AttachObjectToPlayer
#1

How could i attach a briefcase to a player?And check if it is attached to player like

Buy a briefcase in 24/7(if you die,you loose it),you go to rob the bank,if you don't have a briefcase you just can't rob it!
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#2

There is a FS that will help you attaching the object, then when you die you destroy the object, and if you wanna check if he has the briefcase, you must make a variable.

Something like this:

pawn Код:
new bool:HasObject[MAX_PLAYERS];

stock AttachObjectToPlayerEx(objectid, playerid, Float:OffsetX, Float:OffsetY, Float:OffsetZ, Float:rX, Float:rY, Float:rZ)
{
    AttachObjectToPlayer(objectid, playerid, OffsetX, OffsetY, OffsetZ, rX, rY, rZ);
    HasObject[playerid] = true;
    return 1;
}

stock DetachObject(objectid)
{
    DestroyObject(objectid);
    HasObject[playerid] = false;
    return 1;
}

stock HasAttachedObject(playerid)
{
    return HasObject[playerid];
}
To use that you will have to use AttachObjectToPlayerEx.
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#3

Thx man,it worked xD
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#4

You might want to look at this function i think it will do a better job for what you want than "AttachObjectToPlayer".

SetPlayerHoldingObject
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#5

Quote:
Originally Posted by iggy1
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You might want to look at this function i think it will do a better job for what you want than "AttachObjectToPlayer".

SetPlayerHoldingObject
Yes,that's what im searching,thx alot xD
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#6

Your welcome.
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#7

Quote:
Originally Posted by SkizzoTrick
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How could i attach a briefcase to a player?
Код:
SetPlayerHoldingObject( playerid, 1210, 6, 0.303294, 0.081651, 0.010630, 0.000000, 270.000000, 0.000000 ); // briefcase
To check if player is holding briefcase you need to save that information to a var. To cancel briefcase se this:

Код:
StopPlayerHoldingObject(playerid);
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#8

Quote:
Originally Posted by mick88
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Код:
SetPlayerHoldingObject( playerid, 1210, 6, 0.303294, 0.081651, 0.010630, 0.000000, 270.000000, 0.000000 ); // briefcase
To check if player is holding briefcase you need to save that information to a var. To cancel briefcase se this:

Код:
StopPlayerHoldingObject(playerid);
How did you find the coordinates?xD
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#9

There are a few filterscripts try this one by g_aSlice: Hold Studio
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