/Enter in key in enter
#1

Hello i want the Comand /enter Modify to the key enter
But i bekomme an error
Код:
C:\Dokumente und Einstellungen\PrOOnOOb\Desktop\asdasd\gf.pwn(3956) : warning 209: function"OnPlayerKeyStateChange" should return a value
My code Looks so
Код:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
if (newkeys & KEY_ACTION)
	{
	    if(IsPlayerConnected(playerid))
		{
		    new string[128];
			for(new i = 0; i < sizeof(HouseInfo); i++)
			{
				if (PlayerToPoint(3, playerid,HouseInfo[i][hEntrancex], HouseInfo[i][hEntrancey], HouseInfo[i][hEntrancez]))
				{
					//printf("Found House :%d",i);
					if(PlayerInfo[playerid][pPhousekey] == i || HouseInfo[i][hLock] == 0)
					{
						SetPlayerInterior(playerid,HouseInfo[i][hInt]);
						SetPlayerPos(playerid,HouseInfo[i][hExitx],HouseInfo[i][hExity],HouseInfo[i][hExitz]);
						GameTextForPlayer(playerid, "~w~Willkommen Zuhause", 5000, 1);
						PlayerInfo[playerid][pInt] = HouseInfo[i][hInt];
						PlayerInfo[playerid][pLocal] = i;
					}
					else
					{
						GameTextForPlayer(playerid, "~r~Geschlossen!", 5000, 1);
					}
				}
			}
			for(new i = 0; i < sizeof(BizzInfo); i++)
			{
				if (PlayerToPoint(3, playerid,BizzInfo[i][bEntranceX], BizzInfo[i][bEntranceY], BizzInfo[i][bEntranceZ]))
				{
					//printf("Found House :%d",i);
					if(!IsACop(playerid) && i == 3)
					{
					    SendClientMessage(playerid, COLOR_GREY, "Nur Polizisten!");
					    return 1;
					}
					if(PlayerInfo[playerid][pPbiskey] == i || GetPlayerMoney(playerid) >= BizzInfo[i][bEntranceCost])
					{
						if(PlayerInfo[playerid][pPbiskey] != i)
						{
							if(BizzInfo[i][bLocked] == 1)
							{
								GameTextForPlayer(playerid, "~r~Geschlossen!", 5000, 1);
								return 1;
							}
							if(BizzInfo[i][bProducts] == 0)
							{
								GameTextForPlayer(playerid, "~r~AuЯerhalb der Zone", 5000, 1);
								return 1;
							}
							GivePlayerMoney(playerid,-BizzInfo[i][bEntranceCost]);
							format(string, sizeof(string), "~r~-%d$~n~~w~tippe /exit~n~um auszusteigen", BizzInfo[i][bEntranceCost]);
							BizzInfo[i][bTill] += BizzInfo[i][bEntranceCost];
							ExtortionBiz(i, BizzInfo[i][bEntranceCost]);
							BizzInfo[i][bProducts]--;
							OnPropUpdate();
							GameTextForPlayer(playerid, string, 5000, 3);
						}
						SetPlayerInterior(playerid,BizzInfo[i][bInterior]);
						SetPlayerPos(playerid,BizzInfo[i][bExitX],BizzInfo[i][bExitY],BizzInfo[i][bExitZ]);
						PlayerInfo[playerid][pInt] = BizzInfo[i][bInterior];
						PlayerInfo[playerid][pLocal] = i+99;
						new dood[MAX_PLAYER_NAME];
						GetPlayerName(playerid, dood, sizeof(dood));
						format(string, sizeof(string), "%s hat %d$ bezahlt um das Unternehmen %d zu betreten", dood, BizzInfo[i][bEntranceCost], i);
						printf("%s", string);
						PayLog(string);
						//PlayerInfo[playerid][pLocal] = i;
					}
					else
					{
						GameTextForPlayer(playerid, "~r~Du hast nicht genug Geld!", 5000, 1);
					}
				}
			}
			for(new i = 0; i < sizeof(SBizzInfo); i++)
			{
				if (PlayerToPoint(3, playerid,SBizzInfo[i][sbEntranceX], SBizzInfo[i][sbEntranceY], SBizzInfo[i][sbEntranceZ]))
				{
					if(PlayerInfo[playerid][pPbiskey] == i || GetPlayerMoney(playerid) >= SBizzInfo[i][sbEntranceCost])
					{
						if(PlayerInfo[playerid][pPbiskey] != i)
						{
							if(SBizzInfo[i][sbLocked] == 1)
							{
								GameTextForPlayer(playerid, "~r~Geschlossen!", 5000, 1);
								return 1;
							}
							if(SBizzInfo[i][sbProducts] == 0)
							{
