Ok now it works but i tryed to make this:
pawn Код:
#include <a_samp>
new rottimer;
new zapornice;
public OnGameModeInit()
{
zapornice = CreateObject(968, -1572.203613, 658.795593, 6.918911, 0.000000, 90.000000, 90.000000);
rottimer = SetTimer("CheckGate", 10, 1);
SetTimer("CheckGate", 10, 1);
return 1;
}
new OpenGate[MAX_PLAYERS];
forward CheckGate();
public CheckGate()
{
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(PlayerToPoint(10.0, i, -1572.1993,663.0866,7.1875) && OpenGate[i] == 0)
{
new Float:rotx, Float:roty, Float:rotz;
GetObjectRot(zapornice, rotx, roty, rotz);
SetObjectRot(zapornice, rotx, roty-0.1, rotz);
if(roty == 0.0)
{
KillTimer(rottimer);
}
OpenGate[i] = 1;
}
else if(!PlayerToPoint(10.0, i, -1572.1993,663.0866,7.1875) && OpenGate[i] == 1)
{
OpenGate[i] = 0;
new Float:rotx, Float:roty, Float:rotz;
GetObjectRot(zapornice, rotx, roty, rotz);
SetObjectRot(zapornice, rotx, roty+0.1, rotz);
if(roty == 90.0)
{
KillTimer(rottimer);
}
}
}
}
}
forward PlayerToPoint(Float:radi, playerid, Float:x, Float:y, Float:z);
public PlayerToPoint(Float:radi, playerid, Float:x, Float:y, Float:z)
{
new Float:oldposx, Float:oldposy, Float:oldposz;
new Float:tempposx, Float:tempposy, Float:tempposz;
GetPlayerPos(playerid, oldposx, oldposy, oldposz);
tempposx = (oldposx -x);
tempposy = (oldposy -y);
tempposz = (oldposz -z);
if(((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi)))
{
return 1;
}
return 0;
}
THIS DOESNT WORD!