09.11.2010, 12:10
1.This script includes all weapons.
2.There are absolutely NO BUGS.![Grin](images/smilies/biggrin.gif)
3.You can edit the script if you want.
4.Please don't hate on my script...
5.This is my first script...![Embarrassed](images/smilies/redface.gif)
Have fun![Smiley](images/smilies/smile.png)
P.S: thanks to all who helped eliminate bugs!
Download/Script below!
2.There are absolutely NO BUGS.
![Grin](images/smilies/biggrin.gif)
3.You can edit the script if you want.
4.Please don't hate on my script...
5.This is my first script...
![Embarrassed](images/smilies/redface.gif)
Have fun
![Smiley](images/smilies/smile.png)
P.S: thanks to all who helped eliminate bugs!
Download/Script below!
Код:
// Simple Weapon Script by Aidz. #include <a_samp> #if defined FILTERSCRIPT #define FILTERSCRIPT #include <a_samp> public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp("/knuckles", cmdtext, true) == 0) { GivePlayerWeapon(playerid,1,99999); SendClientMessage(playerid, 0xFFFFFFFF, "You earned brass knuckles!"); return 1; } if (strcmp("/golf", cmdtext, true) == 0) { GivePlayerWeapon(playerid,2,99999); SendClientMessage(playerid, 0xFFFFFFFF, "You earned a golf club!"); return 1; } if (strcmp("/niteStick", cmdtext, true) == 0) { GivePlayerWeapon(playerid,3,99999); SendClientMessage(playerid, 0xFFFFFFFF, "You earned a nite stick!"); return 1; } if (strcmp("/knife", cmdtext, true) == 0) { GivePlayerWeapon(playerid,4,99999); SendClientMessage(playerid, 0xFFFFFFFF, "You earned a knife.!"); return 1; } if (strcmp("/bat", cmdtext, true) == 0) { GivePlayerWeapon(playerid,5,99999); SendClientMessage(playerid, 0xFFFFFFFF, "You earned a bat!"); return 1; } if (strcmp("/shovel", cmdtext, true) == 0) { GivePlayerWeapon(playerid,31,99999); SendClientMessage(playerid, 0xFFFFFFFF, "You earned a shovel!"); return 1; } if (strcmp("/pool", cmdtext, true) == 0) { GivePlayerWeapon(playerid,7,99999); SendClientMessage(playerid, 0xFFFFFFFF, "You earned a pool cue!"); return 1; } if (strcmp("/katana", cmdtext, true) == 0) { GivePlayerWeapon(playerid,8,99999); SendClientMessage(playerid, 0xFFFFFFFF, "You earned a katana!"); return 1; } if (strcmp("/chainsaw", cmdtext, true) == 0) { GivePlayerWeapon(playerid,9,99999); SendClientMessage(playerid, 0xFFFFFFFF, "You earned a chainsaw!"); return 1; } if (strcmp("/dildo", cmdtext, true) == 0) { GivePlayerWeapon(playerid,10,99999); SendClientMessage(playerid, 0xFFFFFFFF, "You earned a purple dildo!"); return 1; } if (strcmp("/cane", cmdtext, true) == 0) { GivePlayerWeapon(playerid,15,99999); SendClientMessage(playerid, 0xFFFFFFFF, "You earned a cane!"); return 1; } if (strcmp("/grenades", cmdtext, true) == 0) { GivePlayerWeapon(playerid,16,99999); SendClientMessage(playerid, 0xFFFFFFFF, "You earned grenades!"); return 1; } if (strcmp("/tear", cmdtext, true) == 0) { GivePlayerWeapon(playerid,17,99999); SendClientMessage(playerid, 0xFFFFFFFF, "You earned tear gas!"); return 1; } if (strcmp("/molotov", cmdtext, true) == 0) { GivePlayerWeapon(playerid,18,99999); SendClientMessage(playerid, 0xFFFFFFFF, "You earned molotov cocktails!"); return 1; } if (strcmp("/colt", cmdtext, true) == 0) { GivePlayerWeapon(playerid,22,99999); SendClientMessage(playerid, 0xFFFFFFFF, "You earned a 9mm!"); return 1; } if (strcmp("/silenced", cmdtext, true) == 0) { GivePlayerWeapon(playerid,23,99999); SendClientMessage(playerid, 0xFFFFFFFF, "You earned a silenced 9mm!"); return 1; } if (strcmp("/eagle", cmdtext, true) == 0) { GivePlayerWeapon(playerid,24,99999); SendClientMessage(playerid, 0xFFFFFFFF, "You earned a desert eagle!"); return 1; } if (strcmp("/de", cmdtext, true) == 0) { GivePlayerWeapon(playerid,24,99999); SendClientMessage(playerid, 0xFFFFFFFF, "You earned a desert eagle!" ); return 1; } if (strcmp("/shotgun", cmdtext, true) == 0) { GivePlayerWeapon(playerid,25,99999); SendClientMessage(playerid, 0xFFFFFFFF, "You earned a shotgun!"); return 1; } if (strcmp("/spawnoff", cmdtext, true) == 0) { GivePlayerWeapon(playerid,26,99999); SendClientMessage(playerid, 0xFFFFFFFF, "You earned a spawn-off shotgun."); return 1; } if (strcmp("/combat", cmdtext, true) == 0) { GivePlayerWeapon(playerid,27,99999); SendClientMessage(playerid, 0xFFFFFFFF, "You earned a combat shotgun "); return 1; } if (strcmp("/uzi", cmdtext, true) == 0) { GivePlayerWeapon(playerid,28,99999); SendClientMessage(playerid, 0xFFFFFFFF, "You earned a uzi!"); return 1; } if (strcmp("/mp5", cmdtext, true) == 0) { GivePlayerWeapon(playerid,29,99999); SendClientMessage(playerid, 0xFFFFFFFF, "You earned a mp5!"); return 1; } if (strcmp("/ak", cmdtext, true) == 0) { GivePlayerWeapon(playerid,30,99999); SendClientMessage(playerid, 0xFFFFFFFF, "You earned a ak47!"); return 1; } if (strcmp("/m4", cmdtext, true) == 0) { GivePlayerWeapon(playerid,31,99999); SendClientMessage(playerid, 0xFFFFFFFF, "You earned a m4!"); return 1; } if (strcmp("/tec9", cmdtext, true) == 0) { GivePlayerWeapon(playerid,32,99999); SendClientMessage(playerid, 0xFFFFFFFF, "You earned a tec9!"); return 1; } if (strcmp("/rifle", cmdtext, true) == 0) { GivePlayerWeapon(playerid,33,99999); SendClientMessage(playerid, 0xFFFFFFFF, "You earned a country rifle! "); return 1; } if (strcmp("/sniper", cmdtext, true) == 0) { GivePlayerWeapon(playerid,34,99999); SendClientMessage(playerid, 0xFFFFFFFF, "You earned a sniper!"); return 1; } if (strcmp("/rpg", cmdtext, true) == 0) { GivePlayerWeapon(playerid,35,99999); SendClientMessage(playerid, 0xFFFFFFFF, "You earned a rocket launcher! Go fuck shit up!"); return 1; } if (strcmp("/heat", cmdtext, true) == 0) { GivePlayerWeapon(playerid,36,99999); SendClientMessage(playerid, 0xFFFFFFFF, "You earned a heat seaking rocket launcher!"); return 1; } if (strcmp("/flame", cmdtext, true) == 0) { GivePlayerWeapon(playerid,37,99999); SendClientMessage(playerid, 0xFFFFFFFF, "You earned a flame thrower!"); return 1; } if (strcmp("/minigun", cmdtext, true) == 0) { GivePlayerWeapon(playerid,38,99999); SendClientMessage(playerid, 0xFFFFFFFF, "You earned a minigun! Go fuck shit up!"); return 1; } if (strcmp("/sat", cmdtext, true) == 0) { GivePlayerWeapon(playerid,39,99999); SendClientMessage(playerid, 0xFFFFFFFF, "You earned satchel charges!"); return 1; } if (strcmp("/Spray", cmdtext, true) == 0) { GivePlayerWeapon(playerid,41,99999); SendClientMessage(playerid, 0xFFFFFFFF, "You earned a spray can!"); return 1; } if (strcmp("/fe", cmdtext, true) == 0) { GivePlayerWeapon(playerid,42,99999); SendClientMessage(playerid, 0xFFFFFFFF, "You earned a fire extinguisher!"); return 1; } if (strcmp("/camera", cmdtext, true) == 0) { GivePlayerWeapon(playerid,43,99999); SendClientMessage(playerid, 0xFFFFFFFF, "You earned a camera!"); return 1; } if (strcmp("/para", cmdtext, true) == 0) { GivePlayerWeapon(playerid,46,99999); SendClientMessage(playerid, 0xFFFFFFFF, "You earned a parachute!"); return 1; } return 0; } #endif