10.09.2010, 03:04
(
Последний раз редактировалось Infernal_J; 23.10.2011 в 04:00.
)
edit: resolvido!
} if(strcmp(cmd, "/guinchar", true) == 0) { if(IsPlayerConnected(playerid)) { new house = PlayerInfo[playerid][pPhousekey]; GetPlayerName(playerid, playername, sizeof(playername)); if (house != 255 && strcmp(playername, HouseInfo[PlayerInfo[playerid][pPhousekey]][hOwner], true) == 0) { if(SBizzInfo[8][sbProducts] == 0) { GameTextForPlayer(playerid, "~r~fim de estoque", 5000, 1); return 1; } if(CarTow(house+2)) { GameTextForPlayer(playerid, "~w~Carro~n~~g~guinchado !~n~~r~R$-1000", 5000, 1); if(PlayerInfo[playerid][pDonateRank] < 1) { GivePlayerGP(playerid,-1000); } PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); SBizzInfo[8][sbTill] += 1000;//towcar buisness ExtortionSBiz(8, 1000); SBizzInfo[8][sbProducts]--; } else { GameTextForPlayer(playerid, "~w~o carro ~n~esta em~r~ uso", 5000, 1); } } else { GameTextForPlayer(playerid, "~w~voce nšo e o dono da casa", 5000, 1); } } return 1;