[Map] Sniper Dm map+teleport command
#1

Hi Take a look at this Sniper dm map
i make this map becouse i have headshot script in my server



Objects....

pawn Код:
CreateObject(4867,-2520.92285200,-730.55767800,227.89349400,0.00000000,0.00000000,0.00000000); //object
CreateObject(4867,-2522.59350600,-567.60510300,235.44043000,5.15662016,0.00000000,0.00000000); //object(1)
CreateObject(1553,-2510.55957000,-693.44458000,279.78216600,0.00000000,0.00000000,-89.38141604); //object(2)
CreateObject(1553,-2510.60937500,-703.66064500,279.77569600,0.00000000,0.00000000,-91.95972612); //object(3)
CreateObject(7939,-2464.27929700,-821.65722700,229.44627400,0.00000000,0.00000000,0.00000000); //object(5)
CreateObject(7939,-2414.82470700,-771.97546400,229.44627400,0.00000000,0.00000000,90.24085273); //object(6)
CreateObject(7939,-2415.21484400,-672.67480500,229.44627400,0.00000000,0.00000000,90.24085273); //object(7)
CreateObject(5131,-2466.30395500,-661.56518600,234.02446000,0.00000000,0.00000000,-88.52197935); //object(10)
CreateObject(5137,-2438.67041000,-683.00311300,232.98397800,0.00000000,0.00000000,0.00000000); //object(11)
CreateObject(5137,-2464.53393600,-720.48120100,232.95929000,0.00000000,0.00000000,-180.48176276); //object(12)
CreateObject(5309,-2467.85888700,-752.73852500,232.68693500,0.00000000,0.00000000,0.00000000); //object(13)
CreateObject(5309,-2529.42211900,-714.65936300,232.76191700,0.00000000,0.00000000,-63.59831526); //object(14)
CreateObject(5313,-2526.10400400,-625.92901600,240.27156100,0.00000000,0.00000000,270.72261550); //object(15)
CreateObject(3399,-2505.60644500,-709.84814500,230.78746000,1.71887339,-20.62648062,0.00000000); //object(16)
CreateObject(3399,-2492.84497100,-704.78088400,237.87213100,1.71887339,-20.62648062,111.72677005); //object(17)
CreateObject(3399,-2496.07812500,-697.76257300,244.91790800,1.71887339,-20.62648062,125.47781443); //object(18)
CreateObject(3399,-2500.84277300,-691.73321500,251.82748400,1.71887339,-20.62648062,139.22891610); //object(19)
CreateObject(3399,-2506.44384800,-687.35406500,258.50750700,1.71887339,-20.62648062,148.68277702); //object(20)
CreateObject(3399,-2512.81665000,-683.91064500,265.28421000,1.71887339,-20.62648062,163.29331539); //object(21)
CreateObject(3399,-2518.35986300,-687.31732200,271.92883300,-4.29718346,-6.87549354,251.81546662); //object(22)
CreateObject(3399,-2516.63305700,-693.75500500,275.62838700,-4.29718346,-6.87549354,333.46172325); //object(23)
CreateObject(3399,-2514.25317400,-723.68377700,230.48753400,1.71887339,-3.43774677,111.72677005); //object(24)
CreateObject(3399,-2518.55175800,-714.54870600,235.13145400,1.71887339,-3.43774677,115.16434493); //object(25)
CreateObject(1225,-2485.71142600,-717.63861100,235.68383800,0.00000000,0.00000000,0.00000000); //object(27)
CreateObject(1225,-2447.10498000,-699.14611800,229.42099000,0.00000000,0.00000000,0.00000000); //object(28)
CreateObject(1225,-2456.59960900,-696.93713400,229.42099000,0.00000000,0.00000000,0.00000000); //object(29)
CreateObject(1225,-2456.65600600,-654.90832500,228.29925500,0.00000000,0.00000000,0.00000000); //object(30)
CreateObject(1225,-2442.01684600,-643.10040300,228.89784200,0.00000000,0.00000000,0.00000000); //object(31)
CreateObject(1225,-2438.59033200,-654.50769000,228.29925500,0.00000000,0.00000000,0.00000000); //object(32)
CreateObject(1225,-2514.51001000,-678.17199700,228.29925500,0.00000000,0.00000000,0.00000000); //object(33)
CreateObject(1225,-2535.80200200,-672.54412800,228.29925500,0.00000000,0.00000000,0.00000000); //object(34)
CreateObject(1225,-2520.91406300,-661.52813700,228.29925500,0.00000000,0.00000000,0.00000000); //object(35)
CreateObject(1225,-2505.76123000,-659.22430400,228.29925500,0.00000000,0.00000000,0.00000000); //object(36)
CreateObject(1225,-2559.24096700,-630.78222700,230.00947600,0.00000000,0.00000000,0.00000000); //object(37)
