Animation help
#1

Hello people
I wanna make my animation and when i will click on RMB to stop animation
Any people can help me
Fast please
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#2

Guys help me please
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#3

Search?

8char-.-
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#4

I have been searched in Wiki but

KEY_AIM (has to be defined to be used)
132
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#5

People help me please i need it verry fast
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#6

Well here's an example for you.

pawn Код:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) // Called at any time the SA keys are changed
{
    if(newkeys & KEY_AIM) ClearAnimations(playerid); // Player is pressing KEY_AIM (132), clear animations!
    return 1;
}
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#7

Hello i'm having real strange bug on animations Oo
since this topic is about animations i will ask my question here.
ok..
when i animate any player on my server animation is played only in his client
i mean i can't see the animation from my computer...
any sugestions how to fix this ?
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#8

Quote:
Originally Posted by JaTochNietDan
Посмотреть сообщение
Well here's an example for you.

pawn Код:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) // Called at any time the SA keys are changed
{
    if(newkeys & KEY_AIM) ClearAnimations(playerid); // Player is pressing KEY_AIM (132), clear animations!
    return 1;
}
pawn Код:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) // Called at any time the SA keys are changed
{
     if(newkeys & KEY_AIM) ClearAnimations(playerid);
 {
I have 1 error : error 017: undefined symbol "KEY_AIM"
Help me what i need to do
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#9

Well KEY_AIM is not defined in your script then, just replace KEY_AIM with 132 or else add

pawn Код:
#define KEY_AIM 132
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#10

Quote:
Originally Posted by JaTochNietDan
Посмотреть сообщение
Well KEY_AIM is not defined in your script then, just replace KEY_AIM with 132 or else add

pawn Код:
#define KEY_AIM 132
Ok ty u helped me
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