								GameTextForPlayer(playerid, "~r~AuЯerhalb der Zone", 5000, 1);
								return 1;
							}
							if(i == 10)
							{
							    PaintballPlayers ++;
							    PlayerPaintballing[playerid] = 1;
							    new rand = random(sizeof(PaintballSpawns));
								SetPlayerPos(playerid, PaintballSpawns[rand][0], PaintballSpawns[rand][1], PaintballSpawns[rand][2]);
								TogglePlayerControllable(playerid, 0);
							}
							else if(i == 11)
							{
							    PlayerKarting[playerid] = 1;
							    SendClientMessage(playerid, TEAM_GROVE_COLOR, "Du kannst am Kart Race teilnehmen. Steig in ein Kart.");
							}
							else
							{
							    return 1;
							}
							GivePlayerMoney(playerid,-SBizzInfo[i][sbEntranceCost]);
							gSpentCash[playerid] = GetPlayerMoney(playerid);
							SBizzInfo[i][sbProducts]--;
							SBizzInfo[i][sbTill] += SBizzInfo[i][sbEntranceCost];
							ExtortionSBiz(i, SBizzInfo[i][sbEntranceCost]);
							new dood[MAX_PLAYER_NAME];
							GetPlayerName(playerid, dood, sizeof(dood));
							format(string, sizeof(string), "%s hat %d$ bezahlt um das Unternehmen %d zu betreten", dood, SBizzInfo[i][sbEntranceCost], i);
							printf("%s", string);
							PayLog(string);
							OnPropUpdate();
						}
					}
					else
					{
						GameTextForPlayer(playerid, "~r~Du hast nicht genug Geld!", 5000, 1);
					}
				}
			}
			if (PlayerToPoint(3.0, playerid,-2162.2554,-2385.9541,30.6250))
			{
			    SetPlayerInterior(playerid,3);
				SetPlayerPos(playerid,387.7978,173.8582,1008.3828);
				GameTextForPlayer(playerid, "~w~Willkommen in der Stadthalle", 5000, 1);
				PlayerInfo[playerid][pInt] = 3;
				PlayerInfo[playerid][pLocal] = 241;
			}
			else if (PlayerToPoint(3.0, playerid,2695.6235,-1704.6960,11.8438))
			{
			    GameTextForPlayer(playerid, "~w~Willkommen zu 8ball", 5000, 1);
			    SetPlayerInterior(playerid,7);
				SetPlayerPos(playerid,-1404.5299,-259.0602,1043.6563);
			}
			else if (PlayerToPoint(8.0, playerid,-2111.5686,-443.9720,38.7344))
			{
			    GameTextForPlayer(playerid, "~w~Willkommen zu Dirt Track", 5000, 1);
			    SetPlayerInterior(playerid,4);
				SetPlayerPos(playerid,-1443.0554,-581.1879,1055.0472);
			}
			else if (PlayerToPoint(3.0, playerid,-1605.4897,711.7740,13.8672)) //PD Eingang
			{
			    SetPlayerInterior(playerid,6);
				SetPlayerPos(playerid,246.9030,63.2616,1003.6406);
			}
			else if (PlayerToPoint(3.0, playerid,-2336.7227,-166.9267,35.5547))//BSW Eingang
			{
			    SetPlayerInterior(playerid,10);
				SetPlayerPos(playerid,363.4130,-74.5787,1001.5078);
			}
			else if (PlayerToPoint(8.0, playerid,-2080.3079,-406.0309,38.7344))
			{
			    GameTextForPlayer(playerid, "~w~Willkommen zum Stunting Track", 5000, 1);
			    SetPlayerInterior(playerid,14);
				SetPlayerPos(playerid,-1464.7732,1557.5533,1052.5313);
			}
	}
	return 1;
}
Reply
#2

try this
pawn Код:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
if (newkeys & KEY_ACTION)
    {
        if(IsPlayerConnected(playerid))
        {
            new string[128];
            for(new i = 0; i < sizeof(HouseInfo); i++)
            {
                if (PlayerToPoint(3, playerid,HouseInfo[i][hEntrancex], HouseInfo[i][hEntrancey], HouseInfo[i][hEntrancez]))
                {
                    //printf("Found House :%d",i);
                    if(PlayerInfo[playerid][pPhousekey] == i || HouseInfo[i][hLock] == 0)
                    {
                        SetPlayerInterior(playerid,HouseInfo[i][hInt]);
                        SetPlayerPos(playerid,HouseInfo[i][hExitx],HouseInfo[i][hExity],HouseInfo[i][hExitz]);
