can't see each other on class selection, head movement is synced with animations properly, you can easy change skin, spawn place or something else on class selection, ...). After installing dynamic vehicle streaming cars aren't synced on class selection. The script have to spawn player on that place and wait for vehicles to sync and then he can select a class. But there is no simple way to put player on class selection instantly.
If the server take control on player class selection, then It could be different on each gamemode.
Think about class selection synchronized, functions allowing to put player to class selection, a callback that's executed when player hit F4 key.
I know, you can do it more powerful.
4) A bit more advanced dialog boxes. Ability to show more than one of them (or combine), to set it's position, like "CreateMenu" does.
5) Functions:
* allowing server to close client. There are some, that can do that actually, but they have never been supposed to ;
* telling player to stop moving it's head or directing it at certain position e.g. [suggestion]"SetPlayerLookAt(playerid, Float: x, Float: y, Float: z)"[/suggestion]. Head moving also isn't synced with animations ;
* opposite function for "GetVehicleRotationQuat" that set vehicle's rotation. Same with "SetVehicleAngularVelocity" ;
* func. making object rotate at constant speed ;
... one more:
* new camera functions to stick camera to car/player at certain offset, shake it, like that one in sanny builder "Camera.Shake(Duration:Integer)", and enable motion blur/camera Field-of-View (FOV).
6) How about built-in object streamer?
24.11.2010, 19:21
Quote:
I have some suggestion for future SA-MP version.
1) There could be a possibility to record replay of players (or vehicles) and apply it on some players (or vehicles). I believe, you can do that. There is something very nice that can record, and reproduce player movements on NPC manually. |
use npc's for this. (with cmds)
25.11.2010, 02:38
In game conversations won't be logged if you don't press enter; detecting every single key would allow you to know what is the player typing before they press enter and that's not good.
25.11.2010, 03:12
25.11.2010, 03:30
Fix the chainsaw bug from where you /fpslimit 20 when your getting chainsawed you die really slower....
White Chat R Cool.
White Chat R Cool.
25.11.2010, 21:16
When switching weapons, save the clip amount to avoid quick-swapping.
25.11.2010, 22:25
Yeah, then the junk buster won't kick me for switching weapons
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