[ajuda]kikar, aqueles que fizerem DB
#1

tipo pedi para criarem um comando que se fizessem DB e matassem era kikado do jogo automaticamente entгo deram me esse comando.

Quote:
Originally Posted by sergio_xd
View Post
ta ai:

pawn Code:
//ta ai
    if(killerid != 255)
    {
        if(GetPlayerState(killerid) == 2)
        {
            new carroDB = GetPlayerVehicleID(killerid);
            new nomexd[MAX_PLAYER_NAME];
            GetPlayerName(killerid, nomexd, sizeof(nomexd));
            if(IsAPlane(carroDB))
            {
                return 1;
            }
            format(string, sizeof(string), "AdmCmd: %s [id:%d] Matou %s [Id:%d] com DB, Ele foi kikado.", nomexd,killerid, name, playerid);
            SendClientMessageToAll(COLOR_LIGHTRED, string);
            Kick(killerid);
            return 1;
        }
    }

eu nгo sabia bem onde por e disseram para por em OnPlayerDeath
mas jб tenho uma cena la por baixo do OnPlayerDeath
por isso onde ponho?
Reply
#2

й em OnPlayerDeath mesmo

sу colocar la nгo importa se ja tem algo o.O
Reply
#3

Quote:

public OnPlayerDeath(playerid, killerid, reason)
{
SendDeathMessage(killerid, playerid, reason);
if (gdebug >=0){printf("OnPlayerDeath Playerid:%d killerid:%d reason:%d", playerid, killerid, reason);}
new name[MAX_PLAYER_NAME];
new string[256];
new dmessage[128];
new deathreason[20];
new playercash;
new victimteam;
new Floatx,Floaty,Floatz;
//new killerteam;
victimteam = (gTeam[playerid]);
//killerteam = (gTeam[killerid]);
gPlayerSpawned[playerid] = 0;
GetPlayerName(playerid, name, sizeof(name));
PlayerInfo[playerid][pLocal] = 255;
GetPlayerPos(playerid, px, py, pz);
if (EventsProxDetectorV(100.0, playerid, 254) || EventsProxDetectorV(100.0, playerid, 255) || EventsProxDetectorV(100.0, playerid, 256))
{
for (new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i) && (i != playerid))
{
new tmpcar = GetPlayerVehicleID(i);
if (tmpcar >= 254 && tmpcar <= 256)
{
if (PlayerHaul[tmpcar][pLoad] > 0)
{
PlayerInfo[i][pWA]++;
if(PlayerInfo[i][pWA] >= 20)
{
PlayerInfo[i][pExp]++;
PlayerInfo[i][pWA] = 0;
SendClientMessage(i, COLOR_YELLOW, "ganhou +1 exp");
}
PlayerHaul[tmpcar][pLoad]--;
GiveMoney(playerid, 5000);
}
}
}
}
SendDeathMessage(killerid, playerid, reason);
}
if(killerid != INVALID_PLAYER_ID)
{
new oldlevel;
new newlevel;
//oldlevel = GetPlayerWantedLevel(killerid);
oldlevel = PlayerInfo[killerid][pWantedlevel];
newlevel = oldlevel + 1;
SetPlayerWantedLevel(killerid, newlevel);
ADBy(playerid, killerid, reason);
Score[killerid]++;
}
if(gPlayerFighter[playerid] == 1)
{
DmScore[playerid]--;
if(killerid != INVALID_PLAYER_ID)
{
DmScore[killerid]++;
if(DmScore[killerid] > DmHiScore)
{
new dmname[MAX_PLAYER_NAME];
