16.07.2010, 06:14
Minha public OnPlayerSpawn(playerid) nгo verifica, porque? olha:
Ja tentei com else, mais nao da certo, alguem sabe porque?
Quote:
public OnPlayerSpawn(playerid) { PlayerPlaySound(playerid,1184,2418.3506,1123.9360, 10.8203);//Music Off if(jailed[playerid] == 1) { SetPlayerInterior(playerid,6); SetPlayerPos(playerid,263.4707,77.5040,1001.0391); SetPlayerFacingAngle(playerid,266.3124); PlayerPlaySound(playerid,1082,198.3797,160.8905,10 03.0300); ResetPlayerWeapons(playerid); GameTextForPlayer(playerid,"~y~P~b~R~y~E~b~S~y~O", 0900,0); } if(lossantos[playerid] == 1) { SetPlayerPos(playerid, 1179.1301,-1322.8195,14.1542); lossantos[playerid] = 0; } if(emprego[playerid] == 1)//caminhoneiro { SetPlayerInterior(playerid,0); SetPlayerPos(playerid,1618.5684,-1789.4910,13.4916); SetPlayerFacingAngle(playerid,192.6349); SetPlayerColor(playerid, preto); GivePlayerWeapon(playerid, 0,1 ); GivePlayerWeapon(playerid, 1,1 ); GivePlayerWeapon(playerid, 22, 200); return 1; } if(emprego[playerid] == 2)//taxista { SetPlayerInterior(playerid,0); SetPlayerPos(playerid,2337.9343,-1252.3170,22.5000); SetPlayerFacingAngle(playerid,6.864 ![]() SetPlayerColor(playerid, amarelo); GivePlayerWeapon(playerid, 0,1 ); GivePlayerWeapon(playerid, 6,1 ); GivePlayerWeapon(playerid, 22,200 ); return 1; } |