Suggestions For Future Sa:MP Versions.
#81

CreatePed(pedid,Float:Health,Float:X,Float:Y,Float :Z);
DestroyPed(pedid);
CreatePedHealth(pedid,Float:Health);
PutPedInCar(pedid,carid);
GetPedPos(pedid);
SetPedPos(pedid,Float:X,Float:Y,Float:Z);
GivePedWeapon(pedid,weaponid,ammo);
SetPedInterior(pedid,interiorid);
etc.
and that ped shows for all
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#82

please fix command "say" in console input text (russian message)
if use command say (rcon admin) (russian message) in game = good work,
else use this command in console (russian message) bag, (english message's work)
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#83

Oh I haven't explored the animation stuff yet. I'm guessing you could effectively detect bugs with that too (no-reload bugs, crouch bugs, etc.).
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#84

EnableZonesName doesn't works in +0.2x...


Maybe: SetVehicleRotationQuad?
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#85

Quote:
Originally Posted by MrDeath
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EnableZonesName doesn't works in +0.2x...


Maybe: SetVehicleRotationQuad?
It's NOT a quad, it's a QUATERNION.
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#86

IsPlayerHoldingObject(playerid,objectmodelid) - objectmodelid -1 for any.
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#87

ForceReconnect(playerid) - Will disconnect a single player (OnPlayerDisconnect gets called) and then reconnect him again (OnPlayerConnect gets called) after a few seconds without the player having to close his game. Can be useful in case of bug or whatever reason you can think of.
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#88

HTTPS(index, type, url[], data[], callback[]);

Seeing as HTTP(...) doesn't support the HTTPS.
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#89

Quote:
Originally Posted by BloodyEric
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IsPlayerHoldingObject(playerid,objectmodelid) - objectmodelid -1 for any.
IsPlayerHoldingObject

I see no point in having an objectmodelid parameter as you can script that easily yourself.
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#90

SetPlayerHoldingObject if the object is on an arm or hand he move with the arm or the hand
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#91

My post got deleted... But I'm just telling truth. No one of suggestions posted in this topic were added in previous versions and won't be added in future versions. Am I wrong?
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#92

Hi all.
Is this possible to create SetPhysObjectVelocity function?
Exemple, you spawn physic object, like basketball and you want to make it fly away by typing /setvel bball [x] [z] [y] [speed].
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#93

Quote:
Originally Posted by [HLF]Southclaw
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These are good ideas, and sorry Sergei I misunderstood earlier :P btw is that "Serg" from the old forums? used to have a dragon or some tribal thingy as an avatar I think :P
Yeah, actually $ЂЯĢ.
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#94

A lof of players like them yes, that's why there are hundred copies of the GM online which nobody notices.
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#95

Hello guys,
Is allowing objects to be double sided (like in MTA, where the texture shows on the other side) going to happen in this release? If not, please consider it for the future!
Sincerely,
JonRB
P.S. I posted this in the 0.3b board but it got locked.
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#96

Would be nice to shot with everygun from the car as passgare like press H...
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#97

In addition to gameplay i wanted to suggest (If possible).
To make objects more interactive. by this i mean, objects such as radios/TV. You click a specific button or cmd towards it, then the radio plays music GTA related depending on the station. And be able to carry with you the radio around on your shoulder.Its an example from ''The Warriors'', and is it possible to place visable bruses after fights of having a HP lvl of 10 and below? useful for RP servers, players would love that.
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#98

Please add a feature that includes auto and off the explosion when it is on the roof, was tired of that car will turn if it will explode, I want to play RP scene with the coup machine on any server, and to be interesting ....
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#99

Add parameter to SetPlayerMapIcon and make color default to 0.

pawn Код:
native SetPlayerMapIcon(playerid, iconid, Float:x, Float:y, Float:z, markertype, color = 0, show = 1);

/*
Show
- 1 Show only when close
- 2 Show all the time (no matter the distance)
*/
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A lot of things should be in samp from mta it would be cool! The shooting with all weapons would be unreal IRL would you shoot from a car with m4? o.O
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