CreateObject(616,-2562.99609400,-669.42852800,227.88732900,0.00000000,0.00000000,0.00000000); //object(38)
CreateObject(616,-2569.98730500,-657.83404500,227.88732900,0.00000000,0.00000000,0.00000000); //object(39)
CreateObject(616,-2573.93627900,-650.52600100,227.88732900,0.00000000,0.00000000,0.00000000); //object(40)
CreateObject(616,-2577.38842800,-645.46691900,228.27236900,0.00000000,0.00000000,0.00000000); //object(41)
CreateObject(616,-2577.55615200,-640.71203600,228.70144700,0.00000000,0.00000000,0.00000000); //object(42)
CreateObject(616,-2581.32275400,-617.05432100,230.83641100,0.00000000,0.00000000,0.00000000); //object(43)
CreateObject(616,-2572.58544900,-614.64929200,231.05345200,0.00000000,0.00000000,0.00000000); //object(44)
CreateObject(616,-2560.10595700,-681.69287100,227.88732900,0.00000000,0.00000000,0.00000000); //object(45)
CreateObject(616,-2561.27978500,-702.11914100,227.88732900,0.00000000,0.00000000,0.00000000); //object(46)
CreateObject(616,-2555.24316400,-712.27410900,227.88732900,0.00000000,0.00000000,0.00000000); //object(47)
CreateObject(616,-2548.95288100,-723.06713900,227.88732900,0.00000000,0.00000000,0.00000000); //object(48)
CreateObject(616,-2544.81787100,-734.36334200,227.88732900,0.00000000,0.00000000,0.00000000); //object(49)
CreateObject(616,-2530.79687500,-751.63446000,227.88732900,0.00000000,0.00000000,0.00000000); //object(50)
CreateObject(616,-2499.16650400,-789.16589400,227.88732900,0.00000000,0.00000000,0.00000000); //object(51)
CreateObject(616,-2505.72631800,-759.72595200,227.88732900,0.00000000,0.00000000,0.00000000); //object(52)
CreateObject(616,-2460.91162100,-780.81158400,227.88732900,0.00000000,0.00000000,0.00000000); //object(53)
CreateObject(616,-2451.07592800,-803.89147900,227.88732900,0.00000000,0.00000000,0.00000000); //object(54)
CreateObject(616,-2470.13330100,-806.85766600,227.88732900,0.00000000,0.00000000,0.00000000); //object(55)
CreateObject(616,-2507.11035200,-797.94592300,227.88732900,0.00000000,0.00000000,0.00000000); //object(56)
CreateObject(616,-2520.04003900,-773.56073000,227.88732900,0.00000000,0.00000000,0.00000000); //object(57)
CreateObject(616,-2550.39184600,-761.76074200,227.88732900,0.00000000,0.00000000,0.00000000); //object(58)
CreateObject(616,-2585.89355500,-765.61022900,227.88732900,0.00000000,0.00000000,0.00000000); //object(59)
CreateObject(616,-2580.22729500,-785.81488000,227.88732900,0.00000000,0.00000000,0.00000000); //object(60)
CreateObject(616,-2596.24609400,-802.02807600,227.88732900,0.00000000,0.00000000,0.00000000); //object(61)
CreateObject(616,-2572.84033200,-796.70501700,227.88732900,0.00000000,0.00000000,0.00000000); //object(62)
CreateObject(616,-2555.71752900,-764.07061800,227.88732900,0.00000000,0.00000000,0.00000000); //object(63)
CreateObject(616,-2587.95361300,-726.39886500,227.88732900,0.00000000,0.00000000,0.00000000); //object(64)
CreateObject(616,-2616.99389600,-716.70990000,227.88732900,0.00000000,0.00000000,0.00000000); //object(65)
CreateObject(616,-2589.11425800,-683.03137200,227.88732900,0.00000000,0.00000000,0.00000000); //object(66)
CreateObject(616,-2600.44873000,-622.69543500,230.32733200,0.00000000,0.00000000,0.00000000); //object(67)
CreateObject(616,-2611.98999000,-654.88354500,227.88732900,0.00000000,0.00000000,0.00000000); //object(68)
CreateObject(616,-2586.92089800,-644.16137700,228.39016700,0.00000000,0.00000000,0.00000000); //object(69)
CreateObject(616,-2575.68774400,-679.38244600,227.88732900,0.00000000,0.00000000,0.00000000); //object(70)
CreateObject(616,-2581.49560500,-689.68463100,227.88732900,0.00000000,0.00000000,0.00000000); //object(71)
CreateObject(616,-2572.23632800,-740.54675300,227.88732900,0.00000000,0.00000000,0.00000000); //object(72)
CreateObject(616,-2567.89868200,-700.68560800,227.88732900,0.00000000,0.00000000,0.00000000); //object(73)
