[Ayuda] Error grave
#1

Hola buenas, tengo un error grave que es el unico que me sale y no me deja compilar por culpa de el.

Este es el error: new mod = 100; //Error aqui! ||| Sale en la linea 8 del siguiente codigo.

Код:
if(IsAtGunShop(playerid))
         {
             if(BizzInfo[location-99][bProducts] <= 0)
             {
                 GameTextForPlayer(playerid, "~r~Fuera de Stock", 5000, 1);
               return 1;
             }
            new mod = 100;   //Error aqui!
            tmp = strtok(cmdtext, idx);
            if(!strlen(tmp))
            {
               format(string, sizeof(string), "USAGE: /buygun [gunname] [ammoamount]");
               SendClientMessage(playerid, COLOR_GREEN,"_______________________________________");
               SendClientMessage(playerid, COLOR_WHITE,"*** Guns & Ammo ***");
               SendClientMessage(playerid, COLOR_GRAD2,string);
               format(gunstring1, 256, "Weapons: parachute ($%d) golfclub ($%d) nightstick ($%d) baseballbat ($%d) shovel ($%d) poolcue ($%d)",
               GunPrice[0][0]/100*mod,GunPrice[1][0]/100*mod,GunPrice[2][0]/100*mod,GunPrice[3][0]/100*mod,GunPrice[4][0]/100*mod,GunPrice[5][0]/100*mod,GunPrice[6][0]/100*mod);
               SendClientMessage(playerid, COLOR_GRAD3, gunstring1);
               format(gunstring2, 256, "Weapons: purpledildo ($%d) whitedildo ($%d) longwhitedildo ($%d) whitedildo2 ($%d) flowers ($%d) cane",
               GunPrice[7][0]/100*mod,GunPrice[8][0]/100*mod,GunPrice[9][0]/100*mod,GunPrice[10][0]/100*mod,GunPrice[11][0]/100*mod,GunPrice[12][0]/100*mod);
               SendClientMessage(playerid, COLOR_GRAD3, gunstring2);
               format(gunstring3, 256, "Weapons: sdpistol ($%d) deagle ($%d) mp5 ($%d)",
               GunPrice[13][0]/100*mod,GunPrice[14][0]/100*mod,GunPrice[15][0]/100*mod,GunPrice[16][0]/100*mod,GunPrice[17][0]/100*mod,GunPrice[18][0]/100*mod);
               SendClientMessage(playerid, COLOR_GRAD3, gunstring3);
               format(gunstring4, 256, "Weapons: shotgun ($%d) ak47 ($%d) m4 ($%d) rifle ($%d)",
               GunPrice[19][0]/100*mod,GunPrice[20][0]/100*mod,GunPrice[21][0]/100*mod,GunPrice[22][0]/100*mod,GunPrice[23][0]/100*mod,GunPrice[24][0]/100*mod);
               SendClientMessage(playerid, COLOR_GRAD3, gunstring4);
               format(gunstring5, 256, "Weapons: pistolammo ($%d) shotgunammo ($%d) smgammo ($%d) assaultammo ($%d) rifleammo ($%d)",
               GunPrice[25][0],GunPrice[26][0],GunPrice[27][0],GunPrice[28][0],GunPrice[29][0]);
               SendClientMessage(playerid, COLOR_GRAD3, gunstring5);
               SendClientMessage(playerid, COLOR_GREEN,"_______________________________________");
               return 1;
            }
            strmid(gunid, tmp, 0, strlen(cmdtext), 255);
            tmp = strtok(cmdtext, idx);
            if(!strlen(tmp))
            {
               format(string, sizeof(string), "USAGE: /buygun [gunname] [ammoamount]");
               return 1;
            }
            new ammo = strval(tmp);
            if(ammo < 1 || ammo > 999) { SendClientMessage(playerid, COLOR_GREY, "   Ammo ammount not lower then 1 or higher then 999 !"); return 1; }
            if (strcmp(gunid, "parachute", true, strlen(gunid)) == 0)
            {
               gun = 46;
               guncharge = GunPrice[0][0]/100*mod;
               ammocharge = 0;
            }
            else if (strcmp(gunid, "golfclub", true, strlen(gunid)) == 0)
            {
               gun = 2; guncharge = GunPrice[1][0]/100*mod; ammocharge = 0;
               //PlayerInfo[playerid][pGun1] = 2; PlayerInfo[playerid][pAmmo1] = 1;
            }
            else if (strcmp(gunid, "nightstick", true, strlen(gunid)) == 0)
