29.05.2010, 18:41
Quote:
Originally Posted by $ЂЯĢ
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Quote:
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Originally Posted by $ЂЯĢ
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Quote:
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Originally Posted by [PTM
MaTrIx4057 ]
Even if they are outside directory, they still affect either gta_sa.exe or other sa files which could detect most trainers/hacks. |
native EnableDefaultDamageModel(); //under OnGameModeInit
Originally Posted by $ЂЯĢ
Код:
native EnableDefaultDamageModel(); //under OnGameModeInit |
SetWeaponDamageDone(playerid,weaponid,damage);
Originally Posted by [PTM
MaTrIx4057 ]
Код:
SetWeaponDamageDone(playerid,weaponid,damage); |
native SetPlayerWeaponDamage(playerid, weaponid, float: damage);
public OnPlayerDamaged(playerid, reason, float:damage) { return 1; }
native CreateObject(modelid, Float:X, Float:Y, Float:Z, Float: rX, Float: rY, Float: rZ, distance = (-1), vw = (-1));
native CreatePlayerObject(playerid, Float:X, Float:Y, Float:Z, Float: rX, Float: rY, Float: rZ, distance = (-1), vw = (-1));
Originally Posted by $ЂЯĢ
As I said soemtime ago ... why would you like default object streamer? You would need to create whole new system anyway if you liked to get all those useful functions which streamer plugin can offer you.
SA:MP developement takes ages while Incognito makes fixes/updates/new features in very short time. |
Originally Posted by hell911
Suggestion
if there is a server w/c have custom items/ramps/ or other things, the end user will have to download first the files(required) then he can enter the server, the downloaded files will be saved in the computer, so while playing in the server, the objects dont need to load from time to time, it will reduce the lag, and players can play smoothly. |
Originally Posted by hell911
Suggestion
if there is a server w/c have custom items/ramps/ or other things, the end user will have to download first the files(required) then he can enter the server, the downloaded files will be saved in the computer, so while playing in the server, the objects dont need to load from time to time, it will reduce the lag, and players can play smoothly. |