[FilterScript] Extended wanted-level stars
#1

sup,
I just had a look at my old wanted-level star fs from 2 years back and decided it to make a new one.
This new update brings stars on several rows, "inactive stars", and a simple way to configure it all.
Simply use SetPlayerWantedLevel and this script will automatically notice changes then display them.

Check it out:


Here's a pic with the max wanted level (255) and respective script limits: clicky.

Download: wantedlevel.pwn (5.2 kb).

Pastebin: here.
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#2

Sweet idea!
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#3

lol, awesome!
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#4

pastebin please
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#5

Quote:
Originally Posted by Gh0sT_
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pastebin please
Added.
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#6

nice work
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#7

Hehe, nice idea. Thought of something like this some time ago, good to see you weren't as lazy as me :P.

Keep up the good work!
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#8

Awesome!
I love it!
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#9

Great work!
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#10

Wow.. this is cool. I wish i could have scripted this.. Do all the stars show on the screen? if not.. then you should add a cmd that is /showwanted (or something shorter) and a pop up dialogue box shows your total stars.
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#11

Nice cool awesome idea mate!!
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#12

Nice to see yall like it.

Quote:
Originally Posted by Zeeee
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Wow.. this is cool. I wish i could have scripted this.. Do all the stars show on the screen? if not.. then you should add a cmd that is /showwanted (or something shorter) and a pop up dialogue box shows your total stars.
Fiddle around with NUM_INACTIVE_STARS. When I have time later, I'll add an option to always show inactive stars.
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#13

Nice work!
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#14

Keep up the good work.

Peace.
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#15

oops sorry yall, I forgot to put "return 1;" in the end of OnPlayerUpdate. add that and recompile! (stuff in the mainpost updated).
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#16

Wow, awesome work man.
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#17

nice script, except it caused some major lag in my server, players were "teleporting" from place to place instead of physically moving.

Other than that. Damn good idea.
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#18

Quote:
Originally Posted by chaosnz
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nice script, except it caused some major lag in my server, players were "teleporting" from place to place instead of physically moving.

Other than that. Damn good idea.
That problem was caused by my forgetting to put "return 1;" in OnPlayerUpdate. Get the latest version and it should work just fine.
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#19

Thats actully immense nice work man.
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#20

Great work, nicely done.
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