26.10.2010, 17:07
Hi,
Say I want to use:
Audio_Play(playerid, 1, false, false, false);
How can I do it so that instead of playing just for 'playerid' (ie the person who triggered it), it does it globally?
The same goes for any function that calls playerid. How can I get it so it does something to EVERYONE and not that individual player?
Thanks
Matt
Say I want to use:
Audio_Play(playerid, 1, false, false, false);
How can I do it so that instead of playing just for 'playerid' (ie the person who triggered it), it does it globally?
The same goes for any function that calls playerid. How can I get it so it does something to EVERYONE and not that individual player?
Thanks
Matt