26.08.2010, 16:56
How to make so you cant kill a team member?
SetPlayerTeam(playerid, 0);
Wiki |
SetPlayerTeam(playerid, 0);
Wiki |
errm, make sure you made the other player(s) in a different team.... like: SetPlayerTeam(playerid,1);
SetPlayerTeam(playerid,2); the players who are in team 1 cant kill eachother, they can kill team 2 though. |
public OnPlayerSpawn(playerid) { SetPlayerPos(playerid, 414.6559,2531.7651,19.1601); GivePlayerWeapon(playerid, 46,0); //Pharacute GivePlayerWeapon(playerid, 36, 50); //HS Rocket Launcher ** GivePlayerWeapon(playerid, 30, 100); //AK-47 if(IsPlayerConnected(playerid)) { if(PlayerBase[playerid][pMedlem] == 1 || PlayerBase[playerid][pLedare] == 1) { if(PlayerBase[playerid][pRang] == 1) { SetPlayerSkin(playerid, 255); SetPlayerPos(playerid, 1998.3118,-2352.3438,13.5469); SetPlayerTeam(playerid, 1); GivePlayerWeapon(playerid, 36, 50); //HS Rocket Launcher ** GivePlayerWeapon(playerid, 30, 100); //AK-47 SetPlayerColor(playerid, COLOR_DBLUE); } else if(PlayerBase[playerid][pRang] == 2) { SetPlayerSkin(playerid, 255); SetPlayerPos(playerid, 1998.3118,-2352.3438,13.5469); SetPlayerTeam(playerid, 1); GivePlayerWeapon(playerid, 36, 50); //HS Rocket Launcher ** GivePlayerWeapon(playerid, 30, 100); //AK-47 SetPlayerColor(playerid, COLOR_DBLUE); } else if(PlayerBase[playerid][pRang] == 3) { SetPlayerSkin(playerid, 255); SetPlayerPos(playerid, 1998.3118,-2352.3438,13.5469); SetPlayerTeam(playerid, 1); GivePlayerWeapon(playerid, 36, 50); //HS Rocket Launcher ** GivePlayerWeapon(playerid, 30, 100); //AK-47 SetPlayerColor(playerid, COLOR_DBLUE); } else if(PlayerBase[playerid][pRang] == 4) { SetPlayerSkin(playerid, 255); SetPlayerPos(playerid, 1998.3118,-2352.3438,13.5469); SetPlayerTeam(playerid, 1); GivePlayerWeapon(playerid, 36, 50); //HS Rocket Launcher ** GivePlayerWeapon(playerid, 30, 100); //AK-47 SetPlayerColor(playerid, COLOR_DBLUE); } else if(PlayerBase[playerid][pRang] == 5) { SetPlayerSkin(playerid, 255); SetPlayerPos(playerid, 1998.3118,-2352.3438,13.5469); SetPlayerTeam(playerid, 1); GivePlayerWeapon(playerid, 36, 50); //HS Rocket Launcher ** GivePlayerWeapon(playerid, 30, 100); //AK-47 SetPlayerColor(playerid, COLOR_DBLUE); } else if(PlayerBase[playerid][pRang] == 6) { SetPlayerSkin(playerid, 61); SetPlayerPos(playerid, 1998.3118,-2352.3438,13.5469); SetPlayerTeam(playerid, 1); GivePlayerWeapon(playerid, 36, 50); //HS Rocket Launcher ** GivePlayerWeapon(playerid, 30, 100); //AK-47 SetPlayerColor(playerid, COLOR_DBLUE); } } else if (PlayerBase[playerid][pMedlem] == 2 || PlayerBase[playerid][pLedare] == 2) { if(PlayerBase[playerid][pRang] == 1) { SetPlayerSkin(playerid, 255); SetPlayerPos(playerid, -1468.5074,-206.8094,14.1484); SetPlayerTeam(playerid, 