                        GameTextForPlayer(playerid, "~w~Willkommen Zuhause", 5000, 1);
                        PlayerInfo[playerid][pInt] = HouseInfo[i][hInt];
                        PlayerInfo[playerid][pLocal] = i;
                    }
                    else
                    {
                        GameTextForPlayer(playerid, "~r~Geschlossen!", 5000, 1);
                    }
                }
            }
            for(new i = 0; i < sizeof(BizzInfo); i++)
            {
                if (PlayerToPoint(3, playerid,BizzInfo[i][bEntranceX], BizzInfo[i][bEntranceY], BizzInfo[i][bEntranceZ]))
                {
                    //printf("Found House :%d",i);
                    if(!IsACop(playerid) && i == 3)
                    {
                        SendClientMessage(playerid, COLOR_GREY, "Nur Polizisten!");
                        return 1;
                    }
                    if(PlayerInfo[playerid][pPbiskey] == i || GetPlayerMoney(playerid) >= BizzInfo[i][bEntranceCost])
                    {
                        if(PlayerInfo[playerid][pPbiskey] != i)
                        {
                            if(BizzInfo[i][bLocked] == 1)
                            {
                                GameTextForPlayer(playerid, "~r~Geschlossen!", 5000, 1);
                                return 1;
                            }
                            if(BizzInfo[i][bProducts] == 0)
                            {
                                GameTextForPlayer(playerid, "~r~AuЯerhalb der Zone", 5000, 1);
                                return 1;
                            }
                            GivePlayerMoney(playerid,-BizzInfo[i][bEntranceCost]);
                            format(string, sizeof(string), "~r~-%d$~n~~w~tippe /exit~n~um auszusteigen", BizzInfo[i][bEntranceCost]);
                            BizzInfo[i][bTill] += BizzInfo[i][bEntranceCost];
                            ExtortionBiz(i, BizzInfo[i][bEntranceCost]);
                            BizzInfo[i][bProducts]--;
                            OnPropUpdate();
                            GameTextForPlayer(playerid, string, 5000, 3);
                        }
                        SetPlayerInterior(playerid,BizzInfo[i][bInterior]);
                        SetPlayerPos(playerid,BizzInfo[i][bExitX],BizzInfo[i][bExitY],BizzInfo[i][bExitZ]);
                        PlayerInfo[playerid][pInt] = BizzInfo[i][bInterior];
                        PlayerInfo[playerid][pLocal] = i+99;
                        new dood[MAX_PLAYER_NAME];
                        GetPlayerName(playerid, dood, sizeof(dood));
                        format(string, sizeof(string), "%s hat %d$ bezahlt um das Unternehmen %d zu betreten", dood, BizzInfo[i][bEntranceCost], i);
                        printf("%s", string);
                        PayLog(string);
                        //PlayerInfo[playerid][pLocal] = i;
                    }
                    else
                    {
                        GameTextForPlayer(playerid, "~r~Du hast nicht genug Geld!", 5000, 1);
                    }
                }
            }
            for(new i = 0; i < sizeof(SBizzInfo); i++)
            {
                if (PlayerToPoint(3, playerid,SBizzInfo[i][sbEntranceX], SBizzInfo[i][sbEntranceY], SBizzInfo[i][sbEntranceZ]))
                {
                    if(PlayerInfo[playerid][pPbiskey] == i || GetPlayerMoney(playerid) >= SBizzInfo[i][sbEntranceCost])
                    {
