Wierd........
#1

guys i need help look.

Quote:

#include <a_samp>

new Objects;

public OnFilterScriptInit()
{

CreateObject(13007, 1483.0380859375, -1302.3446044922, 2125.4333496094, 0, 0, 93.9990234375);
CreateObject(2947, 1485.8979492188, -1292.3518066406, 2123.6442871094, 0, 0, 274);
return 1;
}

// In this example the player's checkpoint will be set when they spawn.
public OnPlayerSpawn(playerid)
{
SetPlayerCheckpoint(playerid, 1478.9385986328, -1309.3138427734, 2124.6516113281, 3.0);
SetPlayerCheckpoint(playerid, 000.00000000, 1000,000000000, 5.000000, 3.0); //EXSAMPLE
return 1;
}

public OnPlayerEnterCheckpoint(playerid)
{
SetPlayerPos(playerid, 1505.2873535156, -1585.0269775391, 13.546875);
SetPlayerPos(playerid, 0.0, 0.0, 0.0); //EXSAMPLE
return 1;
}

the other checkpoint can't add what is the problem ?? o_0

the teleports need's to make in different folders or ... ?? o_O
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#2

You can only use 1 checkpoint. Get a checkpoint streamer.
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#3

yes but i want more checkpoint because i need more interiors and places
so what to do ?
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