Textdraws Overlaping?
#1

pawn Код:
if(IsPlayerVipType(playerid,1))
    {
        Silver = Create3DTextLabel("Silver Memeber",0x008080FF,30.0,40.0,50.0,40.0,0);
        Attach3DTextLabelToPlayer(Silver, playerid, 0.0, 0.0, 0.7);
        new Bar:memeberstatus = CreateProgressBar(39.00, 125.00, 154.50, 4.20, -84737793, 100.0);
        SetProgressBarValue(memeberstatus, 12.5);
        UpdateProgressBar(memeberstatus, playerid);
        TextDrawShowForPlayer(playerid, memeberstatus1);
    }
    if(IsPlayerVipType(playerid,2))
    {
        Gold = Create3DTextLabel("Gold Memeber",0x008080FF,30.0,40.0,50.0,40.0,0);
        Attach3DTextLabelToPlayer(Gold, playerid, 0.0, 0.0, 0.7);
        new Bar:memeberstatus = CreateProgressBar(39.00, 125.00, 154.50, 4.20, -84737793, 100.0);
        SetProgressBarValue(memeberstatus, 25.0);
        UpdateProgressBar(memeberstatus, playerid);
        TextDrawShowForPlayer(playerid, memeberstatus2);
    }
    if(IsPlayerVipType(playerid,3))
    {
        Premium = Create3DTextLabel("Premium Memeber",0x008080FF,30.0,40.0,50.0,40.0,0);
        Attach3DTextLabelToPlayer(Premium, playerid, 0.0, 0.0, 0.7);
        new Bar:memeberstatus = CreateProgressBar(39.00, 125.00, 154.50, 4.20, -84737793, 100.0);
        SetProgressBarValue(memeberstatus, 37.5);
        UpdateProgressBar(memeberstatus, playerid);
        TextDrawShowForPlayer(playerid, memeberstatus3);
    }
    if(IsPlayerLuxAdminLevel(playerid,1))
    {
        new Bar:memeberstatus = CreateProgressBar(39.00, 125.00, 154.50, 4.20, -84737793, 100.0);
        SetProgressBarValue(memeberstatus, 50.5);
        UpdateProgressBar(memeberstatus, playerid);
        TextDrawShowForPlayer(playerid, memeberstatus4);
    }
    if(IsPlayerLuxAdminLevel(playerid,2))
    {
        new Bar:memeberstatus = CreateProgressBar(39.00, 125.00, 154.50, 4.20, -84737793, 100.0);
        SetProgressBarValue(memeberstatus, 62.5);
        UpdateProgressBar(memeberstatus, playerid);
        TextDrawShowForPlayer(playerid, memeberstatus5);
    }
    if(IsPlayerLuxAdminLevel(playerid,3))
    {
        new Bar:memeberstatus = CreateProgressBar(39.00, 125.00, 154.50, 4.20, -84737793, 100.0);
        SetProgressBarValue(memeberstatus, 75.0);
        UpdateProgressBar(memeberstatus, playerid);
        TextDrawShowForPlayer(playerid, memeberstatus6);
    }
    if(IsPlayerLuxAdminLevel(playerid,4))
    {
        new Bar:memeberstatus = CreateProgressBar(39.00, 125.00, 154.50, 4.20, -84737793, 100.0);
        SetProgressBarValue(memeberstatus, 87.5);
        UpdateProgressBar(memeberstatus, playerid);
        TextDrawShowForPlayer(playerid, memeberstatus7);
    }
    if(IsPlayerLuxAdminLevel(playerid,5))
    {
        new Bar:memeberstatus = CreateProgressBar(39.00, 125.00, 154.50, 4.20, -84737793, 100.0);
        SetProgressBarValue(memeberstatus, 100.5);
        UpdateProgressBar(memeberstatus, playerid);
        TextDrawShowForPlayer(playerid, memeberstatus8);
    }
How can I make it so that it only shows once, to the player who is ex. Admin Level 1?
So Long story; short, here is the problem.
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#2

You must delete the old 3D label as soon as someone upgrades to other level.
E.g. You are Silver member and you got upgraded to Gold, you must create a function that will delete the old label. This is the solution I think.
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#3

The 3D Text updates when the player re-spawns. I'm talking about the Textdraw, but thanks for helping!
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#4

No problem. But you can make the same with textdraw. If you are level 1 admin the make the textdraw, if you are level 2 admin, delete the old textdraw and make the new one for level 2 aswell, keep me informed.
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#5