                        if(PlayerInfo[playerid][pPbiskey] != i)
                        {
                            if(SBizzInfo[i][sbLocked] == 1)
                            {
                                GameTextForPlayer(playerid, "~r~Geschlossen!", 5000, 1);
                                return 1;
                            }
                            if(SBizzInfo[i][sbProducts] == 0)
                            {
                                GameTextForPlayer(playerid, "~r~AuЯerhalb der Zone", 5000, 1);
                                return 1;
                            }
                            if(i == 10)
                            {
                                PaintballPlayers ++;
                                PlayerPaintballing[playerid] = 1;
                                new rand = random(sizeof(PaintballSpawns));
                                SetPlayerPos(playerid, PaintballSpawns[rand][0], PaintballSpawns[rand][1], PaintballSpawns[rand][2]);
                                TogglePlayerControllable(playerid, 0);
                            }
                            else if(i == 11)
                            {
                                PlayerKarting[playerid] = 1;
                                SendClientMessage(playerid, TEAM_GROVE_COLOR, "Du kannst am Kart Race teilnehmen. Steig in ein Kart.");
                            }
                            else
                            {
                                return 1;
                            }
                            GivePlayerMoney(playerid,-SBizzInfo[i][sbEntranceCost]);
                            gSpentCash[playerid] = GetPlayerMoney(playerid);
                            SBizzInfo[i][sbProducts]--;
                            SBizzInfo[i][sbTill] += SBizzInfo[i][sbEntranceCost];
                            ExtortionSBiz(i, SBizzInfo[i][sbEntranceCost]);
                            new dood[MAX_PLAYER_NAME];
                            GetPlayerName(playerid, dood, sizeof(dood));
                            format(string, sizeof(string), "%s hat %d$ bezahlt um das Unternehmen %d zu betreten", dood, SBizzInfo[i][sbEntranceCost], i);
                            printf("%s", string);
                            PayLog(string);
                            OnPropUpdate();
                        }
                    }
                    else
                    {
                        GameTextForPlayer(playerid, "~r~Du hast nicht genug Geld!", 5000, 1);
                    }
                }
            }
            if (PlayerToPoint(3.0, playerid,-2162.2554,-2385.9541,30.6250))
            {
                SetPlayerInterior(playerid,3);
                SetPlayerPos(playerid,387.7978,173.8582,1008.3828);
                GameTextForPlayer(playerid, "~w~Willkommen in der Stadthalle", 5000, 1);
                PlayerInfo[playerid][pInt] = 3;
                PlayerInfo[playerid][pLocal] = 241;
            }
            else if (PlayerToPoint(3.0, playerid,2695.6235,-1704.6960,11.8438))
            {
                GameTextForPlayer(playerid, "~w~Willkommen zu 8ball", 5000, 1);
                SetPlayerInterior(playerid,7);
                SetPlayerPos(playerid,-1404.5299,-259.0602,1043.6563);
            }
            else if (PlayerToPoint(8.0, playerid,-2111.5686,-443.9720,38.7344))
            {
                GameTextForPlayer(playerid, "~w~Willkommen zu Dirt Track", 5000, 1);
                SetPlayerInterior(playerid,4);