CreateObject(616,-2574.27148400,-708.23559600,227.88732900,0.00000000,0.00000000,0.00000000); //object(74)
CreateObject(616,-2593.31958000,-720.36126700,227.88732900,0.00000000,0.00000000,0.00000000); //object(75)
CreateObject(616,-2605.39086900,-696.65387000,227.88732900,0.00000000,0.00000000,0.00000000); //object(76)
CreateObject(616,-2603.83520500,-675.86486800,227.88732900,0.00000000,0.00000000,0.00000000); //object(77)
CreateObject(616,-2588.73364300,-661.96637000,227.88732900,0.00000000,0.00000000,0.00000000); //object(78)
CreateObject(616,-2581.95190400,-656.33880600,227.88732900,0.00000000,0.00000000,0.00000000); //object(79)
CreateObject(616,-2593.88916000,-656.00939900,227.88732900,0.00000000,0.00000000,0.00000000); //object(80)
CreateObject(616,-2608.48559600,-669.16961700,227.88732900,0.00000000,0.00000000,0.00000000); //object(81)
CreateObject(616,-2575.26660200,-664.16656500,227.88732900,0.00000000,0.00000000,0.00000000); //object(82)
CreateObject(616,-2559.56616200,-665.73486300,227.88732900,0.00000000,0.00000000,0.00000000); //object(83)
CreateObject(616,-2559.85180700,-758.08447300,227.88732900,0.00000000,0.00000000,0.00000000); //object(84)
CreateObject(616,-2541.27392600,-756.75116000,227.88732900,0.00000000,0.00000000,0.00000000); //object(85)
CreateObject(616,-2530.49853500,-775.81616200,227.88732900,0.00000000,0.00000000,0.00000000); //object(86)
CreateObject(616,-2544.69775400,-759.46106000,227.88732900,0.00000000,0.00000000,0.00000000); //object(87)
CreateObject(616,-2565.56567400,-768.27264400,227.88732900,0.00000000,0.00000000,0.00000000); //object(88)
CreateObject(616,-2602.30249000,-784.92675800,227.88732900,0.00000000,0.00000000,0.00000000); //object(89)
CreateObject(616,-2584.75293000,-748.31652800,227.88732900,0.00000000,0.00000000,0.00000000); //object(90)
CreateObject(616,-2579.06005900,-749.75274700,227.88732900,0.00000000,0.00000000,0.00000000); //object(91)
CreateObject(616,-2581.80542000,-781.16687000,227.88732900,0.00000000,0.00000000,0.00000000); //object(92)
CreateObject(616,-2575.94360400,-781.60022000,227.88732900,0.00000000,0.00000000,0.00000000); //object(93)
CreateObject(616,-2596.77490200,-750.16760300,227.88732900,0.00000000,0.00000000,0.00000000); //object(94)
CreateObject(616,-2601.51220700,-746.17370600,227.88732900,0.00000000,0.00000000,0.00000000); //object(95)
CreateObject(616,-2605.92919900,-740.95092800,227.88732900,0.00000000,0.00000000,0.00000000); //object(96)
CreateObject(616,-2600.51171900,-722.24829100,227.88732900,0.00000000,0.00000000,0.00000000); //object(97)
CreateObject(616,-2587.97290000,-731.26239000,227.88732900,0.00000000,0.00000000,0.00000000); //object(98)
CreateObject(616,-2582.09277300,-731.72113000,227.88732900,0.00000000,0.00000000,0.00000000); //object(99)
CreateObject(616,-2604.46313500,-773.89740000,227.88732900,0.00000000,0.00000000,0.00000000); //object(100)
CreateObject(616,-2591.46191400,-753.35577400,227.88732900,0.00000000,0.00000000,0.00000000); //object(101)
CreateObject(616,-2529.85986300,-797.03717000,227.88732900,0.00000000,0.00000000,0.00000000); //object(102)
CreateObject(616,-2531.61425800,-780.94720500,227.88732900,0.00000000,0.00000000,0.00000000); //object(103)
CreateObject(616,-2535.09570300,-818.93078600,227.88732900,0.00000000,0.00000000,0.00000000); //object(104)
CreateObject(616,-2547.75952100,-776.05743400,227.88732900,0.00000000,0.00000000,0.00000000); //object(105)
CreateObject(616,-2538.85083000,-792.38403300,227.88732900,0.00000000,0.00000000,0.00000000); //object(106)
CreateObject(616,-2556.17504900,-770.97222900,227.88732900,0.00000000,0.00000000,0.00000000); //object(107)
CreateObject(616,-2560.89086900,-720.29394500,227.88732900,0.00000000,0.00000000,0.00000000); //object(108)
CreateObject(616,-2557.65600600,-729.52130100,227.88732900,0.00000000,0.00000000,0.00000000); //object(109)
