[FilterScript] Terrorist Bomb System :D
#1

Hi all Now Im back with another simple but fun filterscript. The script is quite simple. The bomb costs $5000 and you have 2 options the first one is "Timed" that means that you put in how many seconds you want to pass before it will explode. The other one is called "Controlled" and that means that you will get a remote controll so you can blow up yourself when ever you want
Like I said this is a simple script and it only got one command. (/BlowMe)

Download:
Pastebin
Speedyshare

Screens:


If you have any suggestions please post them here and I will see what I can do

NOTE: YOU NEED 0.3B TO USE THIS

(Dont start PM a lot of shit that says I hate diffrent kinds of people and stuff like that! This is just for fun!)
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#2

COol !! thanks
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#3

lol nice maybe you should sendclientmessage ALLAH!
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#4

Quote:
Originally Posted by Danielo
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COol !! thanks
Thanks

Quote:
Originally Posted by nielsbon1
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lol nice maybe you should sendclientmessage ALLAH!
Haha maybe.. Maybe not
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#5

Quote:
Originally Posted by nielsbon1
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lol nice maybe you should sendclientmessage ALLAH!
then it better be like:

aiaiaiaiaiiaaiaiiiieeeeeee click ........ KGGGG *playerx* has made a suicide attack
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#6

New version out Fixed some code and a little bug I did also add a image for you If anyone wants to make a video for this I would be very happy
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#7

You should put the bomb half-way into the skins stomach. It will look more hidden, don\'t you think?
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#8

Quote:
Originally Posted by RealCop228
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You should put the bomb half-way into the skins stomach. It will look more hidden, don\'t you think?
But then you dont see that it is a bomb :/ The image dont really show how it looks but try it in game and you will see that it looks so much better there
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#9

Okay, I\'ll take a look!

Nice work, by the way.
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#10

Excellent idea, but I don\'t really like the way you did this, when a player is near the bomb: a explosion doesn\'t take place at all, everyone near it just dies randomly.
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#11

Quote:
Originally Posted by Carlton
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Excellent idea, but I don\'t really like the way you did this, when a player is near the bomb: a explosion doesn\'t take place at all, everyone near it just dies randomly.
What do you mean? When I tested this with my friends there was an explosion and everyone near the bomb got killed by the explosion
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#12

Heh, wasn\'t really reading after the loop in ItsShowTime, Sorry.
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#13

Great one Fredde!
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#14

Lol at /blowme :P, nice script man.
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#15

lol nice great i like this i will use this
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#16

Nice but i got some error\'s

Quote:

C:\DOCUME~1\$unny\LOCALS~1\Temp\Rar$DI00.438\Terro rBomb.pwn(35) : error 017: undefined symbol "StopPlayerHoldingObject"

C:\DOCUME~1\$unny\LOCALS~1\Temp\Rar$DI00.438\Terro rBomb.pwn(66) : error 017: undefined symbol "StopPlayerHoldingObject"

C:\DOCUME~1\$unny\LOCALS~1\Temp\Rar$DI00.438\Terro rBomb.pwn(86) : error 017: undefined symbol "SetPlayerHoldingObject"

C:\DOCUME~1\$unny\LOCALS~1\Temp\Rar$DI00.438\Terro rBomb.pwn(97) : error 017: undefined symbol "SetPlayerHoldingObject"

C:\DOCUME~1\$unny\LOCALS~1\Temp\Rar$DI00.438\Terro rBomb.pwn(119) : error 017: undefined symbol "StopPlayerHoldingObject"

Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase



5 Errors.

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#17

Quote:
Originally Posted by mr.sunny
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Nice but i got some error\'s
You need the latest includes. This is for 0.3B only https://sampforum.blast.hk/showthread.php?tid=167003
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#18

Holy, simple, but awesome idea! Great for RP Servers.
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#19

pawn Code:
SetPVarInt(playerid, "MeatBalls", 0);
        SetPVarInt(playerid, "SuperMario", 0);
I love your variable names, seriously. Ex Dee.
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#20

/BlowMe


rofl.

Great use of the new function man.
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