if(strcmp(cmd, "/lider", true) == 0)
	{
	    if(IsPlayerConnected(playerid))
	    {
			tmp = strtok(cmdtext, idx);
			if(!strlen(tmp))
			{
				SendClientMessage(playerid, COLOR_GRAD2, "USE: /lider [ id ] [Number(1-10)]");
				return 1;
			}
			new para1;
			new level;
			para1 = ReturnUser(tmp);
			tmp = strtok(cmdtext, idx);
			level = strval(tmp);
			if(level > 30 || level < 0) { SendClientMessage(playerid, COLOR_GREY, "Lideres de 0 a 30"); return 1; }
			if (PlayerInfo[playerid][pAdmin] >= 1337)
			{
			    if(IsPlayerConnected(para1))
			    {
			        if(para1 != INVALID_PLAYER_ID)
			        {
			            if(PlayerInfo[para1][pMembro] > 0)
			            {
			                SendClientMessage(playerid, COLOR_GREY, "   O Player Ja tem uma Emprego/Lideranзa !");
			                return 1;
			            }
						GetPlayerName(para1, giveplayer, sizeof(giveplayer));
						GetPlayerName(playerid, sendername, sizeof(sendername));
						PlayerInfo[para1][pLider] = level;
						format(string, sizeof(string), "   Voce foi escolhido a lider pelo admin %s", sendername);
						SendClientMessage(para1, COLOR_LIGHTBLUE, string);
						SendClientMessage(para1, COLOR_LIGHTBLUE,"Promovido Com suscesso !!");
						if(level == 0) { PlayerInfo[para1][pChar] = 0; }
						else if(level == 1) { PlayerInfo[para1][pChar] = 265; } //Policia Militar
						else if(level == 2) { PlayerInfo[para1][pChar] = 285; } //B.O.P.E
						else if(level == 3) { PlayerInfo[para1][pChar] = 287; } //Exйrcito
						else if(level == 4) { PlayerInfo[para1][pChar] = 228; } //S.A.M.U
						else if(level == 5) { PlayerInfo[para1][pChar] = 115; } //Varrios Los Aztecas
						else if(level == 6) { PlayerInfo[para1][pChar] = 221; } //Grupo Armado Islвmico Lнbio (LIFG)
						else if(level == 7) { PlayerInfo[para1][pChar] = 17; } //Prefeito
						else if(level == 

 { PlayerInfo[para1][pChar] = 294; } //Matador de Aluguel
						else if(level == 9) { PlayerInfo[para1][pChar] = 227; } //Rede Globo
						else if(level == 10) { PlayerInfo[para1][pChar] = 46; } //Vazio
						else if(level == 11) { PlayerInfo[para1][pChar] = 171; } //Instrutores =*
						else if(level == 12) { PlayerInfo[para1][pChar] = 279; } //Bombeiros
						else if(level == 13) { PlayerInfo[para1][pChar] = 100; } //Mongols MC
   						else if(level == 14) { PlayerInfo[para1][pChar] = 61; } //Transnacional
						else if(level == 15) { PlayerInfo[para1][pChar] = 270; } //Groove
						else if(level == 16) { PlayerInfo[para1][pChar] = 128; } //FARC
                        else if(level == 17) { PlayerInfo[para1][pChar] = 185; } //Policia Civil
                        else if(level == 1

 { PlayerInfo[para1][pChar] = 102; } //Ballas
                        else if(level == 19) { PlayerInfo[para1][pChar] = 108; } //Vagos
                        else if(level == 20) { PlayerInfo[para1][pChar] = 117; } //Mбfia Yakuza
                        else if(level == 21) { PlayerInfo[para1][pChar] = 22; } //Comando Vermelho
						else if(level == 22) { PlayerInfo[para1][pChar] = 125; } //Mбfia La Hermandad
						else if(level == 23) { PlayerInfo[para1][pChar] = 143; } //G-MOB
						else if(level == 24) { PlayerInfo[para1][pChar] = 292; } //Drifters
						else if(level == 25) { PlayerInfo[para1][pChar] = 59; } //Policia Federal
						else if(level == 26) { PlayerInfo[para1][pChar] = 61; } //TransTaxi
						else if(level == 27) { PlayerInfo[para1][pChar] = 227; } //SBT
						else if(level == 2

 { PlayerInfo[para1][pChar] = 266; } //Policia Rodoviaria
						else if(level == 29) { PlayerInfo[para1][pChar] = 59; } //C.T.P
						else if(level == 30) { PlayerInfo[para1][pChar] = 17; } //Governo Federal
						gTeam[para1] = 11;
					    PlayerInfo[para1][pTeam] = 11;
					    PlayerInfo[para1][pCargo] = 6;
					    SetPlayerSkin(para1, PlayerInfo[para1][pChar]);
					}
				}
			}
			else
			{
				SendClientMessage(playerid, COLOR_GRAD1, "   Voce nгo esta autorizado a usar este comando!");
			}
		}
		return 1;