GetPlayerName(killerid, dmname, sizeof(dmname));
DmHiPlayer = killerid;
DmHiScore = DmScore[killerid];
format(string, sizeof(string), "DMNEWS: %s Is now in the lead with %d", dmname,DmHiScore);
BroadCast(COLOR_WHITE, string);
format(string, sizeof(string), " ~g~%d~w~|~g~%d",DmScore[killerid],DmHiScore);
}
else
{
format(string, sizeof(string), " ~r~%d~w~|~g~%d",DmScore[killerid],DmHiScore);
}
GameTextForPlayer(killerid, string, 5000, 6);
}
}
GetWeaponName(reason, deathreason, 20);
format(dmessage, sizeof(dmessage), "~r~Vocк estб morto");
if (strlen(deathreason) == 0)
{
format(deathreason, sizeof(deathreason), "Fists");
}
if (reason == 41)
{
format(deathreason, sizeof(deathreason), "Pepper Spray");
}
if (gPlayerCheckpointStatus[playerid] == CHECKPOINT_DROPOFF)
{
if (gdebug){print("DEBUG test6");}
DisablePlayerCheckpoint(playerid);
gPlayerCheckpointStatus[playerid] = CHECKPOINT_NONE;
new check;
check = gPlayerCheckpointStatus[playerid];
if (gdebug){printf("DEBUG check %d" ,check);}
OnPlayerDropCashBox(playerid);
}
if (gPlayerCheckpointStatus[playerid] == CHECKPOINT_BFDROPOFF)
{
if (gdebug){print("DEBUG test7");}
DisablePlayerCheckpoint(playerid);
gPlayerCheckpointStatus[playerid] = CHECKPOINT_NONE;
new check;
check = gPlayerCheckpointStatus[playerid];
if (gdebug){printf("DEBUG check %d" ,check);}
OnPlayerDropBriefCase(playerid);
}
if (gPlayerCheckpointStatus[playerid] > 4 && gPlayerCheckpointStatus[playerid] < 11)
{
DisablePlayerCheckpoint(playerid);
gPlayerCheckpointStatus[playerid] = CHECKPOINT_NONE;
LapCount[playerid] = 0;
}
/*
if((PlayerInfo[playerid][pPhousekey]+1 != gLastCar[playerid] && gLastCar[playerid] != 0) || HireCar[playerid] != gLastCar[playerid] && gLastCar[playerid] != 0)
{
printf("DEBUG PlayerInfo[playerid][pPhousekey](%d) gLastCar[playerid]-1(%d) HireCar[playerid](%d)", PlayerInfo[playerid][pPhousekey],gLastCar[playerid]-1,HireCar[playerid]);
UnLockCar(gLastCar[playerid]);
gCarLock[gLastCar[playerid]] = 0;
gLastDriver[gLastCar[playerid]] = 300;
gLastCar[playerid] = 0;
}
*/
new caller = Mobile[playerid];
if(caller != 255)
{
if(caller < 255)
{
SendClientMessage(caller, COLOR_GRAD2, " A linha sу foi morto...");
CellTime[caller] = 0;
CellTime[playerid] = 0;
Mobile[caller] = 255;
}
Mobile[playerid] = 255;
CellTime[playerid] = 0;
}
ClearCrime(playerid);
if (killerid == INVALID_PLAYER_ID)
{
for(new i = 0; i <= MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i) && gTeam[i] != gTeam[playerid] && CrimInRange(20.0, playerid,i) && GetPlayerState(i) != 2)
{
killerid = i;
format(deathreason, sizeof(deathreason), "Intimidation");
PlayerInfo[playerid][pIntimD]++;
}
}
}
if (killerid == INVALID_PLAYER_ID)
{
if ((gTeam[playerid]) == 0)
{
return 1;

