Posts: 2,938
	Threads: 162
	Joined: May 2010
	
	
 
	
	
		
pawn Код:
if(strcmp(cmd, "/view", true) == 0)
    {
        for(new i = 0; i < sizeof(HouseInfo); i++)
        {
            if (!IsPlayerInRangeOfPoint(playerid, 3.0, HouseInfo[i][hEntrancex], HouseInfo[i][hEntrancey], HouseInfo[i][hEntrancez]))
            {
                if(HouseInfo[i][hOwned] >= 1) return SendClientMessage(playerid,COLOR_GREY,"This house is owned");
                if(PlayerInfo[playerid][pMoneyH] >= HouseInfo[i][hValue])
                {
                    SetPlayerInterior(playerid,HouseInfo[i][hInt]);
                    SetPlayerVirtualWorld(playerid,HouseInfo[i][hWorld]);
                    SetPlayerPos(playerid,HouseInfo[i][hExitx],HouseInfo[i][hExity],HouseInfo[i][hExitz]);
                    GameTextForPlayer(playerid, "~r~/exit at any time", 5000, 1);
                    PlayerInfo[playerid][pInt] = HouseInfo[i][hInt];
                    PlayerInfo[playerid][pLocal] = i;
                    HouseEntered[playerid] = i;
                }
                else return SendClientMessage(playerid,COLOR_GREY,"You dont have enough cash with you");
            }
            else return SendClientMessage(playerid,COLOR_GREY,"You are not at house.. ");
        }
        return 1;
    }
 
stupidest idea today ^^ but LOL
	
 
	
	
	
		
	
 
 
	
	
	
		
	Posts: 2,938
	Threads: 162
	Joined: May 2010
	
	
 
 
	
	
	
		
	Posts: 2,593
	Threads: 34
	Joined: Dec 2007
	
	
 
	
	
		
pawn Код:
stock InDaHouse(playerid)
{
    for(new i; i < sizeof(HouseInfo); i++)
    {
        if(IsPlayerInRangeOfPoint(playerid, 3.0, HouseInfo[i][hEntrancex], HouseInfo[i][hEntrancey], HouseInfo[i][hEntrancez]))
        {
            return i;
        }
    }
    return -1;
}
if(strcmp(cmd, "/view", true) == 0)
{
    new HouseID = InDaHouse(playerid);
    if(HouseID == (-1)) return SendClientMessage(playerid,COLOR_GREY,"You are not at house.. ");
    if(HouseInfo[HouseID][hOwned] >= 1) return SendClientMessage(playerid,COLOR_GREY,"This house is owned");
    if(PlayerInfo[playerid][pMoneyH] >= HouseInfo[HouseID][hValue])
    {
        SetPlayerInterior(playerid,HouseInfo[HouseID][hInt]);
        SetPlayerVirtualWorld(playerid,HouseInfo[HouseID][hWorld]);
        SetPlayerPos(playerid,HouseInfo[HouseID][hExitx],HouseInfo[HouseID][hExity],HouseInfo[HouseID][hExitz]);
        GameTextForPlayer(playerid, "~r~/exit at any time", 5000, 1);
        PlayerInfo[playerid][pInt] = HouseInfo[HouseID][hInt];
        PlayerInfo[playerid][pLocal] = HouseID;
        HouseEntered[playerid] = HouseID;
    }else SendClientMessage(playerid,COLOR_GREY,"You dont have enough cash with you");
    return 1;
}