Posts: 618
Threads: 4
Joined: Aug 2007
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better than a timer, would be onplayerdeath
so they can brandish the forbidden weapons, but use them and chances are they get banned.
Posts: 367
Threads: 9
Joined: Jul 2007
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what happens if they use a health hack then how wil they get banned with there weapons
Posts: 35
Threads: 8
Joined: Feb 2008
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What
The script dosent know if they health hack and whatever they do if they have forbidden weps they will get banned
Posts: 1,007
Threads: 15
Joined: Nov 2007
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Pretty good for a first Anti-Cheat
Posts: 164
Threads: 4
Joined: Jul 2008
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public OnPlayerUpdate(playerid)
{
if (GetPlayerWeapon(playerid) == 38 || GetPlayerWeapon(playerid) == 35 || GetPlayerWeapon(playerid) == 36)
{
new string[200];
GetPlayerName(playerid, string, sizeof(string));
format(string, sizeof(string), "(ANTI-CHEAT BAN) %s has been banned for weapon hacking", string);
SendClientMessageToAll(COLOR_RED,string);
Ban(playerid);
}
}
........
author - stupid.
Posts: 179
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Joined: Mar 2010
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Good... but around here i don't think a lot of people are even in process of making Anti-Cheats... And the old Anti-Cheats are the worst, so i don't see much people posting Anti-Cheats, well this is at least a server sided weapon anti cheat so its good i say, but try to make health + armor and all those other goodies, it may be hard but it wouldn't be impossible to achieve it.
Posts: 918
Threads: 7
Joined: Aug 2007
Why even make this a Fliterscript, You should of just made an tutorial for it instead..
And anybody saying "very nice" you need to read the wiki more.
Quote:
Originally Posted by G_ROW_Chez
are you really think, that this is anticheat it's peace of shit... and you are stupid
|
Its not a piece of shit but its something you should know befor you even make a server, But you don't have to be a fucking child and call people you don't even know names.
Posts: 256
Threads: 23
Joined: Dec 2009
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You're script looks likes it can ban even if player did not cheat. You should've set some variables before banning cheaters, using something like OnPlayerDeath or OnPlayerUpdate would've been generally fine. If you use Timers, I only suggest you to make them bigger to reduce lag. I don't like this script personally.