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I would like to see some improvements on animations.
1. Fix animation internal timer bug. If you do not freeze player during animation (opt4 = 0) then timer (opt5) won't work.
2. Give us a function with which we can detect if player is performing an animation.
3. Improve sync of the animations between players (so animations aren't cleared until we apply other animation or use ClearAnimations).
4. Fix ClearAnimations since you can't clear many animatiosn with it at the moment. I think the purpose of that function is only one (clearning animations), so it should work on all.
The ability to add more buttons for dialogs. Like you did on the spawn buttons.
Posts: 220
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Joined: Jun 2007
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LOS Check between players.
Posts: 539
Threads: 24
Joined: Nov 2008
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The Ability to edit the spawn dialog thing...
Position, Color, Text
These are my suggestions, I guess some of them already posted here, but anyway:
- better SDK for plugin developers (at least the ability to call natives in convenient way, without hackish tricks with the AMX, and a way to catch callback calls)
- GUI handling functions allowing create, destroy, move, change dialogs, not just show them
- increase the max number of filterscripts (or make unlimited) (I know it can slow down the server, but let it be a problem of server admins and not of scripters)
- Unicode support
- script internationalization system - probably a separate file for every script having the same name loading automatically with it where we can place message translations (I think it can be an *.ini with one section for each language)
- script configuration system - like in my previous suggestion, a separate *.cfg file with a set of options and a number of functions to work with it (ConfigGetInt, ConfigGetString, etc)
- built-in object streamer (or if you follow my first suggestion I think someone will definitely make it as a plugin)
- built-in anti-cheat (client-side)
- built-in account system (to make life easier)
Posts: 31
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Joined: Nov 2009
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How about a special script function that allows you to set everyone's FPS limiter on no matter if it is off or on?
I've heard of a lot of problems with sync in SA-MP and a certain Multiplayer Modification (not mentioning any names here xd) has a built in FPS Limiter Function.
That Modification has hardly any problems with sync.
I know people are going to start flaming me for this but trust me, this could solve some major problems with SA-MP and allow our community to grow even larger.
Posts: 10,066
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Ability to search on Hostname in the client. Replace it with the map filter.
Who cares about the map anyway? 3/4 of the time it's 'San Andreas'.
Posts: 223
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Joined: Apr 2010
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Some idiot keeps deleting my posts, how unnecessary.
Yeah but, don't you think that's a little unfair to people who want to run the game at it's maximum? People with good PC's could lag... personally, that'd piss me off knowing I have a good PC and I'm lagging? I might even think something is wrong with my PC. I have a shit PC anyways and experience some kind of lag most of the time so you can't say I'm being bias towards you or anything.
Posts: 284
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Joined: Jul 2008
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Please bring the old score menu back. The new one really annoys me.
SA:MP 0.3 was a big mistake, GUI wise. The dialogues were good.. But even they have problems (certain buttons only, etc)
Bring the 0.2 GUI back
Posts: 63
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Insert people and police in the script?