2); GivePlayerWeapon(playerid, 36, 50); //HS Rocket Launcher ** GivePlayerWeapon(playerid, 30, 100); //AK-47 SetPlayerColor(playerid, c_y); } else if(PlayerBase[playerid][pRang] == 2) { SetPlayerSkin(playerid, 255); SetPlayerPos(playerid, -1468.5074,-206.8094,14.1484); SetPlayerTeam(playerid, 2); GivePlayerWeapon(playerid, 36, 50); //HS Rocket Launcher ** GivePlayerWeapon(playerid, 30, 100); //AK-47 SetPlayerColor(playerid, c_y); } else if(PlayerBase[playerid][pRang] == 3) { SetPlayerSkin(playerid, 255); SetPlayerPos(playerid, -1468.5074,-206.8094,14.1484); SetPlayerTeam(playerid, 2); GivePlayerWeapon(playerid, 36, 50); //HS Rocket Launcher ** GivePlayerWeapon(playerid, 30, 100); //AK-47 SetPlayerColor(playerid, c_y); } else if(PlayerBase[playerid][pRang] == 4) { SetPlayerSkin(playerid, 255); SetPlayerPos(playerid, -1468.5074,-206.8094,14.1484); SetPlayerTeam(playerid, 2); GivePlayerWeapon(playerid, 36, 50); //HS Rocket Launcher ** GivePlayerWeapon(playerid, 30, 100); //AK-47 SetPlayerColor(playerid, c_y); } else if(PlayerBase[playerid][pRang] == 5) { SetPlayerSkin(playerid, 255); SetPlayerPos(playerid, -1468.5074,-206.8094,14.1484); SetPlayerTeam(playerid, 2); GivePlayerWeapon(playerid, 36, 50); //HS Rocket Launcher ** GivePlayerWeapon(playerid, 30, 100); //AK-47 SetPlayerColor(playerid, c_y); } else if(PlayerBase[playerid][pRang] == 6) { SetPlayerSkin(playerid, 61); SetPlayerPos(playerid, -1468.5074,-206.8094,14.1484); SetPlayerTeam(playerid, 2); GivePlayerWeapon(playerid, 36, 50); //HS Rocket Launcher ** GivePlayerWeapon(playerid, 30, 100); //AK-47 SetPlayerColor(playerid, c_y); } } else if (PlayerBase[playerid][pMedlem] == 3 || PlayerBase[playerid][pLedare] == 3) { if(PlayerBase[playerid][pRang] == 1) { SetPlayerSkin(playerid, 255); SetPlayerPos(playerid, 1607.7803,1169.4840,14.2188); SetPlayerTeam(playerid, 3); GivePlayerWeapon(playerid, 36, 50); //HS Rocket Launcher ** GivePlayerWeapon(playerid, 30, 100); //AK-47 SetPlayerColor(playerid, COLOR_GREY); } else if(PlayerBase[playerid][pRang] == 2) { SetPlayerSkin(playerid, 255); SetPlayerPos(playerid, 1607.7803,1169.4840,14.2188); SetPlayerTeam(playerid, 3); GivePlayerWeapon(playerid, 36, 50); //HS Rocket Launcher ** GivePlayerWeapon(playerid, 30, 100); //AK-47 SetPlayerColor(playerid, COLOR_GREY); } else if(PlayerBase[playerid][pRang] == 3) { SetPlayerSkin(playerid, 255); SetPlayerPos(playerid, 1607.7803,1169.4840,14.2188); SetPlayerTeam(playerid, 3); GivePlayerWeapon(playerid, 36, 50); //HS Rocket Launcher ** GivePlayerWeapon(playerid, 30, 100); //AK-47 SetPlayerColor(playerid, COLOR_GREY); } else if(PlayerBase[playerid][pRang] == 4) { SetPlayerSkin(playerid, 