[Include] [INC] Easy User Menu (EUM) v0.4 (Stable)
#61

Quote:
Originally Posted by [R
HydraX ]
Textdraws Limit
String Length 1024 characters
Shown In A Single Client's Screen 92
Created Serverwise 2048

So I have to change it to 1024 since it is the max.
1024 is the max.
That's not correct.
It creates only 1 textdraw and this textdraw should contain the title too.
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#62

When I put this code,

pawn Код:
if(EUM_Indentify(playerid, 10)) // New function EUM_Indentify - used to indentify the menu
  {
        switch(option) // lets switch between options
    {
      case 1: // option 1 - Stunts
      {
        SendClientMessage(playerid, 0xF60000AA, "Type /buy to buy a home.");
          }
      case 2: // option 2 - Jumps
      {
            SendClientMessage(playerid, 0xF60000AA, "Type /sell to sell your home and put it up on Market.");
      }
      case 3: // option 3 - Parkour
      {
        SendClientMessage(playerid, 0xF60000AA, "Type /enter to enter your house.");
      }
      case 4: // option 4 - Race
      {
            SendClientMessage(playerid, 0xF60000AA, "Type /exit to leave your house.");
          }
      case 5: // option 5 - Other
      {
        EUM_ShowForPlayer(playerid, 9, "Commands", "Choose an option~n~1. Help~n~2. House Information~n~3. Vehicle Commands", 3);
      }
    }
    }
"Type /sell" comes up even though I haven't pressed the 2.
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#63

Looks good, but wouldn't it be better if you did

"What gender are you?"
"1. Male"
"2. Female"

Or is it just me?
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#64

Quote:
Originally Posted by [R
HydraX ]
When I put this code,

pawn Код:
if(EUM_Indentify(playerid, 10)) // New function EUM_Indentify - used to indentify the menu
  {
        switch(option) // lets switch between options
    {
      case 1: // option 1 - Stunts
      {
        SendClientMessage(playerid, 0xF60000AA, "Type /buy to buy a home.");
          }
      case 2: // option 2 - Jumps
      {
            SendClientMessage(playerid, 0xF60000AA, "Type /sell to sell your home and put it up on Market.");
      }
      case 3: // option 3 - Parkour
      {
        SendClientMessage(playerid, 0xF60000AA, "Type /enter to enter your house.");
      }
      case 4: // option 4 - Race
      {
            SendClientMessage(playerid, 0xF60000AA, "Type /exit to leave your house.");
          }
      case 5: // option 5 - Other
      {
        EUM_ShowForPlayer(playerid, 9, "Commands", "Choose an option~n~1. Help~n~2. House Information~n~3. Vehicle Commands", 3);
      }
    }
    }
"Type /sell" comes up even though I haven't pressed the 2.
i have the same problem here.. in my script i have What gender are you? 1. Male 2.Female and when i press 2. it shows next menu and automaccly chooses the next "2." in menu. I made some timers to avoid that bug
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#65

Use EUM_DestroyForPlayer(All) to avoid that bug. I'm out of time now so I can't help you.
Cya tomorrow!
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#66

Quote:
Originally Posted by Luka P.
Use EUM_DestroyForPlayer(All) to avoid that bug. I'm out of time now so I can't help you.
Cya tomorrow!
It didn't help either
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#67

It just made it worst for me D:
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#68

Quote:
Originally Posted by [R
HydraX ]
It just made it worst for me D:
omfg then remove it...

Anyways, try to stop OnPlayerResponse execution after option is choosed.
pawn Код:
return 1; // after every case
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#69

Quote:
Originally Posted by Luka P.
Quote:
Originally Posted by [R
HydraX ]
It just made it worst for me D:
omfg then remove it...

Anyways, try to stop OnPlayerResponse execution after option is choosed.
pawn Код:
return 1; // after every case
omfg, it worked!
now it works smooth
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#70

Anyone got suggestions to improve this include?
I have free time this week so I can script it.
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#71

I suggest to transfer the EUM_Identify number like OnPlayerDialog,
so we dont need alot of ifґs

//edit:
I just found out, that you are the reason for more than 4 days "runtime error 19" ! -.-
Probably you give a link or a hint in the starting post,
that we are required to have the sscanf2&streamer include and the plugin running...

Or you better remove it,
i hate running 5 plugins for a simple script
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#72

wow nice :d
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#73

Nice job.
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#74

wow, really easy to use, thanks
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#75

Pretty good!
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#76

I'm working on a new version, because for some unknown reasons this doesn't work with some gamemodes (the bug that "was" fixed already).

Quote:
Originally Posted by Trooper[Y]
Посмотреть сообщение
I suggest to transfer the EUM_Identify number like OnPlayerDialog,
so we dont need alot of ifґs

//edit:
I just found out, that you are the reason for more than 4 days "runtime error 19" ! -.-
Probably you give a link or a hint in the starting post,
that we are required to have the sscanf2&streamer include and the plugin running...

Or you better remove it,
i hate running 5 plugins for a simple script
What the hell? You need to have one plugin only - sscanf2. That's it.
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