                SetPlayerPos(playerid,-1443.0554,-581.1879,1055.0472);
            }
            else if (PlayerToPoint(3.0, playerid,-1605.4897,711.7740,13.8672)) //PD Eingang
            {
                SetPlayerInterior(playerid,6);
                SetPlayerPos(playerid,246.9030,63.2616,1003.6406);
            }
            else if (PlayerToPoint(3.0, playerid,-2336.7227,-166.9267,35.5547))//BSW Eingang
            {
                SetPlayerInterior(playerid,10);
                SetPlayerPos(playerid,363.4130,-74.5787,1001.5078);
            }
            else if (PlayerToPoint(8.0, playerid,-2080.3079,-406.0309,38.7344))
            {
                GameTextForPlayer(playerid, "~w~Willkommen zum Stunting Track", 5000, 1);
                SetPlayerInterior(playerid,14);
                SetPlayerPos(playerid,-1464.7732,1557.5533,1052.5313);
            }
        }
    }
    return 1;
}
Reply
#3

Код:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if (newkeys & KEY_ACTION)
	{
	    if(IsPlayerConnected(playerid))
		{
		    new string[128];
			for(new i = 0; i < sizeof(HouseInfo); i++)
			{
				if (PlayerToPoint(3, playerid,HouseInfo[i][hEntrancex], HouseInfo[i][hEntrancey], HouseInfo[i][hEntrancez]))
				{
					//printf("Found House :%d",i);
					if(PlayerInfo[playerid][pPhousekey] == i || HouseInfo[i][hLock] == 0)
					{
						SetPlayerInterior(playerid,HouseInfo[i][hInt]);
						SetPlayerPos(playerid,HouseInfo[i][hExitx],HouseInfo[i][hExity],HouseInfo[i][hExitz]);
						GameTextForPlayer(playerid, "~w~Willkommen Zuhause", 5000, 1);
						PlayerInfo[playerid][pInt] = HouseInfo[i][hInt];
						PlayerInfo[playerid][pLocal] = i;
					}
					else
					{
						GameTextForPlayer(playerid, "~r~Geschlossen!", 5000, 1);
					}
				}
			}
			for(new i = 0; i < sizeof(BizzInfo); i++)
			{
				if (PlayerToPoint(3, playerid,BizzInfo[i][bEntranceX], BizzInfo[i][bEntranceY], BizzInfo[i][bEntranceZ]))
				{
					//printf("Found House :%d",i);
					if(!IsACop(playerid) && i == 3)
					{
					    SendClientMessage(playerid, COLOR_GREY, "Nur Polizisten!");
					    return 1;
					}
					if(PlayerInfo[playerid][pPbiskey] == i || GetPlayerMoney(playerid) >= BizzInfo[i][bEntranceCost])
					{
						if(PlayerInfo[playerid][pPbiskey] != i)
						{
							if(BizzInfo[i][bLocked] == 1)
							{
								GameTextForPlayer(playerid, "~r~Geschlossen!", 5000, 1);
								return 1;
							}
							if(BizzInfo[i][bProducts] == 0)
							{
								GameTextForPlayer(playerid, "~r~AuЯerhalb der Zone", 5000, 1);
								return 1;
							}
							GivePlayerMoney(playerid,-BizzInfo[i][bEntranceCost]);
							format(string, sizeof(string), "~r~-%d$~n~~w~tippe /exit~n~um auszusteigen", BizzInfo[i][bEntranceCost]);
							BizzInfo[i][bTill] += BizzInfo[i][bEntranceCost];
							ExtortionBiz(i, BizzInfo[i][bEntranceCost]);
							BizzInfo[i][bProducts]--;
							OnPropUpdate();
							GameTextForPlayer(playerid, string, 5000, 3);
						}
						SetPlayerInterior(playerid,BizzInfo[i][bInterior]);
						SetPlayerPos(playerid,BizzInfo[i][bExitX],BizzInfo[i][bExitY],BizzInfo[i][bExitZ]);
						PlayerInfo[playerid][pInt] = BizzInfo[i][bInterior];
						PlayerInfo[playerid][pLocal] = i+99;
						new dood[MAX_PLAYER_NAME];
						GetPlayerName(playerid, dood, sizeof(dood));
						format(string, sizeof(string), "%s hat %d$ bezahlt um das Unternehmen %d zu betreten", dood, BizzInfo[i][bEntranceCost], i);
						printf("%s", string);
						PayLog(string);
						//PlayerInfo[playerid][pLocal] = i;
					}
					else
					{