CreateObject(616,-2511.51196300,-671.80511500,227.88732900,0.00000000,0.00000000,0.00000000); //object(110)
CreateObject(616,-2525.69311500,-669.45013400,227.88732900,0.00000000,0.00000000,0.00000000); //object(111)
CreateObject(616,-2520.44848600,-682.10546900,227.88732900,0.00000000,0.00000000,0.00000000); //object(112)
CreateObject(617,-2447.18823200,-701.91729700,229.00906400,0.00000000,0.00000000,0.00000000); //object(113)
CreateObject(18228,-2597.92309600,-577.34564200,239.46517900,0.00000000,0.00000000,0.00000000); //object(115)
CreateObject(18228,-2528.61401400,-525.30633500,243.06131000,0.00000000,0.00000000,-53.28507495); //object(116)
CreateObject(744,-2531.27783200,-760.03454600,227.10444600,0.00000000,0.00000000,0.00000000); //object(117)
CreateObject(744,-2566.47460900,-795.84491000,227.07939100,0.00000000,0.00000000,0.00000000); //object(118)
CreateObject(744,-2598.79174800,-728.33996600,227.42942800,0.00000000,0.00000000,0.00000000); //object(119)
CreateObject(18273,-2489.34912100,-525.70196500,248.22279400,0.00000000,0.00000000,0.00000000); //object(120)
CreateObject(18273,-2548.58618200,-542.42767300,241.74829100,0.00000000,0.00000000,0.00000000); //object(121)
CreateObject(18268,-2592.84985400,-510.24939000,261.04763800,0.00000000,0.00000000,0.00000000); //object(122)
CreateObject(16061,-2621.70043900,-797.80688500,226.95585600,0.00000000,0.00000000,0.00000000); //object(123)
CreateObject(791,-2449.92919900,-597.70355200,230.79394500,0.00000000,0.00000000,0.00000000); //object(125)
CreateObject(791,-2441.02832000,-549.31616200,234.55023200,0.00000000,0.00000000,0.00000000); //object(126)
CreateObject(791,-2601.14379900,-535.08227500,236.58476300,0.00000000,0.00000000,0.00000000); //object(127)
CreateObject(791,-2430.91308600,-785.56683300,224.89349400,0.00000000,0.00000000,0.00000000); //object(128)
CreateObject(782,-2451.37207000,-650.37817400,227.98750300,0.00000000,0.00000000,0.00000000); //object(130)
CreateObject(782,-2455.32153300,-643.22021500,228.49809300,0.00000000,0.00000000,0.00000000); //object(131)
CreateObject(782,-2455.36914100,-643.02569600,228.51565600,0.00000000,0.00000000,0.00000000); //object(132)
CreateObject(782,-2465.29736300,-646.96435500,228.16021700,0.00000000,0.00000000,0.00000000); //object(133)
CreateObject(782,-2465.70068400,-651.23565700,227.91032400,0.00000000,0.00000000,0.00000000); //object(134)
CreateObject(782,-2461.81005900,-658.03515600,227.91032400,0.00000000,0.00000000,0.00000000); //object(135)
CreateObject(782,-2459.91284200,-660.87066700,227.91032400,0.00000000,0.00000000,0.00000000); //object(136)
CreateObject(782,-2457.71460000,-659.54687500,227.91032400,0.00000000,0.00000000,0.00000000); //object(137)
CreateObject(782,-2455.45410200,-656.88201900,227.91032400,0.00000000,0.00000000,0.00000000); //object(138)
CreateObject(782,-2452.63574200,-651.82568400,227.91032400,0.00000000,0.00000000,0.00000000); //object(139)
CreateObject(782,-2452.44946300,-644.61822500,228.37193300,0.00000000,0.00000000,0.00000000); //object(140)
CreateObject(782,-2453.96728500,-639.90771500,228.79702800,0.00000000,0.00000000,0.00000000); //object(141)
CreateObject(782,-2459.92822300,-640.54522700,228.73950200,0.00000000,0.00000000,0.00000000); //object(142)
CreateObject(782,-2466.25317400,-642.51983600,228.56131000,0.00000000,0.00000000,0.00000000); //object(143)
CreateObject(782,-2467.92334000,-645.38928200,228.30235300,0.00000000,0.00000000,0.00000000); //object(144)
CreateObject(782,-2468.24047900,-648.43927000,228.02711500,0.00000000,0.00000000,0.00000000); //object(145)
CreateObject(782,-2467.66333000,-652.77240000,227.91032400,0.00000000,0.00000000,0.00000000); //object(146)
CreateObject(17876,-2431.50341800,-640.13586400,236.65434300,0.00000000,0.00000000,0.00000000); //object(149)
You can convert objectsHERE

