#include <a_samp>
new Text:td_fuel[MAX_PLAYERS];
new Text:td_vhealth[MAX_PLAYERS];
new Text:td_vspeed[MAX_PLAYERS];
new Text:td_box[MAX_PLAYERS];
forward timer_update();
forward timer_refuel(playerid);
new isrefuelling[MAX_PLAYERS] = 0;
new fuel[MAX_VEHICLES];
new Float:max_vhealth[MAX_VEHICLES];
public OnFilterScriptInit()
{
for(new i=0;i<MAX_VEHICLES;i++) {
GetVehicleHealth(i,max_vhealth[i]); //getting max health
fuel[i] = 250 + random(150); //setting fuel for vehicles
}
for(new i=0;i<MAX_PLAYERS;i++) { //setting up all textdraws
td_fuel[i] = TextDrawCreate(476,355,"Fuel:");
td_vhealth[i] = TextDrawCreate(478,376,"Health:");
td_vspeed[i] = TextDrawCreate(478,397,"Speed:");
td_box[i] = TextDrawCreate(478.000000,328.000000,"Vehicle Stats: ~n~~n~~n~~n~");
TextDrawUseBox(td_box[i],1);
TextDrawBoxColor(td_box[i],0x00000066);
TextDrawTextSize(td_box[i],626.000000,21.000000);
TextDrawAlignment(td_fuel[i],0);
TextDrawAlignment(td_vhealth[i],0);
TextDrawAlignment(td_vspeed[i],0);
TextDrawAlignment(td_box[i],0);
TextDrawBackgroundColor(td_fuel[i],0x000000ff);
TextDrawBackgroundColor(td_vhealth[i],0x000000ff);
TextDrawBackgroundColor(td_vspeed[i],0x000000ff);
TextDrawBackgroundColor(td_box[i],0x000000cc);
TextDrawFont(td_fuel[i],1);
TextDrawLetterSize(td_fuel[i],0.699999,2.699999);
TextDrawFont(td_vhealth[i],1);
TextDrawLetterSize(td_vhealth[i],0.699999,2.699999);
TextDrawFont(td_vspeed[i],1);
TextDrawLetterSize(td_vspeed[i],0.699999,2.699999);
TextDrawFont(td_box[i],0);
TextDrawLetterSize(td_box[i],0.699999,2.899999);
TextDrawColor(td_fuel[i],0xffffffff);
TextDrawColor(td_vhealth[i],0xffffffff);
TextDrawColor(td_vspeed[i],0xffffffff);
TextDrawColor(td_box[i],0xffffffff);
TextDrawSetOutline(td_fuel[i],1);
TextDrawSetOutline(td_vhealth[i],1);
TextDrawSetOutline(td_vspeed[i],1);
TextDrawSetOutline(td_box[i],1);
TextDrawSetProportional(td_fuel[i],1);
TextDrawSetProportional(td_vhealth[i],1);
TextDrawSetProportional(td_vspeed[i],1);
TextDrawSetProportional(td_box[i],1);
TextDrawSetShadow(td_fuel[i],1);
TextDrawSetShadow(td_vhealth[i],1);
TextDrawSetShadow(td_vspeed[i],1);
TextDrawSetShadow(td_box[i],10);
}
SetTimer("timer_update",1000,true);
return 1;
}
public OnFilterScriptExit()
{
for(new i=0;i<MAX_PLAYERS;i++) {
TextDrawDestroy(td_fuel[i]);
TextDrawDestroy(td_vhealth[i]);
TextDrawDestroy(td_vspeed[i]);
TextDrawDestroy(td_box[i]);
}
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
if (newstate == PLAYER_STATE_DRIVER || newstate == PLAYER_STATE_PASSENGER)
{
TextDrawSetString(td_fuel[playerid],"Fuel:");
TextDrawSetString(td_vhealth[playerid],"Health:");
TextDrawSetString(td_vspeed[playerid],"Speed:");
TextDrawShowForPlayer(playerid,td_fuel[playerid]);
TextDrawShowForPlayer(playerid,td_vspeed[playerid]);
TextDrawShowForPlayer(playerid,td_vhealth[playerid]);
TextDrawShowForPlayer(playerid,td_box[playerid]);
} else {
TextDrawHideForPlayer(playerid,td_fuel[playerid]);
TextDrawHideForPlayer(playerid,td_vspeed[playerid]);
TextDrawHideForPlayer(playerid,td_vhealth[playerid]);
TextDrawHideForPlayer(playerid,td_box[playerid]);
}
return 1;
}
public OnPlayerCommandText(playerid,cmdtext[]) {
if (!strcmp("/refuel",cmdtext,true,7)) {
if (!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid,0xFFC800FF,"You are not in an vehicle!"); //if a player isnt in a vehicle, it stops here
if (isrefuelling[playerid]) return SendClientMessage(playerid,0xFFC800FF,"You are already refuelling!"); //if a player is already refuelling, it stops here
if (GetPlayerMoney(playerid) - 80 <0) return SendClientMessage(playerid,0xFFC800FF,"You dont have enough money!"); //if a player doesnt have $80 anymore, it stops here
GivePlayerMoney(playerid,-80); //Sets the player's cash -$80
SetCameraBehindPlayer(playerid); //Sets the camera behind the player (looks better because the player will be frozen for a few secs)
TogglePlayerControllable(playerid,0); //freezes the player so he cant drive and refuel at the same time
isrefuelling[playerid] = 1; //setting isrefuelling to 1 so the player cant spam /refuel
TextDrawSetString(td_fuel[playerid],"Refuelling..."); //changing textdraw to /refuel
SetTimerEx("timer_refuel",4500,false,"i",playerid) ; //setting refueltimer
return 1;
}
return 0;
}
public timer_update()
{
for(new i=0;i<MAX_PLAYERS;i++) {
if (isrefuelling[i]) return 0;
new vid = GetPlayerVehicleID(i);
if (GetPlayerVehicleSeat(i) == 0) {
fuel[vid] = fuel[vid] - 2;
if (fuel[vid]<1)
{
fuel[vid] = 0;
RemovePlayerFromVehicle(i);
GameTextForPlayer(i,"~r~You are out of ~w~fuel~r~!",5000,4);
}
}
new string[128];format(string,sizeof string,"Fuel: %i",fuel[vid] /4);
TextDrawSetString(td_fuel[i],string);
new Floatpeed_x,Floatpeed_y,Floatpeed_z,Float:te mp_speed,final_speed,Float:health;
GetVehicleVelocity(vid,speed_x,speed_y,speed_z);
temp_speed = floatsqroot(((speed_x*speed_x)+(speed_y*speed_y))+ (speed_z*speed_z))*136.666667;
final_speed = floatround(temp_speed,floatround_round);
format(string,sizeof string,"Speed: %i",final_speed);
TextDrawSetString(td_vspeed[i],string);
GetVehicleHealth(vid,health);
if (max_vhealth[vid] == 0)//if its an random spawned vehicle
{
fuel[vid] = 400;
GetVehicleHealth(vid,max_vhealth[vid]);
}
health = (((health - max_vhealth[vid]) /max_vhealth[vid]) *100)+ 100;
format(string,sizeof string,"Health: %i",floatround(health,floatround_round));
TextDrawSetString(td_vhealth[i],string);
}
return 1;
}
public timer_refuel(playerid)
{
new vid = GetPlayerVehicleID(playerid);
fuel[vid] = fuel[vid] = 400;
isrefuelling[playerid] = 0;
TextDrawSetString(td_fuel[playerid],"Fuel:100");
TogglePlayerControllable(playerid,1);
}
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