						GameTextForPlayer(playerid, "~r~Du hast nicht genug Geld!", 5000, 1);
					}
				}
			}
			for(new i = 0; i < sizeof(SBizzInfo); i++)
			{
				if (PlayerToPoint(3, playerid,SBizzInfo[i][sbEntranceX], SBizzInfo[i][sbEntranceY], SBizzInfo[i][sbEntranceZ]))
				{
					if(PlayerInfo[playerid][pPbiskey] == i || GetPlayerMoney(playerid) >= SBizzInfo[i][sbEntranceCost])
					{
						if(PlayerInfo[playerid][pPbiskey] != i)
						{
							if(SBizzInfo[i][sbLocked] == 1)
							{
								GameTextForPlayer(playerid, "~r~Geschlossen!", 5000, 1);
								return 1;
							}
							if(SBizzInfo[i][sbProducts] == 0)
							{
								GameTextForPlayer(playerid, "~r~AuЯerhalb der Zone", 5000, 1);
								return 1;
							}
							if(i == 10)
							{
							    PaintballPlayers ++;
							    PlayerPaintballing[playerid] = 1;
							    new rand = random(sizeof(PaintballSpawns));
								SetPlayerPos(playerid, PaintballSpawns[rand][0], PaintballSpawns[rand][1], PaintballSpawns[rand][2]);
								TogglePlayerControllable(playerid, 0);
							}
							else if(i == 11)
							{
							    PlayerKarting[playerid] = 1;
							    SendClientMessage(playerid, TEAM_GROVE_COLOR, "Du kannst am Kart Race teilnehmen. Steig in ein Kart.");
							}
							else
							{
							    return 1;
							}
							GivePlayerMoney(playerid,-SBizzInfo[i][sbEntranceCost]);
							gSpentCash[playerid] = GetPlayerMoney(playerid);
							SBizzInfo[i][sbProducts]--;
							SBizzInfo[i][sbTill] += SBizzInfo[i][sbEntranceCost];
							ExtortionSBiz(i, SBizzInfo[i][sbEntranceCost]);
							new dood[MAX_PLAYER_NAME];
							GetPlayerName(playerid, dood, sizeof(dood));
							format(string, sizeof(string), "%s hat %d$ bezahlt um das Unternehmen %d zu betreten", dood, SBizzInfo[i][sbEntranceCost], i);
							printf("%s", string);
							PayLog(string);
							OnPropUpdate();
						}
					}
					else
					{
						GameTextForPlayer(playerid, "~r~Du hast nicht genug Geld!", 5000, 1);
					}
				}
			}
			if (PlayerToPoint(3.0, playerid,-2162.2554,-2385.9541,30.6250))
			{
			    SetPlayerInterior(playerid,3);
				SetPlayerPos(playerid,387.7978,173.8582,1008.3828);
				GameTextForPlayer(playerid, "~w~Willkommen in der Stadthalle", 5000, 1);
				PlayerInfo[playerid][pInt] = 3;
				PlayerInfo[playerid][pLocal] = 241;
			}
			else if (PlayerToPoint(3.0, playerid,2695.6235,-1704.6960,11.8438))
			{
			    GameTextForPlayer(playerid, "~w~Willkommen zu 8ball", 5000, 1);
			    SetPlayerInterior(playerid,7);
				SetPlayerPos(playerid,-1404.5299,-259.0602,1043.6563);
			}
			else if (PlayerToPoint(8.0, playerid,-2111.5686,-443.9720,38.7344))
			{
			    GameTextForPlayer(playerid, "~w~Willkommen zu Dirt Track", 5000, 1);
			    SetPlayerInterior(playerid,4);
				SetPlayerPos(playerid,-1443.0554,-581.1879,1055.0472);
			}
			else if (PlayerToPoint(3.0, playerid,-1605.4897,711.7740,13.8672)) //PD Eingang
			{
			    SetPlayerInterior(playerid,6);
				SetPlayerPos(playerid,246.9030,63.2616,1003.6406);
			}
			else if (PlayerToPoint(3.0, playerid,-2336.7227,-166.9267,35.5547))//BSW Eingang
			{
			    SetPlayerInterior(playerid,10);
				SetPlayerPos(playerid,363.4130,-74.5787,1001.5078);
			}
			else if (PlayerToPoint(8.0, playerid,-2080.3079,-406.0309,38.7344))
			{
			    GameTextForPlayer(playerid, "~w~Willkommen zum Stunting Track", 5000, 1);
			    SetPlayerInterior(playerid,14);
				SetPlayerPos(playerid,-1464.7732,1557.5533,1052.5313);
			}
	}
	return 1;
}
"I bekomme an error".

Dein Englisch ist nicht so gut ^^

I hope this'll work.
