[Map] [MAP] All Saints Hospital
#1

I created a hospital interior, it's mapped underground the All Saints Hospital in Los Santos.

SCREENSHOTS:










OBJECTS CODE:

pawn Код:
CreateObject(14671,2037.498,-2173.931,-327.473,0.0,0.0,0.0);
CreateObject(2146,1159.953,-1330.178,-1.381,0.0,0.0,0.0);
CreateObject(2842,1939.128,-2117.918,-20.328,0.0,0.0,0.0);
CreateObject(2596,1144.126,-1334.952,0.995,0.0,0.0,-180.000);
CreateObject(2842,1939.164,-2114.378,-20.328,0.0,0.0,0.0);
CreateObject(2842,1939.084,-2121.369,-20.328,0.0,0.0,0.0);
CreateObject(1998,1169.087,-1334.863,-1.867,0.0,0.0,-90.000);
CreateObject(18084,1939.069,-2112.719,-16.949,0.0,0.0,-180.000);
CreateObject(18084,1942.699,-2112.763,-16.026,0.0,0.0,-180.000);
CreateObject(2007,1165.102,-1335.826,-1.871,0.0,0.0,-180.000);
CreateObject(2163,1168.615,-1336.654,-0.267,0.0,0.0,-180.000);
CreateObject(2008,1167.058,-1334.885,-1.867,0.0,0.0,0.0);
CreateObject(1806,1169.290,-1335.995,-1.847,0.0,0.0,-90.000);
CreateObject(2008,1147.731,-1315.746,-1.860,0.0,0.0,-90.000);
CreateObject(2371,1150.863,-1314.208,-0.598,0.0,-84.225,-270.001);
CreateObject(2381,1150.264,-1315.317,-0.429,0.0,0.0,0.0);
CreateObject(2394,1150.238,-1315.311,-1.152,0.0,0.0,0.0);
CreateObject(1726,1161.378,-1325.811,-1.874,0.0,0.0,-270.001);
CreateObject(2762,1163.457,-1324.102,-1.455,0.0,0.0,-89.381);
CreateObject(2164,1164.710,-1314.997,-1.873,0.0,0.0,0.0);
CreateObject(2162,1165.580,-1314.992,-0.023,0.0,0.0,0.0);
CreateObject(2816,1939.097,-2106.794,-19.488,0.0,0.0,0.0);
CreateObject(2813,1938.396,-2107.639,-19.488,0.0,0.0,0.0);
CreateObject(2826,1935.881,-2105.390,-19.488,0.0,0.0,0.0);
CreateObject(2827,1165.274,-1324.607,-1.023,0.0,0.0,-173.606);
CreateObject(2829,1942.881,-2108.283,-19.488,0.0,0.0,-22.500);
CreateObject(2853,1163.462,-1323.601,-1.037,0.0,0.0,175.325);
CreateObject(2855,1166.380,-1326.594,-1.354,0.0,0.0,-22.500);
CreateObject(18084,1936.491,-2112.776,-17.061,0.0,0.0,-180.000);
CreateObject(18084,1935.039,-2112.786,-17.064,0.0,0.0,-180.000);
CreateObject(18084,1933.684,-2110.610,-17.011,0.0,0.0,-90.000);
CreateObject(18084,1931.040,-2113.303,-16.951,0.0,0.0,-90.000);
CreateObject(7191,1171.660,-1331.668,-0.169,0.0,0.0,0.0);
CreateObject(7191,1171.674,-1324.462,1.157,0.0,0.0,0.0);
CreateObject(7191,1162.634,-1336.267,-0.893,0.0,0.0,-92.819);
CreateObject(7191,1160.952,-1336.205,1.459,0.0,0.0,-92.819);
CreateObject(7191,1141.308,-1333.862,-1.682,0.0,1.719,179.623);
CreateObject(7191,1141.285,-1326.360,0.231,0.0,1.719,179.623);
CreateObject(7191,1160.512,-1314.790,-1.158,0.0,0.0,89.381);
CreateObject(7191,1151.812,-1314.720,1.795,0.0,0.0,89.381);
CreateObject(14671,1146.455,-1323.209,0.122,0.0,0.0,0.0);
CreateObject(7191,1146.434,-1326.575,-0.119,0.0,0.0,-92.819);
CreateObject(7191,1158.542,-1327.153,2.535,0.0,0.0,-92.819);
