19.09.2010, 06:40
(
Last edited by Kitten; 19/09/2010 at 09:12 AM.
)
XP Experience System by Kitten v1.0
>>>>>> This is a XP Experience Which when u kill a person u see the textdraw on right top goes 1/50
>>>>>> This is a short simple script and easy to edit
>>>>>> You can edit this till u just keep me as the creator credit
>>>>>> Have fun
>>>>>>
>>>>>> Download
v1.0
http://pastebin.com/xQu5RSSJ
v1.1
http://pastebin.com/NeLkQJyD
or
>>>>>> This is a XP Experience Which when u kill a person u see the textdraw on right top goes 1/50
>>>>>> This is a short simple script and easy to edit
>>>>>> You can edit this till u just keep me as the creator credit
>>>>>> Have fun
>>>>>>
>>>>>> Download
v1.0
http://pastebin.com/xQu5RSSJ
v1.1
http://pastebin.com/NeLkQJyD
or
pawn Code:
//////////////////////////////////////////////////
/////////////XP Experience FS By Kitten///////////
/////////////Easy To Edit////////////////////////
/////////////////////////////////////////////////
#include <a_samp>
#define COLOR_GREEN 0x20B2AAAA
new Text:XP[MAX_PLAYERS];
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" XP Experience FS by kitten");
print("--------------------------------------\n");
for(new playerid = 0; playerid < MAX_PLAYERS; playerid++)
{
XP[playerid] = TextDrawCreate(545.000000, 23.000000, "XP: 0/50");
TextDrawBackgroundColor(XP[playerid], 255);
TextDrawFont(XP[playerid], 1);
TextDrawLetterSize(XP[playerid], 0.400000, 1.700000);
TextDrawColor(XP[playerid], -1);
TextDrawSetOutline(XP[playerid], 0);
TextDrawSetProportional(XP[playerid], 1);
TextDrawSetShadow(XP[playerid], 1);
}
return 1;
}
public OnFilterScriptExit()
{
for(new playerid = 0; playerid < MAX_PLAYERS; playerid++)
{
TextDrawHideForAll(XP[playerid]);
TextDrawDestroy(XP[playerid]);
}
return 1;
}
public OnPlayerSpawn(playerid)
{
TextDrawShowForPlayer(playerid,XP[playerid]);
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
new msg[64];
new score = GetPlayerScore(killerid);
SetPlayerScore(killerid, score+1);
format(msg, sizeof(msg),"XP: %d/50",score+1);
TextDrawSetString(XP[killerid],msg);
GivePlayerMoney(killerid, 12000);
GameTextForPlayer(killerid, "~p~1+ ~w~XP Experience! ~n~~g~+$12000!!",6000,4);
if(GetPlayerScore(killerid) == 10)
{
GivePlayerWeapon(killerid,31,1000);
GameTextForPlayer(killerid,"~r~ XP AWARDS ~n~ ~w~ M4 Unlocked",6000,3);
new name[MAX_PLAYER_NAME], string[100];
GetPlayerName(playerid, name, sizeof(name));
format(string, sizeof(string), "Player * %s Has Been XP Awared 10 Kills ** m4 unlocked for him", name);
SendClientMessageToAll(COLOR_GREEN, string);
}
if(GetPlayerScore(killerid) == 20)
{
GivePlayerWeapon(killerid,30,1000);
GameTextForPlayer(killerid,"~r~ XP AWARDS ~n~ ~w~ AK47 Unlocked",6000,3);
new name[MAX_PLAYER_NAME], string[100];
GetPlayerName(playerid, name, sizeof(name));
format(string, sizeof(string), "Player * %s Has Been XP Awared 20 Kills ** ak47 unlocked for him", name);
SendClientMessageToAll(COLOR_GREEN, string);
}
if(GetPlayerScore(killerid) == 30)
{
GivePlayerWeapon(killerid,27,1000);
GameTextForPlayer(killerid,"~r~ XP AWARDS ~n~ ~w~ Combat Shotgun Unlocked",6000,3);
new name[MAX_PLAYER_NAME], string[100];
GetPlayerName(playerid, name, sizeof(name));
format(string, sizeof(string), "Player * %s Has Been XP Awared 30 Kills ** Combat Shotgun unlocked for him", name);
SendClientMessageToAll(COLOR_GREEN, string);
}
if(GetPlayerScore(killerid) == 40)
{
GivePlayerWeapon(killerid,24,1000);
GameTextForPlayer(killerid,"~r~ XP AWARDS ~n~ ~w~ Desert Eagle Unlocked",6000,3);
new name[MAX_PLAYER_NAME], string[100];
GetPlayerName(playerid, name, sizeof(name));
format(string, sizeof(string), "Player * %s Has Been XP Awared 40 Kills ** Desert Eagle unlocked for him", name);
SendClientMessageToAll(COLOR_GREEN, string);
}
if(GetPlayerScore(killerid) == 50)
{
GivePlayerWeapon(killerid,32,1000);
GameTextForPlayer(killerid,"~r~ XP AWARDS ~n~ ~w~ Tec 9 Unlocked",6000,3);
new name[MAX_PLAYER_NAME], string[100];
new name2[MAX_PLAYER_NAME], string2[100];
GetPlayerName(playerid, name, sizeof(name));
format(string, sizeof(string), "Player * %s Has Been XP Awared 50 Kills ** Tec 9 unlocked for him", name);
format(string2, sizeof(string2), "~y~ Player %s Has Finshed XP Experience 50 kills",name2);
GameTextForAll(string2,6000,3);
SendClientMessageToAll(COLOR_GREEN, string);
}
return 1;
}