This is my ransom command. Right now the person who is kidnapped can give a player as much cash as he wants too and the kidnapper could decide to release him or not.
pawn Код:
if(strcmp(cmd, "/ransom", true) == 0)
{
if(IsSpawned[playerid] == 0) {
SendClientMessage(playerid, COLOR_ERROR, "You are dead. You cannot use this command");
return 1;
}
if(cuffed[playerid] == 1) {
SendClientMessage(playerid,COLOR_ERROR,"You are handcuffed. You cannot use this command");
return 1;
}
if(isKidnapped[playerid] == 0) {
SendClientMessage(playerid,COLOR_ERROR,"Only players who are kidnapped can use this command!");
return 1;
}
tmp = strtok(cmdtext, idx);
if(!strlen(tmp)) {
SendClientMessage(playerid, COLOR_ERROR, "USAGE: /ransom (id) (amount)");
return 1;
}
if(!IsNumeric(tmp)) {
SendClientMessage(playerid, COLOR_ERROR, "USAGE: /ransom(id) (amount) ID Must be a number");
return 1;
}
if(strval(tmp) == playerid) {
SendClientMessage(playerid, COLOR_ERROR, "You cannot send cash to yourself");
return 1;
}
giveplayerid = strval(tmp);
if(!IsPlayerConnected(giveplayerid)) {
format(szstring, sizeof(szstring), "ID (%d) is not an active player", giveplayerid);
SendClientMessage(playerid, COLOR_ERROR, szstring);
return 1;
}
new sendername[24];
new receivername[24];
GetPlayerName(playerid,sendername, 24);
GetPlayerName(giveplayerid,receivername, 24);
if(GetDistanceBetweenPlayers(playerid,giveplayerid) > 8) {
format(szstring, sizeof(szstring), "%s(%d) Is not close enough. You cannot give cash to that player",receivername,giveplayerid);
SendClientMessage(playerid, COLOR_ERROR, szstring);
return 1;
}
tmp = strtok(cmdtext, idx);
if(!strlen(tmp)) {
SendClientMessage(playerid, COLOR_ERROR, "USAGE: /ransom (id) (amount)");
return 1;
}
if(!IsNumeric(tmp)) {
SendClientMessage(playerid, COLOR_ERROR, "USAGE: /ransom(id) (amount) Amount must be a number");
return 1;
}
new cashsend = strval(tmp);
if(cashsend <= 0 || cashsend >= 100001) {
SendClientMessage(playerid, COLOR_ERROR, "USAGE: Minimum $1 / Maximum $100000");
return 1;
}
if(GetPlayerMoney(giveplayerid) + cashsend >= 2000001) {
SendClientMessage(playerid, 0xA9A9A9AA, "|_Cash Send Failed_|");
format(szstring, sizeof(szstring), "%s(%d) Does not have enough pockets to carry that ammount of cash ",receivername,giveplayerid);
SendClientMessage(playerid, 0x00C7FFAA, szstring);
return 1;
}
if(GetPlayerMoney(playerid) >= cashsend) {
GivePlayerMoney(playerid,-cashsend);
GivePlayerMoney(giveplayerid,cashsend);
SendClientMessage(playerid, 0xA9A9A9AA, "|_Cash Sent_|");
format(szstring, sizeof(szstring), "You have sent $%d to %s(%d)",cashsend,receivername,giveplayerid);
SendClientMessage(playerid, 0x00C7FFAA, szstring);
SendClientMessage(giveplayerid, 0xA9A9A9AA, "|_Cash Received_|");
SendClientMessage(giveplayerid, 0xA9A9A9AA, "You can now choose to release the player, or keep him kidnapped!");
format(szstring, sizeof(szstring), "%s(%d) Has sent you $%d",sendername,playerid,cashsend);
SendClientMessage(giveplayerid, 0x00C7FFAA, szstring);
format(szstring, sizeof(szstring), "Sender %s(%d) Has sent $%d to receiver %s(%d)",sendername,playerid,cashsend,receivername,giveplayerid);
printf("%s",szstring);
}
else
if(GetPlayerMoney(playerid) < cashsend) {
SendClientMessage(playerid, 0xA9A9A9AA, "|_Cash Send Failed_|");
format(szstring, sizeof(szstring), "You cannot afford to send $%d",cashsend);
SendClientMessage(playerid, COLOR_ERROR, szstring);
}
return 1;
}