CreateObject(1491,1171.529,-1327.812,-1.910,0.0,0.0,-181.341);
CreateObject(1491,1168.492,-1327.728,-1.922,0.0,0.0,-1.719);
CreateObject(7191,1160.587,-1310.262,-0.284,0.0,0.0,0.0);
CreateObject(7191,1160.575,-1310.254,2.506,0.0,0.0,0.0);
CreateObject(7191,1160.792,-1311.028,0.024,0.0,1.719,179.623);
CreateObject(7191,1160.727,-1315.525,2.481,0.0,1.719,179.623);
CreateObject(1491,1160.729,-1333.115,-1.944,0.0,0.0,-91.100);
CreateObject(1491,1160.711,-1336.129,-1.948,0.0,0.0,-269.863);
CreateObject(7191,1160.576,-1355.268,2.483,0.0,0.0,0.0);
CreateObject(7191,1152.090,-1326.938,2.531,0.0,0.0,86.803);
CreateObject(7191,1145.720,-1326.618,-1.319,0.0,0.0,86.803);
CreateObject(1506,1171.562,-1323.066,-1.947,0.0,0.0,-90.000);
CreateObject(1506,1171.603,-1323.097,-1.954,0.0,0.0,90.482);
CreateObject(1569,1160.880,-1318.180,-1.865,0.0,0.0,90.000);
CreateObject(1569,1160.862,-1315.178,-1.874,0.0,0.0,269.622);
CreateObject(1569,1160.526,-1315.120,-1.887,0.0,0.0,269.622);
CreateObject(1569,1160.515,-1318.099,-1.877,0.0,0.0,89.244);
CreateObject(14455,1146.982,-1314.742,-0.180,0.0,0.0,-180.000);
CreateObject(14455,1141.478,-1315.766,-0.199,0.0,0.0,-90.618);
CreateObject(1801,1143.806,-1330.160,-1.863,0.0,0.0,-361.100);
CreateObject(1801,1147.622,-1330.359,-1.839,0.0,0.0,-361.100);
CreateObject(1801,1151.417,-1330.543,-1.839,0.0,0.0,-361.100);
CreateObject(1801,1155.146,-1330.783,-1.814,0.0,0.0,-361.100);
CreateObject(2225,1143.254,-1326.523,-1.867,0.0,0.0,-360.001);
CreateObject(2225,1147.115,-1326.783,-1.806,0.0,0.0,-360.001);
CreateObject(2225,1150.896,-1326.950,-1.817,0.0,0.0,-360.001);
CreateObject(2225,1154.620,-1327.215,-1.835,0.0,0.0,-360.001);
CreateObject(2190,1143.355,-1326.533,-1.119,0.0,0.0,-361.960);
CreateObject(2190,1147.200,-1326.780,-1.071,0.0,0.0,-361.960);
CreateObject(2190,1150.982,-1326.957,-1.096,0.0,0.0,-361.960);
CreateObject(2190,1154.699,-1327.203,-1.098,0.0,0.0,-361.960);
CreateObject(2596,1147.715,-1335.116,1.007,0.0,0.0,-180.000);
CreateObject(2596,1152.365,-1335.364,1.183,0.0,0.0,-180.000);
CreateObject(2596,1155.961,-1335.535,1.284,0.0,0.0,-180.000);
CreateObject(2576,1147.254,-1334.875,-1.878,0.0,0.0,-180.000);
CreateObject(2576,1151.635,-1335.039,-1.877,0.0,0.0,-180.000);
CreateObject(2576,1155.865,-1335.327,-1.879,0.0,0.0,-180.000);
CreateObject(1789,1141.801,-1333.096,-1.285,0.0,0.0,-90.000);
CreateObject(2146,1141.857,-1330.641,-1.381,0.0,0.0,0.0);
CreateObject(1806,1168.077,-1335.853,-1.885,0.0,0.0,0.0);
CreateObject(2007,1164.134,-1335.827,-1.873,0.0,0.0,-180.000);
CreateObject(2146,1161.324,-1329.818,-1.381,0.0,0.0,0.0);
CreateObject(2161,1171.563,-1331.923,-1.852,0.0,0.0,-90.000);
CreateObject(2164,1171.498,-1330.158,-1.873,0.0,0.0,-90.000);
CreateObject(2161,1171.568,-1331.915,-0.524,0.0,0.0,-90.000);
CreateObject(2199,1165.902,-1327.989,-1.887,0.0,0.0,0.0);
