[Ajuda] warning: 225: unreachable code
#1

Erro:
D:\Arquivos - Formatando\Sa-Mp\gamemodes\tlb.pwn(26646) : warning: 225: unreachable code

Code:
if(SelectChar[playerid] == 255)
{
new idx;
tmp = strtok(text, idx);
if ((strcmp("proximo", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("proximo")))
{
switch (SelectCharID[playerid])
{
case 1: //Police Force
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[0][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[0][0]; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[1][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[1][0]; }
else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[2][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = JoinPed[2][0]; }
else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, JoinPed[3][0]); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = JoinPed[3][0]; }
else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, JoinPed[4][0]); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = JoinPed[4][0]; }
else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, JoinPed[5][0]); SelectCharPlace[playerid] = 7; ChosenSkin[playerid] = JoinPed[5][0]; }
else if(SelectCharPlace[playerid] == 7) { SetPlayerSkin(playerid, JoinPed[6][0]); SelectCharPlace[playerid] = 8; ChosenSkin[playerid] = JoinPed[6][0]; }
else if(SelectCharPlace[playerid] == { SetPlayerSkin(playerid, JoinPed[7][0]); SelectCharPlace[playerid] = 9; ChosenSkin[playerid] = JoinPed[7][0]; }
else if(SelectCharPlace[playerid] == 9) { SetPlayerSkin(playerid, JoinPed[8][0]); SelectCharPlace[playerid] = 10; ChosenSkin[playerid] = JoinPed[8][0]; }
else if(SelectCharPlace[playerid] == 10) { SetPlayerSkin(playerid, JoinPed[9][0]); SelectCharPlace[playerid] = 11; ChosenSkin[playerid] = JoinPed[9][0]; }
else if(SelectCharPlace[playerid] == 11) { SetPlayerSkin(playerid, JoinPed[10][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[10][0]; }
}
case 2: //FBI/ATF
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[11][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[11][0]; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[12][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[12][0]; }
else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[13][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[13][0]; }
}
case 3: //National Guard
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[14][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[14][0]; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[15][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[15][0]; }
}
case 4: //Fire&Ambulance
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[16][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[16][0]; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[17][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[17][0]; }
else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[18][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = JoinPed[18][0]; }
else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, JoinPed[19][0]); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = JoinPed[19][0]; }
else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, JoinPed[20][0]); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = JoinPed[20][0]; }
else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, JoinPed[21][0]); SelectCharPlace[playerid] = 7; ChosenSkin[playerid] = JoinPed[21][0]; }
else if(SelectCharPlace[playerid] == 7) { SetPlayerSkin(playerid, JoinPed[22][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[22][0]; }
}
case 5: //La Cosa Nostra
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[23][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[23][0]; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[24][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[24][0]; }
else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[25][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = JoinPed[25][0]; }
else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, JoinPed[26][0]); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = JoinPed[26][0]; }
else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, JoinPed[27][0]); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = JoinPed[27][0]; }
else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, JoinPed[28][0]); SelectCharPlace[playerid] = 7; ChosenSkin[playerid] = JoinPed[28][0]; }
else if(SelectCharPlace[playerid] == 7) { SetPlayerSkin(playerid, JoinPed[29][0]); SelectCharPlace[playerid] = 8; ChosenSkin[playerid] = JoinPed[29][0]; }
else if(SelectCharPlace[playerid] == { SetPlayerSkin(playerid, JoinPed[30][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[30][0]; }
}
case 6: //Yakuza
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[31][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[31][0]; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[32][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[32][0]; }
else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[33][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = JoinPed[33][0]; }
else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, JoinPed[34][0]); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = JoinPed[34][0]; }
else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, JoinPed[35][0]); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = JoinPed[35][0]; }
else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, JoinPed[36][0]); SelectCharPlace[playerid] = 7; ChosenSkin[playerid] = JoinPed[36][0]; }
else if(SelectCharPlace[playerid] == 7) { SetPlayerSkin(playerid, JoinPed[37][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[37][0]; }
}
case 8: //Hitman Agency
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[38][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[38][0]; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[39][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[39][0]; }
else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[40][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = JoinPed[40][0]; }
else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, JoinPed[41][0]); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = JoinPed[41][0]; }
else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, JoinPed[42][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[42][0]; }
}
case 9: //News Reporters
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[43][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[43][0]; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[44][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[44][0]; }
else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[45][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[45][0]; }
}
case 10: //Taxi Cab Company
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[46][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[46][0]; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[47][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[47][0]; }
}
case 11: //Driving/Flying School
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[48][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[48][0]; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[49][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[49][0]; }
else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[50][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = JoinPed[50][0]; }
else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, JoinPed[51][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[51][0]; }
}
case 12: //groove
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[52][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[52][0]; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[53][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[53][0]; }
else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[54][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = JoinPed[54][0]; }
else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, JoinPed[55][0]); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = JoinPed[55][0]; }
else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, JoinPed[56][0]); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = JoinPed[56][0]; }
else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, JoinPed[57][0]); SelectCharPlace[playerid] = 7; ChosenSkin[playerid] = JoinPed[57][0]; }
else if(SelectCharPlace[playerid] == 7) { SetPlayerSkin(playerid, JoinPed[58][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[58][0]; }
}
case 13: //Ballas
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[59][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[59][0]; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[60][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[60][0]; }
}
case 14: //vagos
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[61][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[61][0]; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[62][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[62][0]; }

}
case 15: //aztecas
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[63][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[63][0]; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[64][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[64][0]; }
else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[65][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = JoinPed[65][0]; }
else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, JoinPed[66][0]); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = JoinPed[66][0]; }
else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, JoinPed[67][0]); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = JoinPed[67][0]; }
else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, JoinPed[68][0]); SelectCharPlace[playerid] = 7; ChosenSkin[playerid] = JoinPed[68][0]; }
else if(SelectCharPlace[playerid] == 7) { SetPlayerSkin(playerid, JoinPed[69][0]); SelectCharPlace[playerid] = 8; ChosenSkin[playerid] = JoinPed[69][0]; }
else if(SelectCharPlace[playerid] == { SetPlayerSkin(playerid, JoinPed[70][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[70][0]; }
}
}
return 0;
}

Linha:
if(SelectChar[playerid] == 255)

================================================== ==================================
Alguem?
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#2

pawn Код:
Apague.
if(SelectChar[playerid] == 255)
{
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#3

Arrumei. Obrigado. Porem nгo apagando a linha, e sim uma linha que estava errada que estava acima da linah de erro
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