Reply
#4

pawn Код:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{

if (newkeys & KEY_ACTION)
    {
        if(IsPlayerConnected(playerid))
        {
            new string[128];
            for(new i = 0; i < sizeof(HouseInfo); i++)
            {
                if (PlayerToPoint(3, playerid,HouseInfo[i][hEntrancex], HouseInfo[i][hEntrancey], HouseInfo[i][hEntrancez]))
                {
                    //printf("Found House :%d",i);
                    if(PlayerInfo[playerid][pPhousekey] == i || HouseInfo[i][hLock] == 0)
                    {
                        SetPlayerInterior(playerid,HouseInfo[i][hInt]);
                        SetPlayerPos(playerid,HouseInfo[i][hExitx],HouseInfo[i][hExity],HouseInfo[i][hExitz]);
                        GameTextForPlayer(playerid, "~w~Willkommen Zuhause", 5000, 1);
                        PlayerInfo[playerid][pInt] = HouseInfo[i][hInt];
                        PlayerInfo[playerid][pLocal] = i;
                    }
                    else
                    {
                        GameTextForPlayer(playerid, "~r~Geschlossen!", 5000, 1);
                    }
                }
            }
            for(new i = 0; i < sizeof(BizzInfo); i++)
            {
                if (PlayerToPoint(3, playerid,BizzInfo[i][bEntranceX], BizzInfo[i][bEntranceY], BizzInfo[i][bEntranceZ]))
                {
                    //printf("Found House :%d",i);
                    if(!IsACop(playerid) && i == 3)
                    {
                        SendClientMessage(playerid, COLOR_GREY, "Nur Polizisten!");
                        return 1;
                    }
                    if(PlayerInfo[playerid][pPbiskey] == i || GetPlayerMoney(playerid) >= BizzInfo[i][bEntranceCost])
                    {
                        if(PlayerInfo[playerid][pPbiskey] != i)
                        {
                            if(BizzInfo[i][bLocked] == 1)
                            {
                                GameTextForPlayer(playerid, "~r~Geschlossen!", 5000, 1);
                                return 1;
                            }
                            if(BizzInfo[i][bProducts] == 0)
                            {
                                GameTextForPlayer(playerid, "~r~AuЯerhalb der Zone", 5000, 1);
                                return 1;
                            }
                            GivePlayerMoney(playerid,-BizzInfo[i][bEntranceCost]);
                            format(string, sizeof(string), "~r~-%d$~n~~w~tippe /exit~n~um auszusteigen", BizzInfo[i][bEntranceCost]);
                            BizzInfo[i][bTill] += BizzInfo[i][bEntranceCost];
                            ExtortionBiz(i, BizzInfo[i][bEntranceCost]);
                            BizzInfo[i][bProducts]--;
                            OnPropUpdate();
                            GameTextForPlayer(playerid, string, 5000, 3);
                        }
                        SetPlayerInterior(playerid,BizzInfo[i][bInterior]);
                        SetPlayerPos(playerid,BizzInfo[i][bExitX],BizzInfo[i][bExitY],BizzInfo[i][bExitZ]);
                        PlayerInfo[playerid][pInt] = BizzInfo[i][bInterior];
                        PlayerInfo[playerid][pLocal] = i+99;
                        new dood[MAX_PLAYER_NAME];
                        GetPlayerName(playerid, dood, sizeof(dood));
                        format(string, sizeof(string), "%s hat %d$ bezahlt um das Unternehmen %d zu betreten", dood, BizzInfo[i][bEntranceCost], i);
                        printf("%s", string);
                        PayLog(string);
                        //PlayerInfo[playerid][pLocal] = i;
                    }
                    else
                    {
                        GameTextForPlayer(playerid, "~r~Du hast nicht genug Geld!", 5000, 1);
                    }
                }
            }
            for(new i = 0; i < sizeof(SBizzInfo); i++)
            {
                if (PlayerToPoint(3, playerid,SBizzInfo[i][sbEntranceX], SBizzInfo[i][sbEntranceY], SBizzInfo[i][sbEntranceZ]))
                {
                    if(PlayerInfo[playerid][pPbiskey] == i || GetPlayerMoney(playerid) >= SBizzInfo[i][sbEntranceCost])
                    {
                        if(PlayerInfo[playerid][pPbiskey] != i)
                        {
                            if(SBizzInfo[i][sbLocked] == 1)
                            {
                                GameTextForPlayer(playerid, "~r~Geschlossen!", 5000, 1);
                                return 1;
                            }