            {
               gun = 3; guncharge = GunPrice[2][0]/100*mod; ammocharge = 0;
               //PlayerInfo[playerid][pGun1] = 3; PlayerInfo[playerid][pAmmo1] = 1;
            }
            else if (strcmp(gunid, "baseballbat", true, strlen(gunid)) == 0)
            {
               gun = 5; guncharge = GunPrice[4][0]/100*mod; ammocharge = 0;
               //PlayerInfo[playerid][pGun1] = 5; PlayerInfo[playerid][pAmmo1] = 1;
            }
            else if (strcmp(gunid, "shovel", true, strlen(gunid)) == 0)
            {
               gun = 6; guncharge = GunPrice[5][0]/100*mod; ammocharge = 0;
               //PlayerInfo[playerid][pGun1] = 6; PlayerInfo[playerid][pAmmo1] = 1;
            }
            else if (strcmp(gunid, "poolcue", true, strlen(gunid)) == 0)
            {
               gun = 7; guncharge = GunPrice[6][0]/100*mod; ammocharge = 0;
               //PlayerInfo[playerid][pGun1] = 7; PlayerInfo[playerid][pAmmo1] = 1;
            }
            else if (strcmp(gunid, "purpledildo", true, strlen(gunid)) == 0)
            {
               gun = 10; guncharge = GunPrice[7][0]/100*mod; ammocharge = 0;
               //PlayerInfo[playerid][pGun1] = 10; PlayerInfo[playerid][pAmmo1] = 1;
            }
            else if (strcmp(gunid, "whitedildo", true, strlen(gunid)) == 0)
            {
               gun = 11; guncharge = GunPrice[8][0]/100*mod; ammocharge = 0;
               //PlayerInfo[playerid][pGun1] = 11; PlayerInfo[playerid][pAmmo1] = 1;
            }
            else if (strcmp(gunid, "longwhitedildo", true, strlen(gunid)) == 0)
            {
               gun = 12; guncharge = GunPrice[9][0]/100*mod; ammocharge = 0;
               //PlayerInfo[playerid][pGun1] = 12; PlayerInfo[playerid][pAmmo1] = 1;
            }
            else if (strcmp(gunid, "whitedildo2", true, strlen(gunid)) == 0)
            {
               gun = 13; guncharge = GunPrice[10][0]/100*mod; ammocharge = 0;
               //PlayerInfo[playerid][pGun1] = 13; PlayerInfo[playerid][pAmmo1] = 1;
            }
            else if (strcmp(gunid, "flowers", true, strlen(gunid)) == 0)
            {
               gun = 14; guncharge = GunPrice[11][0]/100*mod; ammocharge = 0;
               //PlayerInfo[playerid][pGun1] = 14; PlayerInfo[playerid][pAmmo1] = 1;
            }
            else if (strcmp(gunid, "cane", true, strlen(gunid)) == 0)
            {
               gun = 15; guncharge = GunPrice[12][0]/100*mod; ammocharge = 0;
               //PlayerInfo[playerid][pGun1] = 15; PlayerInfo[playerid][pAmmo1] = 1;
            }
            else if (strcmp(gunid, "sdpistol", true, strlen(gunid)) == 0)
            {
               gun = 23; guncharge = GunPrice[13][0]/100*mod; ammocharge = GunPrice[25][0]*ammo;
               //PlayerInfo[playerid][pGun2] = 23; PlayerInfo[playerid][pAmmo2] = ammo;
            }
            else if (strcmp(gunid, "deagle", true, strlen(gunid)) == 0)
            {
               gun = 24; guncharge = GunPrice[15][0]/100*mod; ammocharge = GunPrice[25][0]*ammo;
               //PlayerInfo[playerid][pGun2] = 24; PlayerInfo[playerid][pAmmo2] = ammo;
            }
            else if (strcmp(gunid, "mp5", true, strlen(gunid)) == 0)
            {
               gun = 29; guncharge = GunPrice[18][0]/100*mod; ammocharge = GunPrice[27][0]*ammo;
               //PlayerInfo[playerid][pGun3] = 29; PlayerInfo[playerid][pAmmo3] = ammo;
            }
            else if (strcmp(gunid, "shotgun", true, strlen(gunid)) == 0)
            {
               gun = 25; guncharge = GunPrice[19][0]/100*mod; ammocharge = GunPrice[26][0]*ammo;
               //PlayerInfo[playerid][pGun3] = 25; PlayerInfo[playerid][pAmmo3] = ammo;
            }