This is what I have in the callback "OnPlayerSpawn"

pawn Код:
public OnPlayerSpawn(playerid)
{
    SetPlayerWorldBounds(playerid, 9999.097, -9999.18, 9999.858, -9999.525);
    TextDrawHideForPlayer(playerid, Welcome0);
    TextDrawHideForPlayer(playerid, Welcome1);
    TextDrawHideForPlayer(playerid, Welcome2);
    TextDrawHideForPlayer(playerid, Welcome3);
    TextDrawHideForPlayer(playerid, Welcome4);
    if(IsPlayerVipType(playerid,1))
    {
        Silver = Create3DTextLabel("Silver Memeber",0x008080FF,30.0,40.0,50.0,40.0,0);
        Attach3DTextLabelToPlayer(Silver, playerid, 0.0, 0.0, 0.7);
        new Bar:memeberstatus = CreateProgressBar(39.00, 125.00, 154.50, 4.20, -84737793, 100.0);
        SetProgressBarValue(memeberstatus, 12.5);
        UpdateProgressBar(memeberstatus, playerid);
        TextDrawShowForPlayer(playerid, memeberstatus1);
    }
    if(IsPlayerVipType(playerid,2))
    {
        Gold = Create3DTextLabel("Gold Memeber",0x008080FF,30.0,40.0,50.0,40.0,0);
        Attach3DTextLabelToPlayer(Gold, playerid, 0.0, 0.0, 0.7);
        new Bar:memeberstatus = CreateProgressBar(39.00, 125.00, 154.50, 4.20, -84737793, 100.0);
        SetProgressBarValue(memeberstatus, 25.0);
        UpdateProgressBar(memeberstatus, playerid);
        TextDrawShowForPlayer(playerid, memeberstatus2);
    }
    if(IsPlayerVipType(playerid,3))
    {
        Premium = Create3DTextLabel("Premium Memeber",0x008080FF,30.0,40.0,50.0,40.0,0);
        Attach3DTextLabelToPlayer(Premium, playerid, 0.0, 0.0, 0.7);
        new Bar:memeberstatus = CreateProgressBar(39.00, 125.00, 154.50, 4.20, -84737793, 100.0);
        SetProgressBarValue(memeberstatus, 37.5);
        UpdateProgressBar(memeberstatus, playerid);
        TextDrawShowForPlayer(playerid, memeberstatus3);
    }
    if(IsPlayerLuxAdminLevel(playerid,1))
    {
        new Bar:memeberstatus = CreateProgressBar(39.00, 125.00, 154.50, 4.20, -84737793, 100.0);
        SetProgressBarValue(memeberstatus, 50.5);
        UpdateProgressBar(memeberstatus, playerid);
        TextDrawShowForPlayer(playerid, memeberstatus4);
    }
    if(IsPlayerLuxAdminLevel(playerid,2))
    {
        new Bar:memeberstatus = CreateProgressBar(39.00, 125.00, 154.50, 4.20, -84737793, 100.0);
        SetProgressBarValue(memeberstatus, 62.5);
        UpdateProgressBar(memeberstatus, playerid);
        TextDrawShowForPlayer(playerid, memeberstatus5);
    }
    if(IsPlayerLuxAdminLevel(playerid,3))
    {
        new Bar:memeberstatus = CreateProgressBar(39.00, 125.00, 154.50, 4.20, -84737793, 100.0);
        SetProgressBarValue(memeberstatus, 75.0);
        UpdateProgressBar(memeberstatus, playerid);
        TextDrawShowForPlayer(playerid, memeberstatus6);
    }
    if(IsPlayerLuxAdminLevel(playerid,4))
    {
        new Bar:memeberstatus = CreateProgressBar(39.00, 125.00, 154.50, 4.20, -84737793, 100.0);
        SetProgressBarValue(memeberstatus, 87.5);
        UpdateProgressBar(memeberstatus, playerid);
        TextDrawShowForPlayer(playerid, memeberstatus7);
    }
    if(IsPlayerLuxAdminLevel(playerid,5))
    {
        new Bar:memeberstatus = CreateProgressBar(39.00, 125.00, 154.50, 4.20, -84737793, 100.0);
        SetProgressBarValue(memeberstatus, 100.5);
        UpdateProgressBar(memeberstatus, playerid);
        TextDrawShowForPlayer(playerid, memeberstatus8);
    }
    SetPlayerPos(playerid, 431.906067, 2523.084717, 15.741915);
    return 1;
}
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#6

Well, looks like the person who was helping got banned somehow. Anyone got any ideas? I still help.
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#7

This topic is still unsolved.

EDIT: Changed the Title of the topic.
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#8

Can I see the functions IsPlayerLuxAdminLevel and IsPlayerVipType?
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#9

Quote:
Originally Posted by HydraX
Посмотреть сообщение
This topic is still unsolved.

EDIT: Changed the Title of the topic.
you need to ask an admin to change the topic's name, because it still shows the same :l
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#10

Use else-if.
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