                            if(SBizzInfo[i][sbProducts] == 0)
                            {
                                GameTextForPlayer(playerid, "~r~AuЯerhalb der Zone", 5000, 1);
                                return 1;
                            }
                            if(i == 10)
                            {
                                PaintballPlayers ++;
                                PlayerPaintballing[playerid] = 1;
                                new rand = random(sizeof(PaintballSpawns));
                                SetPlayerPos(playerid, PaintballSpawns[rand][0], PaintballSpawns[rand][1], PaintballSpawns[rand][2]);
                                TogglePlayerControllable(playerid, 0);
                            }
                            else if(i == 11)
                            {
                                PlayerKarting[playerid] = 1;
                                SendClientMessage(playerid, TEAM_GROVE_COLOR, "Du kannst am Kart Race teilnehmen. Steig in ein Kart.");
                            }
                            else
                            {
                                return 1;
                            }
                            GivePlayerMoney(playerid,-SBizzInfo[i][sbEntranceCost]);
                            gSpentCash[playerid] = GetPlayerMoney(playerid);
                            SBizzInfo[i][sbProducts]--;
                            SBizzInfo[i][sbTill] += SBizzInfo[i][sbEntranceCost];
                            ExtortionSBiz(i, SBizzInfo[i][sbEntranceCost]);
                            new dood[MAX_PLAYER_NAME];
                            GetPlayerName(playerid, dood, sizeof(dood));
                            format(string, sizeof(string), "%s hat %d$ bezahlt um das Unternehmen %d zu betreten", dood, SBizzInfo[i][sbEntranceCost], i);
                            printf("%s", string);
                            PayLog(string);
                            OnPropUpdate();
                        }
                    }
                    else
                    {
                        GameTextForPlayer(playerid, "~r~Du hast nicht genug Geld!", 5000, 1);
                    }
                }
            }
            if (PlayerToPoint(3.0, playerid,-2162.2554,-2385.9541,30.6250))
            {
                SetPlayerInterior(playerid,3);
                SetPlayerPos(playerid,387.7978,173.8582,1008.3828);
                GameTextForPlayer(playerid, "~w~Willkommen in der Stadthalle", 5000, 1);
                PlayerInfo[playerid][pInt] = 3;
                PlayerInfo[playerid][pLocal] = 241;
            }
            else if (PlayerToPoint(3.0, playerid,2695.6235,-1704.6960,11.8438))
            {
                GameTextForPlayer(playerid, "~w~Willkommen zu 8ball", 5000, 1);
                SetPlayerInterior(playerid,7);
                SetPlayerPos(playerid,-1404.5299,-259.0602,1043.6563);
            }
            else if (PlayerToPoint(8.0, playerid,-2111.5686,-443.9720,38.7344))
            {
                GameTextForPlayer(playerid, "~w~Willkommen zu Dirt Track", 5000, 1);
                SetPlayerInterior(playerid,4);
                SetPlayerPos(playerid,-1443.0554,-581.1879,1055.0472);
            }
            else if (PlayerToPoint(3.0, playerid,-1605.4897,711.7740,13.8672)) //PD Eingang
            {
                SetPlayerInterior(playerid,6);
                SetPlayerPos(playerid,246.9030,63.2616,1003.6406);
            }
            else if (PlayerToPoint(3.0, playerid,-2336.7227,-166.9267,35.5547))//BSW Eingang
            {
                SetPlayerInterior(playerid,10);
                SetPlayerPos(playerid,363.4130,-74.5787,1001.5078);
            }
            else if (PlayerToPoint(8.0, playerid,-2080.3079,-406.0309,38.7344))
            {
                GameTextForPlayer(playerid, "~w~Willkommen zum Stunting Track", 5000, 1);
                SetPlayerInterior(playerid,14);
                SetPlayerPos(playerid,-1464.7732,1557.5533,1052.5313);
            }
    }
    return 1;
        }
return 1;
}

Try this.


EDIT: Okey, now there are 3 possible solutions, one at least should work.
Reply
#5

The first and the second make un error
The Third there be no mistake, however, who do I enter pressures happening on the server nothing
is the defenition if (newkeys & KEY_ACTION) maybe not ther enter key?
Reply
#6

KEY_ACTION is the TAB Button. You have to use KEY_SECONDARY_ATTACK.

A list for all they keys is Here!

Greetz,
Jeffry
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