SDPistol Tazer
#1

Dont tell me to search for it, Cant find it! I have seen multiple questions asked about this, but not one answered fully!
How do you go about making an SDPistol Tazer?
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#2

You haven't searched hard enough, I did a quick search and was able to find it.
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#3

Download a role play script, lots of them have one.
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#4

Quote:
Originally Posted by Johndaonee
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Download a role play script, lots of them have one.
No, they dont! They have /tazer but not SDTazer
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#5

Trust me I've seen around 3 that has it, I'll post back when I see one
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#6

Learn how to script. It isn't hard to do.
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#7

Yes, I have seen something like this as well. Scripting one isn't hard, but depending on your skills it may vary. Have you tried an "Advanced Search"? You can also use ******, it brings up links to the SA:MP forum!
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#8

I have one in my mod, I'm not going to release it because it's not public.

It's very simple though, just check if the player clicks LMB, check if he is holding a SDPistol, and check who's in range / who he is aiming at.
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#9

Quote:
Originally Posted by Joe_
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I have one in my mod, I'm not going to release it because it's not public.

It's very simple though, just check if the player clicks LMB, check if he is holding a SDPistol, and check who's in range / who he is aiming at.
I have one too and yes it is public. Eric_ released it in his script. LS-RP has it aswell.
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#10

this is the tazer i am developing for my GM, its untested yet, thats why its not released... Have fun, you do the rest...

pawn Код:
else if ((newkeys & KEY_FIRE))
    {
        if(IsACop(playerid) && GetPlayerWeapon(playerid) == 23)
        {
            new Float:X,Float:Y,Float:Z,Float:pX,Float:pY,Float:pZ;
            GetPlayerPos(playerid, pX,pY,pZ);
            for(new i=0; i < MAX_PLAYERS; i++)
            {
                if(IsPlayerConnected(i))
                {
                    if(IsPlayerInRangeOfPoint(i,10, pX,pY,pZ))
                    {
                        GetPlayerPos(i, X,Y,Z);
                        if(IsPlayerAimingAt(playerid, X,Y,Z,1))
                        {
                            TogglePlayerControllable(i, 0);
                            ApplyAnimation(i, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0);
                            SetTimerEx("Unfreezeply",7000,0,"i",i);
                        }
                    }
                }
            }
        }
    }
pawn Код:
forward Unfreezeply(playerid);

public Unfreezeply(playerid)
{
    ClearAnimations(playerid);
    TogglePlayerControllable(playerid, 1);
}

pawn Код:
Float:DistanceCameraTargetToLocation(Float:CamX, Float:CamY, Float:CamZ,  Float:ObjX, Float:ObjY, Float:ObjZ,  Float:FrX, Float:FrY, Float:FrZ)
{

    new Float:TGTDistance;

    // get distance from camera to target
    TGTDistance = floatsqroot((CamX - ObjX) * (CamX - ObjX) + (CamY - ObjY) * (CamY - ObjY) + (CamZ - ObjZ) * (CamZ - ObjZ));

    new Float:tmpX, Float:tmpY, Float:tmpZ;

    tmpX = FrX * TGTDistance + CamX;
    tmpY = FrY * TGTDistance + CamY;
    tmpZ = FrZ * TGTDistance + CamZ;

    return floatsqroot((tmpX - ObjX) * (tmpX - ObjX) + (tmpY - ObjY) * (tmpY - ObjY) + (tmpZ - ObjZ) * (tmpZ - ObjZ));
}

stock IsPlayerAimingAt(playerid, Float:x, Float:y, Float:z, Float:radius)
{
    new Float:cx,Float:cy,Float:cz,Float:fx,Float:fy,Float:fz;
    GetPlayerCameraPos(playerid, cx, cy, cz);
    GetPlayerCameraFrontVector(playerid, fx, fy, fz);
    return (radius >= DistanceCameraTargetToLocation(cx, cy, cz, x, y, z, fx, fy, fz));
}
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