CreateObject(2200,1163.568,-1327.937,-1.867,0.0,0.0,0.0);
CreateObject(2164,1166.477,-1314.988,-1.873,0.0,0.0,0.0);
CreateObject(1726,1161.348,-1323.385,-1.887,0.0,0.0,-270.001);
CreateObject(1726,1164.292,-1326.695,-1.888,0.0,0.0,-180.619);
CreateObject(1726,1166.718,-1326.684,-1.874,0.0,0.0,-180.619);
CreateObject(949,1161.209,-1320.814,-1.230,0.0,0.0,0.0);
CreateObject(949,1167.235,-1326.807,-1.230,0.0,0.0,0.0);
CreateObject(949,1161.507,-1326.589,-1.223,0.0,0.0,0.0);
CreateObject(2762,1165.065,-1324.585,-1.455,0.0,0.0,-179.381);
CreateObject(1775,1171.044,-1318.319,-0.763,0.0,0.0,-90.000);
CreateObject(1776,1171.136,-1319.605,-0.785,0.0,0.0,-90.000);
CreateObject(949,1170.895,-1315.673,-1.223,0.0,0.0,0.0);
CreateObject(2008,1147.742,-1317.795,-1.861,0.0,0.0,-90.000);
CreateObject(1806,1146.837,-1318.697,-1.840,0.0,0.0,-90.000);
CreateObject(1806,1146.819,-1316.684,-1.848,0.0,0.0,-90.000);
CreateObject(2164,1143.592,-1326.237,-1.862,0.0,0.0,-180.000);
CreateObject(2164,1145.356,-1326.260,-1.876,0.0,0.0,-180.000);
CreateObject(914,1159.876,-1322.763,-1.096,0.0,0.0,0.0);
CreateObject(914,1159.861,-1322.754,0.417,0.0,0.0,0.0);
CreateObject(914,1159.873,-1322.746,1.939,0.0,0.0,0.0);
CreateObject(3384,1155.504,-1326.401,-0.417,0.0,0.0,-90.000);
CreateObject(914,1157.142,-1326.455,-1.153,0.0,0.0,90.241);
CreateObject(914,1157.142,-1326.471,0.367,0.0,0.0,90.241);
CreateObject(914,1157.129,-1326.466,1.868,0.0,0.0,90.241);
CreateObject(914,1157.130,-1325.284,-1.162,0.0,0.0,90.241);
CreateObject(914,1157.155,-1325.285,0.388,0.0,0.0,90.241);
CreateObject(914,1157.146,-1325.281,1.893,0.0,0.0,90.241);
CreateObject(958,1158.790,-1326.740,-1.061,0.0,0.0,-0.859);
CreateObject(927,1160.440,-1324.814,-0.548,0.0,0.0,-90.000);
CreateObject(914,1157.139,-1324.114,-1.117,0.0,0.0,90.241);
CreateObject(914,1157.139,-1324.125,0.408,0.0,0.0,90.241);
CreateObject(914,1157.151,-1324.125,1.945,0.0,0.0,90.241);
CreateObject(914,1158.705,-1322.779,-1.119,0.0,0.0,0.0);
CreateObject(914,1158.698,-1322.770,0.390,0.0,0.0,0.0);
CreateObject(914,1158.689,-1322.737,1.916,0.0,0.0,0.0);
CreateObject(914,1157.660,-1323.035,1.903,0.0,0.0,30.003);
CreateObject(914,1157.195,-1323.604,1.916,0.0,0.0,65.317);
CreateObject(983,1157.610,-1323.203,-1.176,89.381,0.0,-54.144);
TELEPORT:

pawn Код:
if (strcmp("/hospital", cmdtext, true, 8) == 0)
{
  SetPlayerPos(playerid,1169.3988,-1322.8319,-0.8598);
  SetPlayerFacingAngle(playerid,90);
  return 1;
}
Hope you like it.
Reply
#2

Looks very nice, just the floor gets a little annoying :P
Reply
#3

Thanks.
Reply
#4

nice mapped Packadore.
8/10
Reply
#5

Thanks.
Reply
#6

Nice map. 8/10
Reply
#7

Quote:
Originally Posted by [ECR
TheGame ]
nice mapped Packadore.
8/10
Reply
#8

Thanks.
Reply
#9

Good Job Nice!!
Reply
#10

Very Nice! 11/10
Reply


Forum Jump:


Users browsing this thread: 2 Guest(s)