27.10.2010, 19:07
Filterscript:
Npcmodes script:
The NPC spawns at his spawn place but dont moves, i alreadly tried to fix it but i cant, its something with OnPlayerSpawn. Anyone can help me?
Код:
//Rhino driver #include <a_samp> #include <a_npc> new rhinodriver; public OnFilterScriptInit() { ConnectNPC("rhino","rhino"); rhinodriver = CreateVehicle(432, 0.0, 0.0, 5.0, 0.0, 3, 3, 5000); return 1; } public OnPlayerSpawn(playerid) { if(IsPlayerNPC(playerid)) //Checks if the player that just spawned is an NPC. { new npcname[MAX_PLAYER_NAME]; GetPlayerName(playerid, npcname, sizeof(npcname)); //Getting the NPC's name. if(!strcmp(npcname, "rhino", true)) //Checking if the NPC's name is MyFirstNPC { PutPlayerInVehicle(playerid, rhinodriver, 0); //Putting the NPC into the vehicle we created for it. } return 1; } return 1; }
Код:
#define RECORDING "rhino" //This is the filename of your recording without the extension. #define RECORDING_TYPE 1 //1 for in vehicle and 2 for on foot. #include <a_npc> main(){} public OnRecordingPlaybackEnd() StartRecordingPlayback(RECORDING_TYPE, RECORDING); #if RECORDING_TYPE == 1 public OnNPCEnterVehicle(vehicleid, seatid) StartRecordingPlayback(RECORDING_TYPE, RECORDING); public OnNPCExitVehicle() StopRecordingPlayback(); #else public OnNPCSpawn() StartRecordingPlayback(RECORDING_TYPE, RECORDING); #endif