10.06.2010, 05:52
Quote:
Originally Posted by $ЂЯĢ
Quote:
|
Originally Posted by $ЂЯĢ
Quote:
|
Originally Posted by $ЂЯĢ
He is asking stupid questions.
You can't handle streamed icons by manual IDs, but by IDs assigned by the streamer. |
Originally Posted by Sma_X
Yes, CreateDynamic3DTextLabel handles the attaching.
You should store the returned textlabel id only if you plan to do something with it later like Код:
DestroyDynamic3DTextLabel IsValidDynamic3DTextLabel UpdateDynamic3DTextLabelText Otherwise, just use: pawn Код:
|
Originally Posted by _❼_
Quote:
|
new myIcon; // global variable
// For example - OnGameModeInit
myIcon = CreateDynamicMapIcon(Float:x, Float:y, Float:z, markertype, color, worldid = -1, interiorid = -1, playerid = -1, Float:distance = 100.0);
DestroyDynamicMapIcon(myIcon);
Originally Posted by Luka™
Quote:
pawn Код:
pawn Код:
|
Originally Posted by $ЂЯĢ
If you had used common sense you wouldn't have even asked that. And you got your answer already, it's automaticalyl assigned.
|
Originally Posted by ColdXX
It seems that For me cant stream more than 7000 objects!
What is the problem? |
Originally Posted by Tɧ϶ Tσηί™
Quote:
Or somethings wrong with your computer! Idunno, Do they not appear? |
Originally Posted by Luka™
Quote:
|
Originally Posted by ColdXX
NVM there was a small thingy lol
IDK how in the FS was #include <Dini> lol Ty anyways |
Originally Posted by Omecken
Very nice streamer and all. But I spended two hours on trying to figure out why it didn't work on Vista and didn't come up with any solution until I tested it on XP and it worked. So.. how to make it work on Vista?
|
Originally Posted by DarkPower
How much objects can hold this streamer ?
|