21.11.2010, 13:15
Hey guys, I am editing LARP.. I want the Tazer to spawn for Cops and Law Enforcment factions if they Press the Scroll botton of the mouse, here is the code of it:
How can I make it spawn also if they pressed Scroll Button of the mouse?
Код:
if(strcmp(cmd, "/tazer", true) ==0 || strcmp(cmd, "/ta", true) ==0) { if(IsPlayerConnected(playerid)) { if(gTeam[playerid] == 2 || IsACop(playerid)) { if(IsPlayerInAnyVehicle(playerid)) { SendClientMessage(playerid, COLOR_GREY, " Cannot use this while being in the Car!"); return 1; } new suspect = GetClosestPlayer(playerid); if(IsPlayerConnected(suspect)) { if(PlayerCuffed[suspect] > 0) { SendClientMessage(playerid, COLOR_GREY, " Player already Cuffed!"); return 1; } if(GetDistanceBetweenPlayers(playerid,suspect) < 5) { if(gTeam[suspect] == 2) { SendClientMessage(playerid, COLOR_GREY, " Cannot Tazer Cops / FBI!"); return 1; } if(IsPlayerInAnyVehicle(suspect)) { SendClientMessage(playerid, COLOR_GREY, " Suspect is in a Car, get him out first!"); return 1; } GetPlayerName(suspect, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); new randt = random(4)+1; if(randt == 1) { format(string, sizeof(string), "* %s shoots with his Tazer at %s, but missed.", sendername ,giveplayer); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); } else { format(string, sizeof(string), "* You were Tazed by %s for 20 seconds.", sendername); SendClientMessage(suspect, COLOR_WHITE, string); format(string, sizeof(string), "* You Tazed %s for 20 seconds.", giveplayer); SendClientMessage(playerid, COLOR_WHITE, string); format(string, sizeof(string), "* %s shoots with his Tazer at %s and tazed him.", sendername ,giveplayer); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); GameTextForPlayer(suspect, "~r~Tazed", 2500, 3); TogglePlayerControllable(suspect, 0); LoopingAnim(suspect, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0); PlayerCuffed[suspect] = 1; PlayerCuffedTime[suspect] = 20; } } else { SendClientMessage(playerid, COLOR_GREY, " No-one near you!"); return 1; } } } else { SendClientMessage(playerid, COLOR_GREY, " You are not a Cop / FBI!"); } }//not connected return 1; }