For full photo list clickHERE

COMMAND FOR RANDOM TELEPORT + NO FALLING LOAD OBJECTS

1:At the top of Gm under #include<a_samp>
paste this
pawn Код:
new Float:RandomDmSniperPos[11][3] = {
    {-2530.9412,-523.9818,265.7876},// sniperpos1
    {-2589.7305,-567.3199,257.5419},// sniperpos2
    {-2601.6638,-725.5169,228.8935}, // sniperpos3
    {-2568.8789,-798.1446,228.8935}, // sniperpos4
    {-2440.2124,-747.8601,238.1947}, // sniperpos4
    {-2480.8142,-732.1995,236.2781}, // sniperpos4
    {-2421.2671,-710.6873,228.8935},// sniperpos5
    {-2455.8738,-649.9435,229.0099}, // sniperpos6
    {-2487.1726,-680.4384,236.0682},// sniperpos7
    {-2463.8572,-651.2489,242.6882}, // sniperpos8
    {-2514.3594,-616.0865,250.2327} // sniperpos9
};
this is the float with 11 random pos for my map

2:Paste this command under onplayercommandtext
pawn Код:
if(!strcmp("/sniperdm", cmdtext, true))
    {
        new rand = random(sizeof(RandomDmSniperPos));
        SetPlayerPos(playerid, RandomDmSniperPos[rand][0], RandomDmSniperPos[rand][1],         RandomDmSniperPos[rand][2]);
        FreezeLoadObjects(playerid);
        new name[128];
        new string[256];
        GetPlayerName(playerid,name,128);
        format(string, sizeof(string), "%s go to /sniperdm by [ISS]jumbo",name);
        SendClientMessageToAll(0x99FFFFAA, string);
        SetPlayerInterior(playerid, 0);
        PlayerPlaySound(playerid, 1054, 0.0, 0.0, 0.0);
        return 1;
    }
now the function for load the map and not falling down
pawn Код:
forward FreezeLoadObjects(playerid);
public FreezeLoadObjects(playerid)
{
    TogglePlayerControllable(playerid,0);
    SetTimerEx("UnFreezeLoadObjects",3000,0,"i",playerid);
    GameTextForPlayer(playerid,"~r~Loading objects",2900,3);
}
forward UnFreezeLoadObjects(playerid);
public UnFreezeLoadObjects(playerid)
{
    TogglePlayerControllable(playerid,1);
    GameTextForPlayer(playerid,"~g~loaded",1000,3);
}

thx and bb
Reply
#2

Oh cmon why not better pics?
rate 5/10 cuz i dont have a good look over the map!
Reply
#3

how better picks WTF! if u want a dm download and try yourself ...
Reply
#4

I mean some pics from above the map,to have a better look.
Reply
#5

could for more pictures


I do not like DM maps but it looks good


seems well built
Reply
#6

you clik here ? "For full photo list clickHERE"
Reply
#7

8/10 , not bad next time try more details
Reply
#8

Nice jumbo
Reply
#9

hmm looks create maybe i will make a sniperwar place
Reply
#10

Thanks for the loadobjects lol
Reply


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