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@Kayla: They don't.
I used to have a pretty accurate script that detects health hacks though, it slapped them in the air and exploded them, and put the player back in the original position after 1-2 seconds. The script would then tell if the player lost any HP because of the explosion, or was AFK (Slap him in the air)
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Quote:
Originally Posted by Claude
pawn Код:
new Float:health; GetPlayerHealth(playerid, health); if(health > 100) Ban(playerid);
I am sure this fails, but ye I gave it a try
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wtf lmao are u stupid?
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if(IsPlayerAdmin) function.
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Quote:
Originally Posted by willsuckformoney
that will fail because if admin goes /god then there health will go to 100,000 && ban that admin -_- && admin /sethealth its bans them if the health is set to more than 100
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Depends on the script, of course.
Quote:
Originally Posted by Kar
wtf lmao are u stupid?
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Don't post if you're going to contradict yourself.
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Well as what Hiddos said try to do the following and if someone reported a possible health hacking :
1.) Make a command like /healthhacks that would first slap them and explode
2.) After the succession of the command, make a timer about 7000 or 7 seconds.
3.) If the player didn't lose health, kick them automatically.
Well that's just me.
Posts: 6,129
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Quote:
Originally Posted by ViruZZzZ_ChiLLL
Well as what Hiddos said try to do the following and if someone reported a possible health hacking :
1.) Make a command like /healthhacks that would first slap them and explode
2.) After the succession of the command, make a timer about 7000 or 7 seconds.
3.) If the player didn't lose health, kick them automatically.
Well that's just me.
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Kicking a health hacker is like spitting in a terrorists face instead of attempting to hand him into the authorities or attempting to prevent him from attacking...