255); SetPlayerPos(playerid, 1607.7803,1169.4840,14.2188); SetPlayerTeam(playerid, 3); GivePlayerWeapon(playerid, 36, 50); //HS Rocket Launcher ** GivePlayerWeapon(playerid, 30, 100); //AK-47 SetPlayerColor(playerid, COLOR_GREY); } else if(PlayerBase[playerid][pRang] == 5) { SetPlayerSkin(playerid, 255); SetPlayerPos(playerid, 1607.7803,1169.4840,14.2188); SetPlayerTeam(playerid, 3); GivePlayerWeapon(playerid, 36, 50); //HS Rocket Launcher ** GivePlayerWeapon(playerid, 30, 100); //AK-47 SetPlayerColor(playerid, COLOR_GREY); } else if(PlayerBase[playerid][pRang] == 6) { SetPlayerSkin(playerid, 61); SetPlayerPos(playerid, 1607.7803,1169.4840,14.2188); SetPlayerTeam(playerid, 3); GivePlayerWeapon(playerid, 36, 50); //HS Rocket Launcher ** GivePlayerWeapon(playerid, 30, 100); //AK-47 SetPlayerColor(playerid, COLOR_GREY); } } else if (PlayerBase[playerid][pMedlem] == 0 || PlayerBase[playerid][pLedare] == 0) { if(PlayerBase[playerid][pRang] == 0) { SetPlayerSkin(playerid, 272); SetPlayerPos(playerid, 414.6559,2531.7651,19.1601); GivePlayerWeapon(playerid, 36, 50); //HS Rocket Launcher ** GivePlayerWeapon(playerid, 30, 100); //AK-47 SetPlayerTeam(playerid, 0); SetPlayerColor(playerid, COLOR_WHITE); } else if(PlayerBase[playerid][pRang] == 2) { SetPlayerSkin(playerid, 272); SetPlayerPos(playerid, 414.6559,2531.7651,19.1601); GivePlayerWeapon(playerid, 36, 50); //HS Rocket Launcher ** GivePlayerWeapon(playerid, 30, 100); //AK-47 SetPlayerTeam(playerid, 0); SetPlayerColor(playerid, COLOR_WHITE); } else if(PlayerBase[playerid][pRang] == 3) { SetPlayerSkin(playerid, 272); SetPlayerPos(playerid, 414.6559,2531.7651,19.1601); GivePlayerWeapon(playerid, 36, 50); //HS Rocket Launcher ** GivePlayerWeapon(playerid, 30, 100); //AK-47 SetPlayerTeam(playerid, 0); SetPlayerColor(playerid, COLOR_WHITE); } else if(PlayerBase[playerid][pRang] == 4) { SetPlayerSkin(playerid, 272); SetPlayerPos(playerid, 414.6559,2531.7651,19.1601); GivePlayerWeapon(playerid, 36, 50); //HS Rocket Launcher ** GivePlayerWeapon(playerid, 30, 100); //AK-47 SetPlayerTeam(playerid, 0); SetPlayerColor(playerid, COLOR_WHITE); } else if(PlayerBase[playerid][pRang] == 5) { SetPlayerSkin(playerid, 272); SetPlayerPos(playerid, 414.6559,2531.7651,19.1601); GivePlayerWeapon(playerid, 36, 50); //HS Rocket Launcher ** GivePlayerWeapon(playerid, 30, 100); //AK-47 SetPlayerTeam(playerid, 0); SetPlayerColor(playerid, COLOR_WHITE); } else if(PlayerBase[playerid][pRang] == 6) { SetPlayerSkin(playerid, 272); SetPlayerPos(playerid, 414.6559,2531.7651,19.1601); GivePlayerWeapon(playerid, 36, 50); //HS Rocket Launcher ** GivePlayerWeapon(playerid, 30, 100); //AK-47 SetPlayerTeam(playerid, 0); SetPlayerColor(playerid, COLOR_WHITE); } } }