05.08.2007, 01:48
NEW - [FS] Version - Now Compatible With GF and PEN1 (you will need to work out the bugs urself though but its now mostly working)!!!!
The Newest version is now compatible with the GF and pen1 scripts...ppl have been asking for it so i just did it...basically u can now hardcode vehicles into ur own GM and they wont register on my system, the only vehicles that will register on the vehicle management system are the ones u place thru the filterscript...any others are effectively ignored by the filterscript
The Next download is an experimental version of a filterscript that i designed based on this modification...seems to be going well so here u are guys...have fun and hopefully it'll be a good addition to ur server [Note: this is very highly experimental right now so please report bugs, I have suspicions it may not work fantastically with some gamemodes lol...particularly those with race checkpoints...well the fuel system would maybe interfere with that so we'll have to see how it goes...ALSO PPL STOP TRYING TO ADD TO GF OR PEN1...virtually incompatible...anything based on PEN1 probs aint gonna work with any version of my car script!!!!]
CLICK HERE TO DOWNLOAD!!!! <--You must read source file ("filterscripts/source/tAxI_XVM.pwn") for usage instructions - This is VITAL!!!!
Readme:
/vcredits:
Script designer and concept - tAxI aka Necrioss (email <::> cptnsausage@hotmail.com)
Original Code for the vehicle HP bar - MR Tapes - Highly modified by tAxI/Necrioss
If you wish to use this script or any parts of it in your own gamemode please fee free but you must GIVE CREDIT!!!
Also i took a couple of the long string chain seperator processes from the PEN1 original and trust me without that this was impossible so big credit to Denver for those wee bits of code
/vhelp
For VEHICLE SYSTEM help, please type /vehiclehelp.
For FUEL SYSTEM info and the location of the refuelling stations, please type /fuelhelp.
Type /vcredits to see a list of the ppl who contributed to this script.
/fuelhelp
Fuel station areas are located in all the fuel stations for ground vehicles!
For airborne and large vehicles, the refuelling areas are located in all of the airports (inc verdant meadows)...All fuel stations are marked by a grey vehicle icon on ur minimap, you must be in close proximity to these icons in order to refuel
Refuel vehicle - use the vehicle control panel - /vmenu
/vehiclehelp
Simply type /vmenu in order to access the vehicle control panel either in or out of your vehicle, to allow callcar etc
In order to properly use the FS with ur mode u must remove all of the addstaticvehicles in ur script and instead place all of the vehicle spawn data into the tAxI_vehicles_setup.tAxI file in scriptfiles folder...without this ur cars won't load at all...i repeat you cant have any vehicles in ur gamemode they must all be in that file - (format is as follows) - "modelid,xspawn,yspawn,zspawn,zangle,color1,color2 "
Remember to take a new line for every set of vehicle spawn data...I've included a demo version of the file in the zipped file for download so u can use it for reference
End ofReadme:
FS update info - 2 September 2007 - v0.2b:
I've rewritten just about everything and the system now runs on a much more efficient filesystem and theres no dini included whatsoever...all pure file management now so very fast in comparison to the last version...also due to the new system the vehicle files ane now one huge combined file...so if u wanna edit it manually ur gonna have to know EXACTLY what ur doing, i can offer help if anyone needs help with messed up vehicles.
I removed the setplates as they dont work due to sync issues in sa-mp.
I also changed a bit of the callcar command so its maybe buggy just now.
I think thats it...entirely new script basically so enjoy!!!
FS update info - 24 September 2007 - v0.3:
I've done away with every single vehicle command - and replaced it with a vehicle control panel which can be accessed via using the command /vmenu - ENJOY
Also added a vehicle HP bar that even changes colour as health drops and tells u to bail when its going to explode!!
The Newest version is now compatible with the GF and pen1 scripts...ppl have been asking for it so i just did it...basically u can now hardcode vehicles into ur own GM and they wont register on my system, the only vehicles that will register on the vehicle management system are the ones u place thru the filterscript...any others are effectively ignored by the filterscript
The Next download is an experimental version of a filterscript that i designed based on this modification...seems to be going well so here u are guys...have fun and hopefully it'll be a good addition to ur server [Note: this is very highly experimental right now so please report bugs, I have suspicions it may not work fantastically with some gamemodes lol...particularly those with race checkpoints...well the fuel system would maybe interfere with that so we'll have to see how it goes...ALSO PPL STOP TRYING TO ADD TO GF OR PEN1...virtually incompatible...anything based on PEN1 probs aint gonna work with any version of my car script!!!!]
CLICK HERE TO DOWNLOAD!!!! <--You must read source file ("filterscripts/source/tAxI_XVM.pwn") for usage instructions - This is VITAL!!!!
Readme:
/vcredits:
Script designer and concept - tAxI aka Necrioss (email <::> cptnsausage@hotmail.com)
Original Code for the vehicle HP bar - MR Tapes - Highly modified by tAxI/Necrioss
If you wish to use this script or any parts of it in your own gamemode please fee free but you must GIVE CREDIT!!!
Also i took a couple of the long string chain seperator processes from the PEN1 original and trust me without that this was impossible so big credit to Denver for those wee bits of code
/vhelp
For VEHICLE SYSTEM help, please type /vehiclehelp.
For FUEL SYSTEM info and the location of the refuelling stations, please type /fuelhelp.
Type /vcredits to see a list of the ppl who contributed to this script.
/fuelhelp
Fuel station areas are located in all the fuel stations for ground vehicles!
For airborne and large vehicles, the refuelling areas are located in all of the airports (inc verdant meadows)...All fuel stations are marked by a grey vehicle icon on ur minimap, you must be in close proximity to these icons in order to refuel
Refuel vehicle - use the vehicle control panel - /vmenu
/vehiclehelp
Simply type /vmenu in order to access the vehicle control panel either in or out of your vehicle, to allow callcar etc
In order to properly use the FS with ur mode u must remove all of the addstaticvehicles in ur script and instead place all of the vehicle spawn data into the tAxI_vehicles_setup.tAxI file in scriptfiles folder...without this ur cars won't load at all...i repeat you cant have any vehicles in ur gamemode they must all be in that file - (format is as follows) - "modelid,xspawn,yspawn,zspawn,zangle,color1,color2 "
Remember to take a new line for every set of vehicle spawn data...I've included a demo version of the file in the zipped file for download so u can use it for reference
End ofReadme:
FS update info - 2 September 2007 - v0.2b:
I've rewritten just about everything and the system now runs on a much more efficient filesystem and theres no dini included whatsoever...all pure file management now so very fast in comparison to the last version...also due to the new system the vehicle files ane now one huge combined file...so if u wanna edit it manually ur gonna have to know EXACTLY what ur doing, i can offer help if anyone needs help with messed up vehicles.
I removed the setplates as they dont work due to sync issues in sa-mp.
I also changed a bit of the callcar command so its maybe buggy just now.
I think thats it...entirely new script basically so enjoy!!!
FS update info - 24 September 2007 - v0.3:
I've done away with every single vehicle command - and replaced it with a vehicle control panel which can be accessed via using the command /vmenu - ENJOY
Also added a vehicle HP bar that even changes colour as health drops and tells u to bail when its going to explode!!