OnPlayerDeath
#1

Код:
public OnPlayerDeath(playerid, killerid, reason)
{
	if(MArea[playerid] == 1)
	{
	(GetPlayerColor(playerid) == blue) //here is the 1. error 
 	{
	SetPlayerScore(killerid, GetPlayerScore(killerid) + 0);
	}
	return 1;
	}
	else if(GetPlayerColor(playerid) == red)
	{
	SetPlayerScore(killerid, GetPlayerScore(killerid) + 1);
	return 1;
}
	if(MArea[playerid] == 2)
	{
	(GetPlayerColor(playerid) == red) // here is the 2. error
	{
	SetPlayerScore(killerid, GetPlayerScore(killerid) + 0);
	}
	return 1;
	}
	else if
	(GetPlayerColor(playerid) == blue)
	{
	SetPlayerScore(killerid, GetPlayerScore(killerid) + 1);
	return 1;
}
	if(MArea[playerid] == 0)
	if(killerid != INVALID_PLAYER_ID) SetPlayerScore(killerid, GetPlayerScore(killerid) + 1);
	GameTextForPlayer(killerid, "Killer", 4000, 4);
	GameTextForPlayer(playerid, "~b~OMG you ~r~died! ~g~haha!", 500, 1);
	SendDeathMessage(killerid, playerid, reason);
    return 1;
}
Код:
C:\Documents and Settings\ben\Desktop\Server\filterscripts\cmds.pwn(249 -- 250) : error 029: invalid expression, assumed zero
C:\Documents and Settings\ben\Desktop\Server\filterscripts\cmds.pwn(262 -- 263) : error 029: invalid expression, assumed zero
Okey, when player is in MArea 1 a player cant get score if he kills a blue color guy, and in MArea 2 a red guy cant get score if he kills a red guy. (i have made MArea[playerid] == 1; and MArea[playerid] == 2; )
Anyone?

(and if anyone is OUTSIDE MArea 1 or 2 he gets score whoever he/she kills!)
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#2

(GetPlayerColor(playerid) == red)

Have u define this color ?
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#3

pawn Код:
public OnPlayerDeath(playerid, killerid, reason)
{
    if(MArea[playerid] == 1)
    {
    if(GetPlayerColor(playerid) == blue) //here is the 1. error
    {
    SetPlayerScore(killerid, GetPlayerScore(killerid) + 0);
    }
    return 1;
    }
    else if(GetPlayerColor(playerid) == red)
    {
    SetPlayerScore(killerid, GetPlayerScore(killerid) + 1);
    return 1;
}
    if(MArea[playerid] == 2)
    {
    if(GetPlayerColor(playerid) == red) // here is the 2. error
    {
    SetPlayerScore(killerid, GetPlayerScore(killerid) + 0);
    }
    return 1;
    }
    else if
    if(GetPlayerColor(playerid) == blue)
    {
    SetPlayerScore(killerid, GetPlayerScore(killerid) + 1);
    return 1;
}
    if(MArea[playerid] == 0)
    if(killerid != INVALID_PLAYER_ID) SetPlayerScore(killerid, GetPlayerScore(killerid) + 1);
    GameTextForPlayer(killerid, "Killer", 4000, 4);
    GameTextForPlayer(playerid, "~b~OMG you ~r~died! ~g~haha!", 500, 1);
    SendDeathMessage(killerid, playerid, reason);
    return 1;
}

Try it. I think you forgot the "if"
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#4

yup, both is defined
(on top)
#define red 0xFF0000FF
#define blue 0x06F8F5
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#5

Thanks Jeffry
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#6

Quote:
Originally Posted by Sir_bomber
Посмотреть сообщение
Thanks Jeffry
No problem. Have fun.
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#7

(didnt work )
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#8

pawn Код:
public OnPlayerDeath(playerid, killerid, reason)
{
    //Area 1
    if(MArea[playerid] == 1)
    {
    //Case BLUE & Area 1
    if(GetPlayerColor(playerid) == blue)
    {
    SetPlayerScore(killerid, GetPlayerScore(killerid) + 0);
    return 1;
    }
    //Case RED & Area 1
    else if(GetPlayerColor(playerid) == red)
    {
    SetPlayerScore(killerid, GetPlayerScore(killerid) + 1);
    return 1;
    }
   
    }
   
    //Area 2
    if(MArea[playerid] == 2)
    {
    //Case BLUE & Area 2
    if(GetPlayerColor(playerid) == red)
    {
    SetPlayerScore(killerid, GetPlayerScore(killerid) + 0);
    return 1;
    }
    //Case RED & Area 2
    else if(GetPlayerColor(playerid) == blue)
    {
    SetPlayerScore(killerid, GetPlayerScore(killerid) + 1);
    return 1;
    }
   
    }
   
   
    if(MArea[playerid] == 0)
    {
    if(killerid != INVALID_PLAYER_ID) SetPlayerScore(killerid, GetPlayerScore(killerid) + 1);
    }
    GameTextForPlayer(killerid, "Killer", 4000, 4);
    GameTextForPlayer(playerid, "~b~OMG you ~r~died! ~g~haha!", 500, 1);
    SendDeathMessage(killerid, playerid, reason);
    return 1;
}

I compiled it, and there are no errors. Now it's up to you to test it in your server. Tell me if it works.
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