tenho isso...quer disser tenho mais mas isso ja chega...
Reply
#4

...podias ajudar plz
Reply
#5

Bom, primeiro nгo fassa doble post, segundo e so vc fazer assim
pawn Code:
public OnPlayerDeath(playerid, killerid, reason)
{
// e so dar um espasso e colocar aqui
if(killerid != 255)
    {
        if(GetPlayerState(killerid) == 2)
        {
            new carroDB = GetPlayerVehicleID(killerid);
            new nomexd[MAX_PLAYER_NAME];
            GetPlayerName(killerid, nomexd, sizeof(nomexd));
            if(IsAPlane(carroDB))
            {
                return 1;
            }
            format(string, sizeof(string), "AdmCmd: %s [id:%d] Matou %s [Id:%d] com DB, Ele foi kikado.", nomexd,killerid, name, playerid);
            SendClientMessageToAll(COLOR_LIGHTRED, string);
            Kick(killerid);
            return 1;
        }
    }
//nгo precisa mecher em nada, e se der um erro procure a linha, e mediga qual e.
SendDeathMessage(killerid, playerid, reason);
if (gdebug >=0){printf("OnPlayerDeath Playerid:%d killerid:%d reason:%d", playerid, killerid, reason);}
new name[MAX_PLAYER_NAME];
new string[256];
new dmessage[128];
new deathreason[20];
new playercash;
new victimteam;
new Floatx,Floaty,Floatz;
//new killerteam;
victimteam = (gTeam[playerid]);
//killerteam = (gTeam[killerid]);
gPlayerSpawned[playerid] = 0;
GetPlayerName(playerid, name, sizeof(name));
PlayerInfo[playerid][pLocal] = 255;
GetPlayerPos(playerid, px, py, pz);
if (EventsProxDetectorV(100.0, playerid, 254) || EventsProxDetectorV(100.0, playerid, 255) || EventsProxDetectorV(100.0, playerid, 256))
{
for (new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i) && (i != playerid))
{
new tmpcar = GetPlayerVehicleID(i);
if (tmpcar >= 254 && tmpcar <= 256)
{
if (PlayerHaul[tmpcar][pLoad] > 0)
{
PlayerInfo[i][pWA]++;
if(PlayerInfo[i][pWA] >= 20)
{
PlayerInfo[i][pExp]++;
PlayerInfo[i][pWA] = 0;
SendClientMessage(i, COLOR_YELLOW, "ganhou +1 exp");
}
PlayerHaul[tmpcar][pLoad]--;
GiveMoney(playerid, 5000);
}
}
}
}
SendDeathMessage(killerid, playerid, reason);
}
if(killerid != INVALID_PLAYER_ID)
{
new oldlevel;
new newlevel;
//oldlevel = GetPlayerWantedLevel(killerid);
oldlevel = PlayerInfo[killerid][pWantedlevel];
newlevel = oldlevel + 1;
SetPlayerWantedLevel(killerid, newlevel);
ADBy(playerid, killerid, reason);
Score[killerid]++;
}
if(gPlayerFighter[playerid] == 1)
{
DmScore[playerid]--;
if(killerid != INVALID_PLAYER_ID)
{
DmScore[killerid]++;
if(DmScore[killerid] > DmHiScore)
{
new dmname[MAX_PLAYER_NAME];
GetPlayerName(killerid, dmname, sizeof(dmname));
DmHiPlayer = killerid;
DmHiScore = DmScore[killerid];
format(string, sizeof(string), "DMNEWS: %s Is now in the lead with %d", dmname,DmHiScore);
BroadCast(COLOR_WHITE, string);
format(string, sizeof(string), " ~g~%d~w~|~g~%d",DmScore[killerid],DmHiScore);
}
else
{
format(string, sizeof(string), " ~r~%d~w~|~g~%d",DmScore[killerid],DmHiScore);
}
GameTextForPlayer(killerid, string, 5000, 6);
}
}
GetWeaponName(reason, deathreason, 20);
format(dmessage, sizeof(dmessage), "~r~Vocк estб morto");
if (strlen(deathreason) == 0)
{
format(deathreason, sizeof(deathreason), "Fists");
}
if (reason == 41)
{
format(deathreason, sizeof(deathreason), "Pepper Spray");
}
if (gPlayerCheckpointStatus[playerid] == CHECKPOINT_DROPOFF)
{
if (gdebug){print("DEBUG test6");}
DisablePlayerCheckpoint(playerid);
gPlayerCheckpointStatus[playerid] = CHECKPOINT_NONE;
new check;
check = gPlayerCheckpointStatus[playerid];
if (gdebug){printf("DEBUG check %d" ,check);}
OnPlayerDropCashBox(playerid);
}
if (gPlayerCheckpointStatus[playerid] == CHECKPOINT_BFDROPOFF)
{
if (gdebug){print("DEBUG test7");}
DisablePlayerCheckpoint(playerid);
gPlayerCheckpointStatus[playerid] = CHECKPOINT_NONE;
new check;
check = gPlayerCheckpointStatus[playerid];
if (gdebug){printf("DEBUG check %d" ,check);}
OnPlayerDropBriefCase(playerid);
}
if (gPlayerCheckpointStatus[playerid] > 4 && gPlayerCheckpointStatus[playerid] < 11)
{
DisablePlayerCheckpoint(playerid);
gPlayerCheckpointStatus[playerid] = CHECKPOINT_NONE;
LapCount[playerid] = 0;
}
/*
if((PlayerInfo[playerid][pPhousekey]+1 != gLastCar[playerid] && gLastCar[playerid] != 0) || HireCar[playerid] != gLastCar[playerid] && gLastCar[playerid] != 0)
{
printf("DEBUG PlayerInfo[playerid][pPhousekey](%d) gLastCar[playerid]-1(%d) HireCar[playerid](%d)", PlayerInfo[playerid][pPhousekey],gLastCar[playerid]-1,HireCar[playerid]);
UnLockCar(gLastCar[playerid]);
gCarLock[gLastCar[playerid]] = 0;
gLastDriver[gLastCar[playerid]] = 300;
gLastCar[playerid] = 0;
}
*/

new caller = Mobile[playerid];
if(caller != 255)
{
if(caller < 255)
{
SendClientMessage(caller, COLOR_GRAD2, " A linha sу foi morto...");
CellTime[caller] = 0;
CellTime[playerid] = 0;
Mobile[caller] = 255;
}
Mobile[playerid] = 255;
CellTime[playerid] = 0;
}
ClearCrime(playerid);
if (killerid == INVALID_PLAYER_ID)
{
for(new i = 0; i <= MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i) && gTeam[i] != gTeam[playerid] && CrimInRange(20.0, playerid,i) && GetPlayerState(i) != 2)
{
killerid = i;
format(deathreason, sizeof(deathreason), "Intimidation");
PlayerInfo[playerid][pIntimD]++;
}
}
}
if (killerid == INVALID_PLAYER_ID)
{
if ((gTeam[playerid]) == 0)
{
return 1;
Reply
#6

eh cara, quando for add algo em uma public apenas add, nao precisa criar nada e talz !!!
Olha o double post
Reply


Forum Jump:


Users browsing this thread: 2 Guest(s)