30.07.2010, 06:47
how to detect if a player is near a npc?? ima need it for my drug bot xD && the npc wont be in one place xD
forward GetClosestPlayer(p1);
forward Float:GetDistanceBetweenPlayers(p1,p2);
public GetClosestPlayer(p1)
{
new x,Float:dis,Float:dis2,player;
player = -1;
dis = 99999.99;
for (x=0;x<MAX_PLAYERS;x++)
{
if(IsPlayerConnected(x))
{
if(x != p1)
{
dis2 = GetDistanceBetweenPlayers(x,p1);
if(dis2 < dis && dis2 != -1.00)
{
dis = dis2;
player = x;
}
}
}
}
return player;
}
public Float:GetDistanceBetweenPlayers(p1,p2)
{
new Float:x1,Float:y1,Float:z1,Float:x2,Float:y2,Float:z2;
if(!IsPlayerConnected(p1) || !IsPlayerConnected(p2))
{
return -1.00;
}
GetPlayerPos(p1,x1,y1,z1);
GetPlayerPos(p2,x2,y2,z2);
return floatsqroot(floatpower(floatabs(floatsub(x2,x1)),2)+floatpower(floatabs(floatsub(y2,y1)),2)+floatpower(floatabs(floatsub(z2,z1)),2));
}
public OnPlayerUpdate(playerid)
{
new Float:x,Float:y,Float:z;
GetPlayerPos(YOUR_NPC_ID,x,y,z);
if(IsPlayerInRangeOfPoint(playerid,3.0,x,y,z))
{
SendClientMessage(playerid,0xFFFFFFFF,"NPC Says: hello, Im NPC, what can I do for you?");
}
return 1;
}
Here you go
pawn Код:
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Are you serious? that would spam your chatbox every 0.02 seconds or so.
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