The point of using an object streamer
#1

OK, I have always wondered why people use object streamers, what are they for? do they make the gamemode run faster or something, can I just use the plain CreateObject? what difference is there between CreateObject and one found in an object streamer, please explain somebody?
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#2

CreateObjects have limits on how many objects you are able to have in your gamemode, for more info check sa-mp limits here https://sampwiki.blast.hk/wiki/Limits
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#3

okay so im alloud to have 254 objects in my gamemode and then if I want more I have to use an object streamer?
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#4

Quote:
Originally Posted by mrcoolballs
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okay so im alloud to have 254 objects in my gamemode and then if I want more I have to use an object streamer?
As of SA:MP 0.3b, you can have up to 400 objects -- 0.3a only 254.

And yes, if you have more then 254 objects in 0.3a, without a streamer, you will crash when you spawn (No arguments there).

If you have 0.3b, and you have more then 400 objects, you will crash on spawn as well. (No Arg's).

I recommend you using Incognito's streamer; the plugin (v2.5) streams not only objects, but map icons, 3D Textdraws, pickups, and more (Read more for more info).

The plugin streams EXTREMELY fast, with low use of CPU (thanks to the grid system).

(Incognito's Streamer Plugin)
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#5

Okay, so how many objects can I use with the object streamer? like 1000 or something?
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#6

Up to 4 million. As long as you don't go over 400 objects in a small area.
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#7

wow thats cool thanks
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