16.08.2010, 17:47
Hi,
this is the way I let create my objects in C++:
When I'm over 250.000 objects samp-server.exe crashes while creating. Why?
When I delete "objects.push_back(object);" it doesn't crash and it creates as much as you want but you can't see them ingame.
this is the way I let create my objects in C++:
Код:
static cell AMX_NATIVE_CALL Core_CreateStreamedObject(AMX * amx, cell * params) { Object object; object.objectID = params[1]; object.x = amx_ctof(params[2]); object.y = amx_ctof(params[3]); object.z = amx_ctof(params[4]); object.rx = amx_ctof(params[5]); object.ry = amx_ctof(params[6]); object.rz = amx_ctof(params[7]); object.distance = amx_ctof(params[8]); objects.push_back(object); return 0; }
When I delete "objects.push_back(object);" it doesn't crash and it creates as much as you want but you can't see them ingame.