            else if (strcmp(gunid, "ak47", true, strlen(gunid)) == 0)
            {
               gun = 30; guncharge = GunPrice[22][0]/100*mod; ammocharge = GunPrice[28][0]*ammo;
               //PlayerInfo[playerid][pGun4] = 30; PlayerInfo[playerid][pAmmo4] = ammo;
            }
            else if (strcmp(gunid, "m4", true, strlen(gunid)) == 0)
            {
               gun = 31; guncharge = GunPrice[23][0]/100*mod; ammocharge = GunPrice[28][0]*ammo;
               //PlayerInfo[playerid][pGun4] = 31; PlayerInfo[playerid][pAmmo4] = ammo;
            }
            else if (strcmp(gunid, "rifle", true, strlen(gunid)) == 0)
            {
               gun = 33; guncharge = GunPrice[24][0]/100*mod; ammocharge = GunPrice[29][0]*ammo;
               //PlayerInfo[playerid][pGun4] = 33; PlayerInfo[playerid][pAmmo4] = ammo;
            }
            else
            {
               SendClientMessage(playerid, COLOR_GRAD6, "ShopKeeper says: I have never heard of that weapon.");
               return 1;
            }
            if((guncharge+ammocharge) > GetPlayerMoney(playerid))
            {
               format(infostring, 256, "   You don't have $%d !",guncharge+ammocharge);
               SendClientMessage(playerid, COLOR_GRAD3, infostring);
               return 1;
            }
            if(GetPlayerMoney(playerid) < (guncharge+ammocharge))
            {
                SendClientMessage(playerid, COLOR_GREY, "   Can't afford that !");
                return 1;
            }
            new payout = guncharge + ammocharge;
            format(infostring, 256, "You have purchased %s with %d ammo for $%d",gunid,ammo,payout);
            SendClientMessage(playerid, COLOR_GRAD3, infostring);
            if(location == 102 && IsACop(playerid)) { }
            else { SafeGivePlayerMoney(playerid, - payout); }
            BizzInfo[location-99][bTill] += payout;
            ExtortionBiz(location-99, payout);
            BizzInfo[location-99][bProducts]--;
            PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
            SafeGivePlayerWeapon(playerid, gun, ammo);
            GetPlayerName(playerid, sendername, sizeof(sendername));
            format(string, sizeof(string), "%s bought weapons for $%d at biz %d", sendername, payout, location-99);
            printf("%s", string);
            PayLog(string);
         }
         else
         {
             SendClientMessage(playerid, COLOR_WHITE,"You are not in a store.");
            return 1;
         }
      }
      return 1;
   }
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#2

ї Pero que error te da ?
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#3

C:\Users\Ruben\Documents\Virtualrol.pwn(37414) : warning 219: local variable "mod" shadows a variable at a preceding level
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#4

Creo que ya hay un

Код:
new mod
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#5

Zouke, solamente esta ese que yo busque eso en el gm y solo sale eso.
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#6

mmm, que has modificado para que te de ese error?
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#7

nada, me da si o si, no he modificado nada de nada.

Es por el comando /buygun esa funcion
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#8

pues pillate otro de una gm ... alomejor esta corrupto ese ... o sino no /* */ xD
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#9

Sн, eso termine por hacer, total ese comando solo lo podia usar la SAPD, lo que are sera crear un menu y a correr.
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#10

esa variable ya estб definida borra esa quй te da warning
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