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Is there a way to make it so that "ORANGE" colored players can't go into Ammunation?
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Yea hes right you cannot keep certain teams from entering the ammunition unless the samp team comes out with this option.
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Oh. Well is there a way to take out the clerk in Ammunation so that no one can use Ammunation?
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if player team/color orange disable checkpoint for those players?
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Do you use anything like gTeam, SetPlayerTeam or just SetPlayerColor to make them orange? And have you DisableInteriorEnterExits(); in your GM?
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Ozwell, you know where I put your "SetPlayerColor" ?
If you have an /enter command, simply check if "GetPlayerColor" is that color, then don't let them in